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| ==Moveset==
| | walle |
| *Fox can [[wall jump]].
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| {{MovesetTable
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| |game=ssb4
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| |neutralcount=2
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| |neutralinf=y
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| |neutralname=
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| |neutral1dmg=2%
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| |neutral2dmg=1%
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| |neutralinfdmg=0.7% (loop), 2% (final hit)
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| |neutraldesc=Two alternating jabs followed by a flurry of kicks, ending with a mid-level roundhouse kick. The second one is very easy to drop via jab cancel, allowing Fox to combo into other quick moves or into a grab.
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| |ftiltangles=3
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| |ftiltname=
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| |ftiltupdmg=8%
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| |ftiltsidedmg=6%
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| |ftiltdowndmg=7%
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| |ftiltdesc=A roundhouse kick. Can be angled up or down, but has below average knockback. When angled downwards, it can [[jab reset]].
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| |utiltname=
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| |utiltdmg=9% (clean), 6% (late)
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| |utiltdesc=A scorpion kick. Excellent for follow-ups, such as back aerial, forward aerial, or up aerial. It comes out extremely fast, being frame 3, making it a good surprise attack for foes approaching from behind. Combined, it's extremely fast start up and low reaching start up hitbox means it can be used as an easy "two frame" ledge snap punish, which of course can be followed up with.
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| |dtiltname=
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| |dtiltdmg=8% (close), 7%, 6% (far)
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| |dtiltdesc=Swipes at the opponent with his tail. Slightly less range than the animation would indicate.
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| |dashname=
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| |dashdmg=6% (clean), 4% (late)
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| |dashdesc=A flying kick. One of Fox's best combo starters.
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| |fsmashname=
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| |fsmashdmg={{ChargedSmashDmgSSB4|14}}
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| |fsmashdesc=An outward crescent kick. It has good range since Fox somersaults forward. Has possibly the lowest base knockback in the game for a forward smash, but decent knockback growth.
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| |usmashname=Flip Kick
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| |usmashdmg={{ChargedSmashDmgSSB4|16}} (clean), {{ChargedSmashDmgSSB4|11}} (late)
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| |usmashdesc=A backflip kick, similar to Yoshi's up smash. It loses strength the farther it is into the animation. The clean hit has the [[slash]] effect. It hits on frame 8, has high power, and has intangiblity on both of his legs, making it Fox's most potent finisher. However, it has high ending lag (45 frames).
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| |dsmashname=
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| |dsmashdmg={{ChargedSmashDmgSSB4|14}} (feet), {{ChargedSmashDmgSSB4|12}} (legs)
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| |dsmashdesc=A split kick. Very fast start-up, hits on both sides and launches opponents at a horizontal angle.
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| |nairname=
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| |nairdmg=9% (clean), 6% (late)
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| |nairdesc=A flying kick. Due to being a [[sex kick]], it loses power the longer it is out. However, the late hit can be useful for setting up a [[slide smash]] or any other attacks, especially due to rather low landing lag coupled with Fox's quick falling speed.
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| |fairname=
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| |fairdmg=2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (last hit)
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| |fairdesc=Five swiveling roundhouse kicks performed in quick succession. This move makes Fox "hover" until the move ends if used right after a jump. Good for building up damage, as opponents will be trapped within the flurry of kicks for the duration of the attack. Suffers from moderate landing lag, but auto-cancels from a full hop. A fast-falled first three kicks combined with a footstool is capable of [[gimp]]ing opponents offstage.
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| |bairname=
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| |bairdmg=13%
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| |bairdesc=A back kick. Has a very generous auto-cancel window, to where it can be used at the peak of a short hop and still auto-cancel. A useful edge-guarding attack, and deadly at the sides of the stage due to its good knockback and angle, though not to the extent of {{SSB4|Falco}}'s.
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| |uairname=
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| |uairdmg=5% (hit 1), 11% (last hit)
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| |uairdesc=A somersault kick. Auto-cancels out of a short hop. Fox's strongest aerial, as it deals above average knockback that enables it to KO near the upper blast line starting at 110%. However, the first hit of up aerial can be SDI to avoid getting hit by the second hit.
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| |dairname=
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| |dairdmg=1.4% (hits 1-5), 3% (last hit), 1% (landing hit)
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| |dairdesc=A [[Drill (archetype)|corkscrew stomp that hits multiple times in quick succession]]. Auto-cancels from a full hop, making it useful for reading jumps. The last hit deals low knockback. The landing hit launches opponents away and at high percentages, a running up smash can be used as an immediate follow-up.
