Super Scope: Difference between revisions
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*The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots. | *The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots. | ||
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped. | *If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped. | ||
* | *The shots be reflected by Fox/Falco's shine, Zelda's reflector, or absorbed in Ness's PSI Magnet. | ||
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]] and [[Zelda]]'s reflector. | *The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]] and [[Zelda]]'s reflector. |
Revision as of 17:01, November 18, 2006
The Super Scope is a long-range weapon used exclusively in Super Smash Bros. Melee. Its blasts are comprised of a yellow ball of light energy.
- Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
- Shoots 3 fully charged shots before you run out of ammo.
- The small shots do between 0-1% damage.
- The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
- If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
- The shots be reflected by Fox/Falco's shine, Zelda's reflector, or absorbed in Ness's PSI Magnet.
- The Super Scope itself can be reflected by Fox/Falco's shine and Zelda's reflector.