Final Destination (SSBB): Difference between revisions

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Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage.  Projectile combat is often employed because it is always a straight shot at your opponent.  Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage.  Projectile combat is often employed because it is always a straight shot at your opponent.  Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.


Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one.  See [[Special Stages:  Final Destination#Controversy in Competitive Play|here]] for more details. Like it's Melee counter-part, it is heavily debated over it's neutrality. For example, many players complain about [[R.O.B.]]s taking advantage of the flatness of this stage by [[camping]], especially against slower moving characters with limited range or no projectiles, such as [[Ike]], [[Charizard]], and [[Ganondorf]]. While it's yet to be considered a counter-pick stage by the backroom and such, many complain it is overused, overrated, and hardly nuetral for these apparent reasons. Due to this, 'Final Destination' and it's nuetrality has become heavily contriversal.
Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one.  See [[Special Stages:  Final Destination#Controversy in Competitive Play|here]] for more details. Like it's Melee counter-part, it is heavily debated over it's neutrality. For example, many players complain about [[R.O.B.]]s taking advantage of the flatness of this stage by [[camping]], especially against slower moving characters with limited range or no projectiles, such as [[Ike]], [[Charizard]], and [[Ganondorf]]. While it's yet to be considered a counter-pick stage by the backroom and such, many complain it is overused, overrated, and hardly nuetral for these apparent reasons. Due to this, '''Final Destination''' and it's nuetrality has become heavily contriversal.


Final Destination is a starter stage in Brawl, unlike in Melee.
Final Destination is a starter stage in Brawl, unlike in Melee.

Revision as of 18:43, May 20, 2008

This article is about the Final Destination in its Super Smash Bros. Brawl form. For other uses, see Final Destination.
Final Destination
Final Destination
File:Smash Bros. Icon.gif
Universe Super Smash Bros.
Appears in SSBB
Availability Starter

Final Destination in Super Smash Bros. Brawl is a Special Stage. It has a feel almost exactly like its Super Smash Bros. Melee counterpart (also called Final Destination) except that this time, the stage is slightly larger. It is a perfectly flat stage with no environmental hazards or background dangers (e.g. the combo cannon on Battleship Halberd). It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination will fly through exquisitely detailed backgrounds, such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios. It is possible to get caught under the ledge and fail to recover.

Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at your opponent. Characters without projectiles are often forced to go on the offensive against those with projectile to negate the range advantage that said projectiles give.

Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one. See here for more details. Like it's Melee counter-part, it is heavily debated over it's neutrality. For example, many players complain about R.O.B.s taking advantage of the flatness of this stage by camping, especially against slower moving characters with limited range or no projectiles, such as Ike, Charizard, and Ganondorf. While it's yet to be considered a counter-pick stage by the backroom and such, many complain it is overused, overrated, and hardly nuetral for these apparent reasons. Due to this, Final Destination and it's nuetrality has become heavily contriversal.

Final Destination is a starter stage in Brawl, unlike in Melee.

Master Hand (and Crazy Hand under certain conditions) will fight you here when playing Classic Mode.

The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.

Advantages

  • Is completely flat and has nothing to get a cheap kill in on you.
  • Covers pretty good distance.

Disadvantages

  • Boxier Bottom under edges that can cause deaths or SD's.
  • Favors fast characters and characters with projectiles heavily over slow characters and characters without projectiles.


Songs in My Music

  • Final Destination
  • Credits (Super Smash Bros.)
  • Opening (Super Smash Bros. Melee)
  • Final Destination (Melee)
  • Giga Bowser (Melee)

Bolded songs must be unlocked

External Links