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Invincibility: Difference between revisions

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'''Invincibility''' is a state during which a character cannot be attacked or [[damage]]d. Attacks will hit (so the attacker takes [[hitlag]]), but will not take [[damage]], [[knockback]], or [[hitstun]]. Characters who are invincible may be affected by [[windbox]]es.
'''Invincibility''' is a state during which a character cannot be attacked or [[damage]]d. Attacks will hit (so the attacker takes [[hitlag]]), but will not take [[damage]], [[knockback]], or [[hitstun]]. Characters who are invincible may be affected by [[windbox]]es.


Invincibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on [[Port Town Aero Dive]], {{SSBM|Mute City}} and {{SSB4|Mute City}}.
Invincibility's negative aspect is that on the [[Planet Zebes]], [[Brinstar]], and [[Norfair]] [[stage]]s, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on [[Port Town Aero Dive]], {{SSBM|Mute City}} and {{SSB4|Mute City}}. Also in Smash 4, Master Giant's "glowing hands" attack is a grab and can bypass any form of invincibility for some reason.


==Examples==
==Examples==

Revision as of 18:13, March 20, 2017

Pac-Man would have been KO'd if he wasn't using a Super Star.
An icon for denoting incomplete things.

Invincibility is a state during which a character cannot be attacked or damaged. Attacks will hit (so the attacker takes hitlag), but will not take damage, knockback, or hitstun. Characters who are invincible may be affected by windboxes.

Invincibility's negative aspect is that on the Planet Zebes, Brinstar, and Norfair stages, characters will fall straight through the stage's lower hazard, rather than sustaining damage and bouncing back up. They may occasionally also be KO'd if they are standing on the track on Port Town Aero Dive, Mute City and Mute City. Also in Smash 4, Master Giant's "glowing hands" attack is a grab and can bypass any form of invincibility for some reason.

Examples

  • Characters using a Super Star.
  • 8 frames of a character about to perform a throw.
  • The 2 seconds (120 frames) after dismounting a revival platform.
  • The secondary Ice Climber for a second when Belay is used.
  • The start of Lucas's and Ness's PK Thunder 2.
  • The entire duration of Squirtle's Withdraw (different from other examples, as instead of bright "bubbles" appearing when an attack lands and a blunt sound effect being heard, one can both hear and see the attack's visual effects as if there were no invincibility frames at all)
  • The start of a shield break
  • Ike's Counter, only 1 frame
  • Palutena's shield during the dash attack and back aerial.
  • Bowser's shell during his up smash.
  • Yoshi's pre-shielding animation, 4 frames.