15-Minute Smash: Difference between revisions

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==Strategies==
==Strategies==
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of [[item]], especially those which are explosive.
===''Melee''===
====Donkey Kong====
Playing as [[Donkey Kong (SSBM)|Donkey Kong]], situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.


===Donkey Kong===
====Dr. Mario====
Playing as [[Donkey Kong (SSBM)|Donkey Kong]] in ''Super Smash Bros. Melee'', situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his [[Down Special Move]], the [[Hand Slap]]. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.
Playing as [[Dr. Mario (SSBM)|Dr. Mario]], spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage.


===Dr. Mario===
====Falco====
Playing as [[Dr. Mario (SSBM)|Dr. Mario]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Dr. Tornado]], back and forth along the stage.
Playing as [[Falco Lombardi (SSBM)|Falco]], spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage.


===Falco===
====Fox====
Playing as [[Falco Lombardi (SSBM)|Falco]] in ''Super Smash Bros. Melee'', spam his [[Side Special Move]], the [[Falco Phantasm]], back and forth along the stage.
Playing as [[Fox McCloud (SSBM)|Fox]], spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage.


===Fox===
====Kirby====
Playing as [[Fox McCloud (SSBM)|Fox]] in ''Super Smash Bros. Melee'', spam his Side Special Move, the [[Fox Illusion]], back and forth along the stage.
Playing as [[Kirby (SSBM)|Kirby]], situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard.


===Kirby===
====Luigi====
Playing as [[Kirby (SSBM)|Kirby]] in ''Super Smash Bros. Melee'', situate him on the edge of a main platform, facing inwards, and use his [[Up Special Move]], the [[Final Cutter]]. If necessary, roll to the other side of the platform to avoid a [[Bob-omb]] or similar hazard.
Playing as [[Luigi (SSBM)|Luigi]], spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage.


===Luigi===
====Mario====
Playing as [[Luigi (SSBM)|Luigi]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Luigi Cyclone]], back and forth along the stage.
Playing as [[Mario (SSBM)|Mario]], spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage.


===Mario===
====Mewtwo====
Playing as [[Mario (SSBM)|Mario]] in ''Super Smash Bros. Melee'', spam his Down Special Move, the [[Mario Tornado]], back and forth along the stage.
Playing as [[Mewtwo (SSBM)|Mewtwo]], situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]].  Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.


===Mewtwo===
===''Brawl''===
Playing as [[Mewtwo (SSBM)|Mewtwo]] in ''Super Smash Bros. Melee'', situate it on the edge of a main platform and use its [[Standard Special Move]], the [[Shadow Ball]].  Any Fighting Wire Frames in the radius of this move will be [[damage]]d. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.
====Lucario====
This strategy requires two players. Both players must be [[Lucario (SSBB)|Lucario]]. Both players must stand beside each other using Lucario's standard special attack. When a Fighting Alloy jumps up to the players, they will be caught between the two attacks and will not be able to move.  
<youtube width="300">l7REN8iQARw</youtube>


==Rewards==
==Rewards==

Revision as of 17:03, May 4, 2008

15-Minute Melee and 15-Minute Brawl are Multi-Man modes in Super Smash Bros. Melee and Brawl, respectively. They challenge the player to defeat as many opponents as possible (Fighting Wire Frames in Melee, and Fighting Alloys in Brawl) within 15 minutes without falling from the stage or self-destructing. These are arguably two of the more difficult Multi-Man Melees and Brawls, though simple strategies such as spamming a certain move or evading the opponents altogether will suffice.

The high scores of 15-Minute Melee and Brawl depend on whether or not the match is cleared. If it is cleared, a record is made of the amount of opponents knocked out. If it is not cleared, a record is made of the length of time which the character lasted.

Strategies

Most of the simpler strategies for the 15-Minute Melee and 15-Minute Brawl involve spamming a certain move of the character. It is also recommended to ignore any kind of item, especially those which are explosive.

Melee

Donkey Kong

Playing as Donkey Kong, situate him anywhere on the stage. When the Fighting Wire Frames begin approaching Donkey Kong, use his Down Special Move, the Hand Slap. Any Fighting Wire Frames in the radius of this move should be knocked out instantly.

Dr. Mario

Playing as Dr. Mario, spam his Down Special Move, the Dr. Tornado, back and forth along the stage.

Falco

Playing as Falco, spam his Side Special Move, the Falco Phantasm, back and forth along the stage.

Fox

Playing as Fox, spam his Side Special Move, the Fox Illusion, back and forth along the stage.

Kirby

Playing as Kirby, situate him on the edge of a main platform, facing inwards, and use his Up Special Move, the Final Cutter. If necessary, roll to the other side of the platform to avoid a Bob-omb or similar hazard.

Luigi

Playing as Luigi, spam his Down Special Move, the Luigi Cyclone, back and forth along the stage.

Mario

Playing as Mario, spam his Down Special Move, the Mario Tornado, back and forth along the stage.

Mewtwo

Playing as Mewtwo, situate it on the edge of a main platform and use its Standard Special Move, the Shadow Ball. Any Fighting Wire Frames in the radius of this move will be damaged. If Mewtwo is damaged, launch the fully-charged Shadow Ball, and return to the edge of the main platform to start over.

Brawl

Lucario

This strategy requires two players. Both players must be Lucario. Both players must stand beside each other using Lucario's standard special attack. When a Fighting Alloy jumps up to the players, they will be caught between the two attacks and will not be able to move. <youtube width="300">l7REN8iQARw</youtube>

Rewards

In Super Smash Bros. Melee

Clearing 15-Minute Melee will result in unlocking the Kongo Jungle stage, which originally appeared in Super Smash Bros..

In Super Smash Bros. Brawl

Clearing 15-Minute Brawl give you the Green Alloy trophy.


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