Super Smash Bros. in competitive play: Difference between revisions
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John3637881 (talk | contribs) (At least the information is properly punctuated and in the correct location now.) |
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{{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | {{disambig2|[[Super Smash Bros. 64]] in competitive play|the general competitive scene of the [[Super Smash Bros. Series]]|Tournament play}} | ||
The original ''Super Smash Bros.'' getting competitive play did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any community at all until ''Melee'' came along two years later as a breakout sequel. Only then did the newborn ''Smash'' tournament scene have small groups of people take a second look at the ''64'' version. | The original ''Super Smash Bros.'' getting competitive play did not start at the initial release of the game, unlike all of its successors. In fact, the first ''Smash Bros.'' did not develop almost any community at all until ''Melee'' came along two years later as a breakout sequel. Only then did the newborn ''Smash'' tournament scene have small groups of people take a second look at the ''64'' version. | ||
==Early years== | |||
The first offline ''Smash 64'' tournament that could be considered a national was FC Diamond, held in 2007, because it featured a larger than normal influx of players and spectators alike. | |||
==See also== | ==See also== | ||
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[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] | ||
[[Category:Competitive play]] | [[Category:Competitive play]] | ||
Revision as of 09:59, March 4, 2017
The original Super Smash Bros. getting competitive play did not start at the initial release of the game, unlike all of its successors. In fact, the first Smash Bros. did not develop almost any community at all until Melee came along two years later as a breakout sequel. Only then did the newborn Smash tournament scene have small groups of people take a second look at the 64 version.
Early years
The first offline Smash 64 tournament that could be considered a national was FC Diamond, held in 2007, because it featured a larger than normal influx of players and spectators alike.