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Dhiaalhanai (talk | contribs) (the scaling increase def does a lot more than the slight base decrease) |
Dhiaalhanai (talk | contribs) (reorganized throws section) |
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*{{nerf|All grabs have increased start-up (frame 6 → 7 (standing), frame 8 → 9 (dash), frame 7 → 9 (pivot)) and ending lag (frame 29 → 32 (standing), frame 39 → 40 (dash), frame 34 → 38 (pivot)).}} | *{{nerf|All grabs have increased start-up (frame 6 → 7 (standing), frame 8 → 9 (dash), frame 7 → 9 (pivot)) and ending lag (frame 29 → 32 (standing), frame 39 → 40 (dash), frame 34 → 38 (pivot)).}} | ||
*{{buff|The changes to hitstun canceling significantly improve forward and down throws' follow-up potential, now capable of comboing into Shuttle Loop until roughly 100%, and reliably following up into aerials from low to mid-percents.}} | *{{buff|The changes to hitstun canceling significantly improve forward and down throws' follow-up potential, now capable of comboing into Shuttle Loop until roughly 100%, and reliably following up into aerials from low to mid-percents.}} | ||
*{{buff|Up throw has received a hitbox during the landing portion that deals enough knockback to KO bystanders below 100%, improving its utility in [[doubles]] play.}} | |||
*{{nerf|Up throw deals 2% less damage (12% → 10% (up)), making it weaker overall despite increased knockback scaling (60 → 70).}} | |||
*{{change|Back throw's animation has changed. Meta Knight now uses his cape to warp, similarly to Dimensional Cape, before slashing the opponent.}} | *{{change|Back throw's animation has changed. Meta Knight now uses his cape to warp, similarly to Dimensional Cape, before slashing the opponent.}} | ||
*{{nerf| | *{{nerf|Down throw deals less damage (11% → 7.5%), and the last hit has altered knockback (60 (base)/110 (scaling) → 50/170), limiting its utility at high percentages, especially against proper DI.}} | ||
===Special moves=== | ===Special moves=== |
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