Dragon Ascent: Difference between revisions
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*Draconic Ascent had been known as Dragon Ascent (the European-English release name for the move) in the North American version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015. | *Draconic Ascent had been known as Dragon Ascent (the European-English release name for the move) in the North American version of the [[Nintendo Direct|Super Smash Bros. - Final Video Presentation]] on December 15th, 2015. | ||
**Interestingly, the in-game [[tips]] still refer to the move as "Dragon Ascent". | **Interestingly, the in-game [[tips]] still refer to the move as "Dragon Ascent". | ||
*Draconic Ascent's name in PAL versions of the game is the same as the signature move of | *Draconic Ascent's name in PAL versions of the game is the same as the signature move of [[Rayquaza]] the Pokémon series. | ||
{{Special Moves|char=Corrin|game=SSB4}} | {{Special Moves|char=Corrin|game=SSB4}} | ||
[[Category:Corrin]] | [[Category:Corrin]] | ||
[[Category:Up special moves]] | [[Category:Up special moves]] |
Revision as of 18:56, February 21, 2017
Draconic Ascent | |
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Corrin using Draconic Ascent in Super Smash Bros. for Wii U. | |
User | Corrin |
Universe | Fire Emblem |
Draconic Ascent (翔竜翼, Soaring Dragon Wings), known as Dragon Ascent in PAL regions, is Corrin's up special move. Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water.
Description
As he takes off or during ascension, he can drag opponents with him as he deals damage, spreading his wings with the final hit. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.
Before take off, the angle of the ascent can be altered.
- By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward.
- If the player inputs in the opposite direction that Corrin is facing, he will fly up higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
- If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.
Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Draconic Ascent |
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"Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat." |
- Draconic Ascent: Default.
Like the other DLC characters, Corrin lacks custom move variations.
Origin
In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. This move appears to be inspired by the overworld animation of the Dragon's movement (alternatively the Nohr Prince and Nohr Princess class lines' dragonstone animations) in which the user is shown using their wings for transportation.
Gallery
Trivia
- Draconic Ascent's directional inputs follow the same pattern and results as Yoshi's Egg Toss and Mii Gunner's Lunar Launch.
- Draconic Ascent had been known as Dragon Ascent (the European-English release name for the move) in the North American version of the Super Smash Bros. - Final Video Presentation on December 15th, 2015.
- Interestingly, the in-game tips still refer to the move as "Dragon Ascent".
- Draconic Ascent's name in PAL versions of the game is the same as the signature move of Rayquaza the Pokémon series.