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| |grabname=
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| |grabdesc=
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| |pummelname=
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| |pummeldmg=1.2%
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| |pummeldesc=Knee strikes the opponent. Fast, but weak.
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| |fthrowname=
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| |fthrowdmg=4% (hit 1), 3% (throw)
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| |fthrowdesc=Releases the opponent and quickly performs a cross, launching them forward. Can lead into a dash attack or up smash at low to high percentages if the opponent does not DI away or tech. It is also Fox's strongest throw, but it does not start KOing until extremely high percentages.
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| |bthrowname=
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| |bthrowdmg=2% (throw), 2% (shots)
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| |bthrowdesc=Throws the opponent backward and shoots them with three rapid shots from his Blaster.
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| |uthrowname=
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| |uthrowdmg=2% (throw), 2% (shots)
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| |uthrowdesc=Throws the opponent upward and shoots them with three rapid shots from his Blaster. Can occasionally be followed up into an up aerial if the opponent's reaction is read properly.
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| |dthrowname=
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| |dthrowdmg=1.5% (shots), 1% (throw)
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| |dthrowdesc=Forces the opponent onto the ground and fires four rapid, point-blank shots at them with his Blaster. A semi-reliable combo starter into forward aerial, back aerial, or up aerial, depending on DI, but since it has high base knockback and scaling, such follow-ups become impossible past very low percentages unless the opponent DI's poorly.
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| |floorfname=
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| |floorfdmg=7%
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| |floorfdesc=Does a kick in front and in back.
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| |floorbname=
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| |floorbdmg=7%
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| |floorbdesc=Punches forward and kicks backward.
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| |floortname=
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| |floortdmg=5%
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| |floortdesc=Spins around, hitting opponents with his tail.
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| |edgename=
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| |edgedmg=7%
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| |edgedesc=A dropkick.
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| |nsdefname=Blaster
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| |nspage=Blaster (Fox)
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| |nsdefdmg=1.4% (far), 2%, or 3% (close)
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| |nsdefdesc=Takes his Blaster out of its holster and fires at the opponent. The Blaster's lasers are fired rapidly, but do not make the opponent flinch and they lose power the farther they travel.
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| |nsc1name=Impact Blaster
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| |nsc1dmg=2% (far), 3%, 4% or 4.3% (close)
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| |nsc1desc=The Blaster fires slower lasers that deal more damage and knock opponents back, making it function similarly to Fox's Blaster in ''[[Super Smash Bros.]]''
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| |nsc2name=Charge Blaster
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| |nsc2dmg=10.5%
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| |nsc2desc=Fires a single, powerful laser. Has a slower start-up time, but has considerable hitstun and good knockback. Less start-up time if used while airborne.
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| |ssdefname=Fox Illusion
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| |ssdefdmg=3%
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| |ssdefdesc=Dashes forward at a blindingly fast speed, leaving behind afterimages. Fox will launch opponents at an upwards angle on contact.
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| |ssc1name=Fox Burst
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| |ssc1dmg=13%
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| |ssc1desc=Fox cannot hit opponents with the dash itself, but it will generate a large explosion wherever he stops. It can also be used to stall in midair.
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| |ssc2name=[[Wolf Flash]]
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| |ssc2dmg=3% (dash), 9% (end of the move), 10% (sweetspot hitting airborne opponents)
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| |ssc2desc=Dashes at an upwards angle, [[meteor smash]]ing opponents at a downward angle if it hits with the sweetspot at the move's end. It was {{SSBB|Wolf}}'s side special move in ''Brawl''.
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| |usdefname=Fire Fox
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| |usdefdmg=2% (charging hits 1-7), 14% (clean dash), 8% (late dash)
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| |usdefdesc=Cloaks himself in fire and suddenly fires himself in one of many directions, depending on what direction is held.
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| |usc1name=Flying Fox
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| |usc1dmg=0%
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| |usc1desc=Faster and travels a shorter distance, but deals no damage.
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| |usc2name=Twisting Fox
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| |usc2dmg=1% (charging hits 1-3), 1.2% (hits 1-7), 2% (last hit)
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| |usc2desc=Spins rapidly, dragging opponents in as he fires himself off and dealing rapid damage, similarly to [[Fire Wolf]]. Can KO as low as 60% in the air. Has a very slight decrease in distance to compensate.
