Super Scope: Difference between revisions

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*The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
*The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
*If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
*It can be reflected by Fox/Falco's shine, Zelda's reflector, or absorbed in Ness's PSI Magnet.
*The shots be reflected by Fox/Falco's shine, Zelda's reflector, or absorbed in Ness's PSI Magnet.
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]] and [[Zelda]]'s reflector.
*The Super Scope itself can be reflected by [[Fox]]/[[Falco]]'s [[shine]] and [[Zelda]]'s reflector.

Revision as of 17:01, November 18, 2006

The Super Scope is a long-range weapon used exclusively in Super Smash Bros. Melee. Its blasts are comprised of a yellow ball of light energy.

  • Shoots 16 bursts of 3 shots before you run out of ammo. Thats 48 small shots.
  • Shoots 3 fully charged shots before you run out of ammo.
  • The small shots do between 0-1% damage.
  • The fully charged shots do between 15-28% damage. It gradually gets less from 28% the more you shoot fully charged shots.
  • If you throw it at your opponent, it does between 11-18% damage when smash thrown but 5-11% damage when dropped.
  • The shots be reflected by Fox/Falco's shine, Zelda's reflector, or absorbed in Ness's PSI Magnet.
  • The Super Scope itself can be reflected by Fox/Falco's shine and Zelda's reflector.