User talk:Baefeather: Difference between revisions
Baefeather (talk | contribs) m (I know it's just a user talk page and typos don't really matter but it'll bother me) |
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You were correct about the special move pages, the special/default is supposed to redirect to the main special page. Sorry for contradicting you out of ignorance. I'll go back and fix that once I've finished adding everything else. [[User:CpnFlacon|CpnFlacon]] ([[User talk:CpnFlacon|talk]]) 16:57, 21 January 2017 (EST) | You were correct about the special move pages, the special/default is supposed to redirect to the main special page. Sorry for contradicting you out of ignorance. I'll go back and fix that once I've finished adding everything else. [[User:CpnFlacon|CpnFlacon]] ([[User talk:CpnFlacon|talk]]) 16:57, 21 January 2017 (EST) | ||
:Ay man don't worry about it we all make mistakes. [[User:Baefeather|Baefeather]] ([[User talk:Baefeather#top|talk]]) 15:39, 23 January 2017 (EST) | :Ay man don't worry about it we all make mistakes. [[User:Baefeather|Baefeather]] ([[User talk:Baefeather#top|talk]]) 15:39, 23 January 2017 (EST) | ||
::Sorry, other way around. Xspecial redirects to Xspecial/default. And also thank you so much for the help with the timing/frame data. Any help you can give me with that part is greatly appreciated. I want these moves pages to be as completed as possible. [[User:CpnFlacon|CpnFlacon]] ([[User talk:CpnFlacon|talk]]) 12:03, 26 January 2017 (EST) |
Revision as of 12:04, January 26, 2017
Hi there!
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- -- Ethan(Discussion) 21:16, 4 October 2016 (EDT)
Nice Baefeather (talk) 00:59, 8 October 2016 (EDT)
Your questions
is there a specific term for cancelling end lag off of an edge using a windbox
Well there is ledge cancelling, but that does not necessarily involve wind.
is there a specific term for a situation in which a move will cause you to hit the ground before your hitstun ends
Not really, no.
Also, please read SW:TALK. It will give you details on how to use talk pages effectively in the future. Thanks Serpent King 21:24, 27 October 2016 (EDT)
Pummel Lock
By pummel, you mean the attacking while grabbing? What exactly do you mean by a "pummel lock"? Serpent King 01:20, 5 November 2016 (EDT)
- Do you remember that section in the lock article about the throw locks? How you use a throw on an opponent and it generates a surrounding hitbox that can hurt/lock other opponents? It's pretty much the exact same thing as that, just with pummels. Do you think I should explain it in the article? Baefeather (talk) 02:54, 5 November 2016 (EDT)
- Ohhh ok...well I am not altogether sure that such a thing is really notable enough to include to be honest, since it takes 3 people and would not be reusable (you wouldn't be able to simply move and do it again). Serpent King 17:51, 5 November 2016 (EDT)
- Man I realize that it's not practical at all I've just been putting everything that locks (except for the sloped surface locks I took those out). Plus the throw locks require three people and can't really be followed up and you left those alone. —Preceding unsigned comment added by Baefeather (talk • contribs) 19:02, 5 November 2016 (EDT)
Pac-Man (SSB4)/Neutral attack
Hey, I just wanted to discourage creating a page like this only including a brief overview. If you don't have tech data or frame timing, the overview is basically pointless, and a redlink is a better indication that we need the information than tech data tags. Thanks! Serpent King 20:20, 9 December 2016 (EST)
- Don't worry, I'm gonna try to get more info on it soon. Baefeather (talk) 20:22, 9 December 2016 (EST)
Apology
You were correct about the special move pages, the special/default is supposed to redirect to the main special page. Sorry for contradicting you out of ignorance. I'll go back and fix that once I've finished adding everything else. CpnFlacon (talk) 16:57, 21 January 2017 (EST)
- Ay man don't worry about it we all make mistakes. Baefeather (talk) 15:39, 23 January 2017 (EST)