Meta Knight (SSB4): Difference between revisions

reorganized throws section
(the scaling increase def does a lot more than the slight base decrease)
(reorganized throws section)
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*{{nerf|All grabs have increased start-up (frame 6 → 7 (standing), frame 8 → 9 (dash), frame 7 → 9 (pivot)) and ending lag (frame 29 → 32 (standing), frame 39 → 40 (dash), frame 34 → 38 (pivot)).}}
*{{nerf|All grabs have increased start-up (frame 6 → 7 (standing), frame 8 → 9 (dash), frame 7 → 9 (pivot)) and ending lag (frame 29 → 32 (standing), frame 39 → 40 (dash), frame 34 → 38 (pivot)).}}
*{{buff|The changes to hitstun canceling significantly improve forward and down throws' follow-up potential, now capable of comboing into Shuttle Loop until roughly 100%, and reliably following up into aerials from low to mid-percents.}}
*{{buff|The changes to hitstun canceling significantly improve forward and down throws' follow-up potential, now capable of comboing into Shuttle Loop until roughly 100%, and reliably following up into aerials from low to mid-percents.}}
*{{buff|Up throw has received a hitbox during the landing portion that deals enough knockback to KO bystanders below 100%, improving its utility in [[doubles]] play.}}
*{{nerf|Up throw deals 2% less damage (12% → 10% (up)), making it weaker overall despite increased knockback scaling (60 → 70).}}
*{{change|Back throw's animation has changed. Meta Knight now uses his cape to warp, similarly to Dimensional Cape, before slashing the opponent.}}
*{{change|Back throw's animation has changed. Meta Knight now uses his cape to warp, similarly to Dimensional Cape, before slashing the opponent.}}
*{{nerf|Up and down throws deal less damage (12% → 10% (up), 11% → 7.5% (down)).}}
*{{nerf|Down throw deals less damage (11% → 7.5%), and the last hit has altered knockback (60 (base)/110 (scaling) → 50/170), limiting its utility at high percentages, especially against proper DI.}}
*{{buff|Up throw has increased knockback scaling (60 → 70) and has received a hitbox during the landing portion that deals enough knockback to KO bystanders below 100%, improving its utility in [[doubles]] play.}}
*{{nerf|Down throw's last hit has altered knockback (60 (base)/110 (scaling) → 50/170), limiting its utility at high percentages, especially against proper DI.}}


===Special moves===
===Special moves===
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