Project M

Falco (PM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 26: Line 26:


==Changes from ''Melee'' to PM==
==Changes from ''Melee'' to PM==
Falco was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers.
Falco was slightly nerfed overall in the transition from ''Melee'' to ''Project M''. He was reverted to become a clone of Fox again, rather than a semi-clone (as he was in ''Brawl''). While he gained situational options from his ''Brawl'' incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. Additionally, the strong hitbox of his down aerial now lasts less than half of its duration from ''Melee'', forcing Falco to time his down aerial far more precisely than he had to before to approach, pressure, and KO with it.
 
Overall, Falco is still very strong and has the tools to take on any character. However, he is less effective in the metagame because he must now contend with not only his nerfs, but the prevalence of more [[floaty]] characters that he cannot combo as easily.
===Aesthetics===
===Aesthetics===
*{{change|Has ''Brawl'''s running animation.}}
*{{change|Has ''Brawl'''s running animation.}}

Revision as of 23:27, December 25, 2016

Falco
in Project M and Project+
Falco SSBB.jpg
StarFoxSymbol.svg
Universe Star Fox
Base game appearance Brawl
Moveset inspiration Falco (SSBM)
Alternate costume Classic Falco
Falco (SSBB)

Falco is a playable character in the Brawl mod Project M. He was remade to be nearly identical to his Melee counterpart in terms of attack hitboxes and animations.

Attributes

See Falco (SSBM)

Falco's Melee-based alternate costume.

Falco retains his strength of having an above-average on-stage game, as he possesses a rather powerful and formidable comboing game in his repertoire.

However, Falco has some major issues with his survivability, which compose most of his weaknesses. He is among the lightest characters in the game (he weighs as much as Lucas, Pikachu, and Pit), and is therefore easy to knock off the stage horizontally. Additionally, his recovery continues to be one of the worst in the game; this is due to a few factors, including a very low air speed, an extremely fast falling speed, and his two recovery options, Fire Bird and Falco Phantasm, not providing enough distance.

In addition, other characters have been buffed in Project M to the point where Falco's matchups are not as favorable as they were in Melee.

Given that Falco was among the best characters in Melee however, and has transitioned better than other Melee top tier characters (such as Jigglypuff) he remains a significant threat to most of the roster.

Changes from Melee to PM

Falco was slightly nerfed overall in the transition from Melee to Project M. He was reverted to become a clone of Fox again, rather than a semi-clone (as he was in Brawl). While he gained situational options from his Brawl incarnation, he lost a fair amount of his camping prowess due to the damage decay of lasers. Additionally, the strong hitbox of his down aerial now lasts less than half of its duration from Melee, forcing Falco to time his down aerial far more precisely than he had to before to approach, pressure, and KO with it.

Overall, Falco is still very strong and has the tools to take on any character. However, he is less effective in the metagame because he must now contend with not only his nerfs, but the prevalence of more floaty characters that he cannot combo as easily.

Aesthetics

  • Change Has Brawl's running animation.
  • Change Falco uses SFXs from Melee for certain moves, such as his down aerial and Reflector.

Ground Attacks

  • Buff Falco retains the ability to use the DACUS from Brawl.
  • Buff Falco retains his Brawl jab combo, which is better for racking up damage than his Melee jab combo.
  • Nerf Up and Down smashes no longer have intangibility on Falco's head and legs respectively.

Aerial Attacks

  • Nerf Down aerial's strong initial hit duration was decreased to 4 frames, and late hit does slightly less damage.

Special Moves

  • Nerf Blaster shots decay in damage based on distance.
  • Nerf Reflector no longer has intangibility on the first frame of activation.

Revisions

v2.5

  • Nerf Falco's Jab 1 reduced SDIability corrected to be normal.
  • Change Falco's back throw and up throw lasers work like in Melee.
  • Change Falco's down throw now has an animation for the victim while being lasered and no longer freezes them in place before being thrown.
  • Change Reflector's initial graphical effects sized down to match the hitbox, and the hitbox made clankable.
  • Change Falco's hurtboxes adjusted.

v2.6

  • Nerf Lasers decay in damage based on distance.
  • Nerf Shine invincibility removed.
  • Change Forward Smash animation adjusted to match Melee.
  • Change Up aerial animation adjusted to match Melee.
  • Change Fire Bird's distance ported from Melee.

v3.0

  • Change Shine start-up animation has been improved.

v3.0.1

  • Change Forward smash charge graphical effects moved from his hands to his feet.

v3.5

  • Buff Fire Bird now matches Melee's version of the move. It travels a slightly greater distance and Falco falls later into the move.
  • Nerf First hit of up aerial deals slightly less damage.
  • Nerf Down aerial's clean hit window has been reduced from 10 frames to 4. Its late hit does 1% less damage.
  • Nerf Can no longer jump cancel Reflector's recovery frames after reflecting a projectile.
  • Nerf Can no longer Gatling Combo due to the DACUS window shortening to 2 frames.
  • Nerf Ending Landmaster in the air now puts Falco in a helpless state.
  • Change AI is more intelligent when using Falco, utilizing his down special, but is very prone to SD's.

v3.6 Beta

  • Bug fix Side Special no longer slides during startup, preventing a bug related to a sliding off and down of platforms.

