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| hit and run my mothers | | hit and run my mothers |
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| ==Changes from ''Brawl''==
| | NERFS |
| Fox received a mix of [[buff]]s and [[nerf]]s in the transition from ''Brawl'' to ''SSB4'', but his direct changes nerfed him overall. Fox's neutral game is less effective, with increased lag on his aerials and a weakened camping game due to the removal of auto-canceling on his Blaster. This means Fox can no longer safely bait as many bad approaches from his opponents. Additionally, some of his finishers (such as up smash) have been weakened. He is lighter, and the changes to hitstun canceling makes him even easier to combo at low percentages and worsens his endurance. One of his most significant nerfs was to his [[Reflector (Fox)|Reflector]], which can no longer allow him to stall in the air effectively due to its drastically increased ending lag, and can no longer semi-spike, making it much less effective overall.
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| While he was directly nerfed, Fox benefits from the general changes of ''SSB4'' enough to overcome these nerfs. This most notably includes the removal of [[chain grab]]bing, which was a major reason for his mid-tier placement in ''Brawl'', and early [[hitstun]] cancelling, which restores his ability to perform short combos with some of his more versatile attacks, such as his up tilt and neutral aerial. Additionally, while Fox's neutral game was nerfed, it still remains better than most due to his retained mix-ups, excellent [[foxtrot]] and [[short hop]] and his overall mobility. Fox also benefits from a better [[jab cancel]], which can set up KOs more reliably. His recovery has also improved, with [[Fox Illusion]] no longer leaving him [[helpless]] and [[Fire Fox]] traveling farther. Fox benefits from the untechable [[reeling]] animation arguably more than any other character, as it now allows Fox to combo his weaker moves (such as down or neutral aerial) into his smash attacks for a K.O. Finally, his Reflector was given a slightly longer hitbox duration and a larger hitbox in update [[1.1.0]], making it more effective than it was initially for edgeguarding. As a result, he is considered to be much better relative to the cast than he was in ''Brawl'', reflected by his much greater tournament success compared to ''Brawl'' with many more dedicated mains pushing his metagame.
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| ===Aesthetics===
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| *{{change|Due to the new visual aesthetics in ''SSB4'', Fox's overall color scheme is brighter in comparison to his appearance in ''[[Brawl]]''. Additionally, his fur is of a higher visual quality than before, much like {{SSB4|Donkey Kong}}'s and {{SSB4|Diddy Kong}}'s, and his teeth are more pronounced than in previous installments.}}
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| *{{change|Fox's Blaster has a redesigned appearance and the lasers appear to have a lighter hue to them, being more magenta in color.}}
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| *{{change|[[Air dodge]] animation has been changed.}}
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| ===Attributes===
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| *{{buff|Fox [[Dashing|dashes]] faster (2.08 → 2.184).}}
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| *{{buff|Fox's [[air speed]] is faster (0.89 → 0.96).}}
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| *{{change|Fox [[falling speed|falls]] faster (1.831 → 2.05), especially relative to the cast. He now has the highest falling speed.}}
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| *{{nerf|Fox's gravity has increased (0.175 → 0.19).}}
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| *{{nerf|Fox's midair jump is shorter.}}
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| *{{change|The changes to hitstun cancelling both help and hinder Fox. It allows him to perform combos much more effectively, but it also makes him easier to combo combined with his decreased weight and increased falling speed.}}
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| *{{nerf|Fox is slightly lighter (80 → 79). While a decrease this minuscule is normally not detrimental to a character's survivability, his lighter weight, the changes to [[momentum canceling]] and Fox's faster falling speed and higher gravity altogether result in him actually being more vulnerable to combos despite his status as a lightweight and result in his endurance becoming much worse overall.}}
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| *{{buff|The removal of [[chain grab]]bing is a significant benefit for Fox in his match-ups against other characters.}}
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| *{{nerf|The introduction of rage has harmed Fox more than helping him: while his most powerful attacks get stronger at higher percentages, it tones down his combo ability while still making him more vulnerable to KO's.}}
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| *{{nerf|The loss of [[Meteor smash#Meteor canceling|meteor canceling]] seems to have crippled Fox the most out of the entire cast. This is due to his position of being the game's fastest faller, which when combined with his light weight, makes meteor smashes far more dangerous against him than any other character, as his falling speed makes it almost impossible to recover even at low to medium percentages.}}
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| ===Ground attacks===
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| *{{buff|Neutral attack second hit now has an altered animation where Fox slightly scoots forward with a slightly more-upright straight punch. This increases its range and also has significantly less recovery, allowing Fox to jab cancel out of it.}}