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| |dsdefname=Reflector
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| |dspage=Reflector (Fox)
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| |dsdefdmg=2% (Reflector), 1.4x (reflection)
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| |dsdefdesc=Activates a Reflector around himself. All projectiles are deflected and do more damage than they normally would. The Reflector damages nearby foes upon activation.
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| |dsc1name=Big Reflector
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| |dsc1dmg=1.2x (reflection)
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| |dsc1desc=A larger Reflector that has a weaker reflection multiplier, but has a slightly larger reflecting hitbox. It pushes back enemies at close range instead of damaging them from the front, and pulls enemies in from the back.
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| |dsc2name=Amplifying Reflector
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| |dsc2dmg=2.1x (reflection)
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| |dsc2desc=Has a longer start-up time, but a much stronger reflection multiplier. It cannot deal damage or pushback at close range and does not stall Fox in midair.
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| |fsname=Landmaster
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| |fsdmg=5% (activation), 5-17% (ram), 13% (turning around), 11% (roll), 12 (landing) 8% (cannon while firing), 15% (cannon projectile)
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| |fsdesc=Calls in a Landmaster. While piloting it, Fox can drive it around and hover by holding down the jump button. The Landmaster also has many methods of attacking, such as firing the laser turret and running over foes. Fox's version lasts longer than Falco's, but has a lower air speed.
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| }}
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| | |
| ===[[On-screen appearance]]===
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| {{appearance
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| |desc=Ejects from an [[Arwing]].
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| |char=Fox
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| |game=SSB4}}
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| | |
| ===[[Taunt]]s===
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| {{Taunt/SSB4
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| |char=Fox
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| |desc-up=Fox charges up a fiery field around himself similarly to when he performs [[Fire Fox]], saying "Here I come!". ({{ja|行くぞ!|Ikuzo!}}, ''Let's go!'')
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| |desc-side=Fox throws his [[Blaster (Fox)|Blaster]] into the air, then allows it to land back into its holster.
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| |desc-down=Fox backs up, bends down slightly, and says "Come on!" ({{ja|かかってこい!|Kakatte koi!}}, ''Come at me!'') whilst waving his hand in a beckoning gesture.
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| |desc-smash=When fighting as Fox on the [[Corneria]] stage in {{for3ds}} or [[Lylat Cruise]] in {{forwiiu}}, quickly tap down on the directional pad once and he will kneel down and seem as though he is trying to communicate with someone through a device, and then stand back up, at which point a [[Star Fox's Conversations|conversation]] will begin with another character from the {{uv|Star Fox}} universe.}}
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| | |
| ===[[Idle pose]]s===
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| {{Idle
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| |desc-1=Does a Tae Kwon Do fighting stance and takes a deep breath.
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| |desc-2=Holds out his hand and makes a beckoning gesture, as if performing his down taunt.
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| |image-1=FoxIdlePose1SSB4.jpg
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| |image-2=FoxIdlePose2SSB4.jpg}}
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| | |
| ===[[Crowd cheer]]===
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| {{Crowd
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| |char=Fox
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| |game=SSB4
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| |desc-us=Fox! Fox! Fox!
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| |desc-jp=Fo-x! *claps 3 times*
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| |pitch-us=Group chant
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| |pitch-jp=Group chant}}
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| | |
| ===[[Victory pose]]s===
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| {{Victory/SSB4
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| |victory-theme=StarFoxUniverseTheme.ogg
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| |victory-desc=This victory theme is based upon the main theme of ''{{s|lylatwiki|Star Fox 64}}'', most specifically the title theme. It is also reminiscent of the music that would play when a mission was completed or accomplished.
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| |desc-1=Poses with his Blaster, saying "Mission complete!" In the Japanese release, he says "{{ja|作戦完了!|Sakusen kanryō!}}" (''Operation complete!'')
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| |desc-2=Spins his Blaster and re-holsters it, saying "This is Fox. Returning to base." Japanese: {{ja|こちらフォックス、これより帰還する。|Kochira Fokkusu, kore yori kikan suru.}} (''This is Fox, returning feedback here.'')
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| **''If Falco is present after a match, he might say "Better luck next time, Falco."'' Or in Japanese: {{ja|まだまだだな、ファルコ。|Mada mada da na, Faruko.}} (''Not just yet, Falco.'')
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| |desc-3=Crosses his arms, looks upward, and raises his tail. It is his "character chosen" animation and [[taunt]] in ''[[Super Smash Bros.]]''
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| |char=Fox}}
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| ==In competitive play== | | ==In competitive play== |