Moveset

Up to date as of version 3.6.

Name Damage Description
Neutral attack 4% Falco does a chop, another outward chop, and then tilts diagonally and spins very quickly with one of his arms out.
4%
1% (loop)
Forward tilt 9% Sticks his foot out to the side. This move be aimed up or down.
Up tilt 9% Does a quick upwards back kick that can be useful for juggling opponents.
Down tilt 13% Falco performs a quick tail swipe.
Dash attack 9% (clean), 6% (late) Runs forward and sticks his leg out. Sends opponents upwards.
Forward smash 17% (clean), 14% (late) Flips his body in front and kicks in front of him. Similar to Fox's f-smash, but much stronger.
Up smash 14% (clean), 12% (late) Performs a quick backflip kick. Drastically weaker than Fox's u-smash, but has better juggling potential. Unlike the Melee version of the move, Falco's head does not gain intangibility frames.
Down smash 16% (legs), 13% (body) Does a quick split kick. The move deals high knockback and semi-spikes opponents, making it is an excellent edgeguarder, though it has short range. Both of Falco's legs are intangible whenever he starts up the move, even while he's charging, all the way until the hitboxes come out.
Neutral aerial 12% (clean), 9% (late) Does a sex kick that loses power the longer it's out.
Forward aerial 9% (hit 1), 7% (hits 2-3), 4% (hit 4), 3% (hit 5) Kicks forward five times. The move as high duration due to the number of kicks, and it is very difficult to connect all the hits.
Back aerial 15% (clean sweetspot), 9% (clean sourspot/late) Does a quick kick backwards, with sex kick properties. A good move for edgeguarding due to its high KO potential.
Up aerial 5% (hit 1), 10% (hit 2) Whips his tail up and kicks immediately after.
Down aerial 12% (clean), 8% (late) Spins around in place at a downwards angle while extending one foot. Always acts as a spike, even in the lingering hitbox.
Grab
Pummel 3% Knees opponent. A fairly quick pummel.
Forward throw 4% (hit 1), 3% (throw) Falco bashes the opponent forward.
Back throw 2% (throw), 2% (laser) Falco throws the foe backwards and then blasts them with his blaster.
Up throw 2% (throw), 2% (laser) Falco throws the foe upwards and shoots at them.
Down throw 1% (laser shots 1-4), 1% (throw) Falco forces his foe onto the floor, and fires directly at them. The foe now lands at the place they were thrown at, taking away Falco's chain grab ability.
Floor attack (front) 6% Falco does a kick in front and in back.
Floor attack (back) 6% Falco punches forwards, and kicks backwards.
Floor attack (trip) 5% Falco spins around, kicking foes with who are close.
Edge attack (fast) 8% (legs), 6% (head) Falco lunges at the opponent with a kick.
Edge attack (slow) 9% Falco slowly gets up and hammers the ground with a kick.
Neutral special Blaster 1-3% (laser) Falco fires his blaster. Unlike Fox's Blaster, it is slow but does stun the opponent. Falco fires his Blaster faster when used in midair. The lasers now lose power the farther they travel.
Side special Falco Phantasm 7% Falco dashes forward, leaving an afterimage behind him. Enemies hit by the move will be meteor smashed.
Up special Fire Bird 16% Falco charges up in flames and suddenly launches himself in one of many directions, depending on what direction is held.
Down special Reflector 8% (activation), 1.5x damage for reflected projectiles Falco activates his Reflector around him. When activated, it can do damage to opponents. Any projectiles are reversed back at opponents and do more damage than normal.
Final Smash Landmaster Varies Falco summons his Landmaster. It has more aerial mobility than Fox's, but is slightly weaker and has less ground mobility.

In competitive play

Notable players

Alternate costumes

Falco now has an alternative costume based off of his appearance in Melee, and Star Fox 64. There are four variations of this costume: the original and the three team colors used in Melee.

Falco's alternate costumes in PM
FalcoHeadSSBB.png FalcoHeadOrangeSSBB.png FalcoHeadBlueSSBB.png FalcoHeadRedSSBB.png FalcoHeadGreenSSBB.png FalcoHeadBlackSSBB.png
FalcoHeadClassicPM.png FalcoHeadClassicRedPM.png FalcoHeadClassicGreenPM.png FalcoHeadClassicBluePM.png

Trivia

  • Oddly, Falco's Melee portrait in the Character Selection screen is mirrored, with his reflector and holster being on the wrong positions, and he faces right. Whenever any of his costumes is used in battle, his portrait shows him facing left, which is the correct position.