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| *{{nerf|Neutral attack's first and second hits have more ending lag (IASA 16 (first hit)/18 (second hit) → 18/21).}}
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| *{{buff|Neutral infinite now has a finisher, a slanted-level roundhouse back kick.}}
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| *{{change|Forward tilt has an altered animation where Fox swings his leg more horizontally inward, as opposed to thrusting his leg out forward.}}
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| *{{nerf|[[Up tilt|Up tilt]], [[down tilt|down tilt]], and [[dash attack]] deal less damage|10%/8% (up), 9%/7% (down), 7%/5% (dash)|9%/6%, 8%/6%, 6%/4%.}}
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| *{{nerf|Forward smash deals 1% less damage (15% → 14%) and has increased ending lag (IASA 42 → 46).}}
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| *{{buff|Forward smash's knockback slightly increased (10 base/96 growth → 20/98), while having Fox's right foot enlarge more, giving it a more visual range indicator.}}
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| *{{nerf|Up smash deals less damage (17% → 16%), has slightly decreased knockback growth (96 → 94), slightly less reach behind himself, and more ending lag. ([[IASA]] frame 44 → 56).}}
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| *{{nerf|Down smash has yet another new charging animation where Fox stands upright on one leg while bracing himself when looking up; this somewhat enlarges his hurtbox while charging compared to the previous animation.}}
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| *{{buff|Down smash's knockback was altered (50 (base)/65 (growth) → 30/75), making it slightly stronger overall (KO'ing 3% earlier from center stage).}}
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| ===Aerial attacks===
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| *{{nerf|Neutral, forward and down aerials have increased landing lag (9 frames → 11 (neutral), 18 frames → 27 (forward), 12 frames → 25 (down)).}}
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| *{{nerf|Forward aerial deals drastically less damage (23% → 7%). Forward aerial gives a shorter "hover" effect than in ''Brawl''.}}
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| *{{buff|[[Forward aerial]] is harder to SDI out of and is easier to combo into. It can now send opponents at the [[autolink angle]], which when combined with fast falling in the middle of the attack can lead into a footstool jump, potentially gimping characters with poor vertical recoveries such as {{SSB4|Little Mac}} and {{SSB4|Donkey Kong}}.}}
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| *{{nerf|Back aerial sweetspot deals less damage (15% → 13%) making it weaker despite its increased knockback growth (85 → 88), and the sourspot hitboxes in front of Fox were removed.}}
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| *{{nerf|[[Down aerial]]'s last hit no longer weakly meteor smashes with low set knockback, removing its utility against characters with poor vertical recoveries. It also deals less damage (21% → 11%).}}
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| *{{buff|Down aerial has a new landing hitbox that weakly sends opponents vertically in the air. It has high [[hitlag]] that makes it benefit from [[frame cancelling]], allowing it to link into his dash attack or up smash.}}
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| ===Throws/other attacks===
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| *{{buff|The changes to hitstun canceling enables [[down throw]] to function better as a combo starter at low percentages.}}
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| *{{nerf|Down throw deals 2% less damage (9% → 7%).}}
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| ===Special moves===
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| *{{nerf|In a similar vein to {{SSB4|Falco}}, [[Blaster (Fox)|Blaster]] no longer auto-cancels upon landing and can only be fired twice from a short hop, weakening its utility.}}
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| *{{buff|[[Fox Illusion]] no longer leaves Fox [[helpless]] after the move is performed in the air, though it can still only be used once in the air. Fox also no longer dashes over the edge when using it on the ground. It also has decreased landing lag when used from a short hop.}}
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| *{{nerf|Fox Illusion deals less damage (4% → 3%), is one frame slower (frame 20 → 21) and can no longer be shortened, removing its mix-up potential. Aerial Fox Illusion has much less horizontal momentum at the end of the dash.}}
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| *{{buff|[[Fire Fox]] travels a greater distance, as it covers nearly as much distance as it did in the [[NTSC]] version of ''Melee''.}}
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| *{{nerf|[[Reflector (Fox)|Reflector]] deals 3% less damage (5% → 2%), has increased cooldown, and the removal of [[shine spike|shine spikes]] weakens it edge-guarding ability.}}
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| *{{buff|Reflector now protects Fox from all types of explosives when active, with the exception of [[sudden death]] Bob-ombs, which results in the total nullification of any damage that could have been taken.}}
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| *{{nerf|[[Landmaster]] is weaker and its duration decreased.}}
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| *{{buff|Landmaster can now fire its cannon while airborne.}}
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| *{{change|Landmaster is now light blue instead of dark blue.}}
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| ==Update history== | | ==Update history== |