Meta Knight (SSB4): Difference between revisions

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Meta Knight was infamous for being by far the best character in ''Brawl'', to the point of being considered by many as [[broken]] due to possessing numerous and extreme advantages that resulted in his ranking of 1st on the ''Brawl'' tier list. Possibly as a result, Meta Knight was nerfed immensely in the transition to ''SSB4''.  
Meta Knight was infamous for being by far the best character in ''Brawl'', to the point of being considered by many as [[broken]] due to possessing numerous and extreme advantages that resulted in his ranking of 1st on the ''Brawl'' tier list. Possibly as a result, Meta Knight was nerfed immensely in the transition to ''SSB4''.  


Having been nearly unmatched in ''Brawl'', Meta Knight's frame data has been toned down. Many of his attacks now have slower start-up lag, reduced active frames, and higher ending and landing lag, with his up aerial being a good example in all these regards. His range has been shortened, as seen in his down and forward tilts and all of his aerials (sans forward aerial), making his [[spacing]] ability much weaker and forcing him to adopt a more aggressive playstyle. All of his tilts and aerials deal less damage, resulting in his damage output being below average. With the nerfs to several of his most pivotal [[neutral]] options, such as down tilt, forward aerial, and [[Mach Tornado]], and the loss of [[gliding]] and the [[priority|transcendent priority]] on his moves, Meta Knight's neutral game is overall significantly worse, leaving him more vulnerable to [[camping]] and zoning strategies, especially with his continued lack of a projectile. The loss of gliding also shortens his recovery and removes some of his off-stage mix-ups.
Having been nearly unmatched in ''Brawl'', Meta Knight's frame data has been toned down. Many of his attacks now have slower start-up lag, reduced active frames, and higher ending and landing lag, with his up aerial being a good example in all these regards. His range has been shortened, as seen in his down and forward tilts and all of his aerials (sans forward aerial), making his [[spacing]] ability much weaker and forcing him to adopt a more aggressive playstyle. All of his tilts and aerials deal less damage, resulting in his damage output being below average. With the nerfs to several of his most pivotal [[neutral]] options, such as down tilt, forward aerial, and [[Mach Tornado]], and the loss of [[gliding]] and the [[priority|transcendent priority]] on his moves, Meta Knight's neutral game is overall significantly worse, leaving him more vulnerable to [[camping]] and zoning strategies, especially with his continued lack of a projectile. The removal of [[edge-hogging]], his shorter recovery, and the generally improved recoveries of the rest of the cast hurt Meta Knight's edge-guarding game, and the loss of gliding removes some of his offstage mix-ups. With the changes to hitstun and his faster falling speed, Meta Knight can no longer momentum cancel}} and is more vulnerable to combos, worsening his already poor endurance.


The universal gameplay changes are a mixed bag for Meta Knight. While the changes to [[hitstun]] canceling improve his combo game and KO potential, such changes and his increased falling speed make him more susceptible to combos himself and worsen his endurance. The addition of [[rage]] further exacerbates his frailty and also hurts his combo game. The removal of [[edge-hogging]] makes it harder for him to [[edge-guard]] his opponents, while the new edge mechanics do not noticeably benefit him, as he is rarely forced to rely on the edge to recover.
However, Meta Knight has received some noteworthy buffs. His already good mobility has been improved: his [[air speed]] is drastically faster, he dashes and falls faster, and he has gained a new movement option in his long perfect [[pivot]]. Several of his attacks are stronger, most notably his forward and up smashes, back aerial, and [[Dimensional Cape]]. Due to the changes to hitstun and the new physics, Meta Knight can perform true combos more reliably, and his grab reward is much more consistent, somewhat making up for the nerfs to his damage output. Meta Knight has also received buffs over time via game updates, and while they are helpful, they do not nearly compensate for the loss of his overwhelming strengths from ''Brawl'', making him one of the few characters to have been truly nerfed in the transition to ''SSB4'', alongside {{SSB4|King Dedede}}, {{SSB4|Olimar}}, {{SSB4|Falco}}, {{SSB4|Jigglypuff}} and {{SSB4|Marth}}. However, the retention of the majority of his key advantages from ''Brawl'' has led many to consider him a high-tier character, and even a top-tier at one point in time.  
 
However, Meta Knight has received a few noteworthy buffs. His already good mobility has been improved: his [[air speed]] is drastically faster, he dashes and falls faster, and he has gained a new movement option in his long perfect [[pivot]]. Several of his attacks are stronger, most notably his forward and up smashes, back aerial, and [[Dimensional Cape]]. Meta Knight has also received some helpful buffs over time via game updates, which somewhat compensate for his weakened damage racking game. Even so, while all of these buffs are indeed helpful, they do not nearly compensate for the loss of his overwhelming strengths from ''Brawl''. This makes Meta Knight one of the few characters to have been truly nerfed in the transition to ''SSB4'', alongside {{SSB4|King Dedede}}, {{SSB4|Olimar}}, {{SSB4|Falco}}, {{SSB4|Jigglypuff}} and {{SSB4|Marth}}. However, the retention of the majority of his key advantages from ''Brawl'' has resulted in him remaining a viable character and being generally considered by players as a strong tournament contender.


===Aesthetics===
===Aesthetics===
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*{{nerf|Meta Knight [[walk]]s slower (1.22 → 1.18).}}
*{{nerf|Meta Knight [[walk]]s slower (1.22 → 1.18).}}
*{{buff|Meta Knight [[dash]]es faster (1.847 → 1.9).}}
*{{buff|Meta Knight [[dash]]es faster (1.847 → 1.9).}}
*{{buff|Meta Knight's [[air speed]] is faster (0.752 → 0.99), going from being tied for the third slowest in ''Brawl'' to being slightly below average in ''SSB4''.}}
*{{buff|Meta Knight's [[air speed]] is faster (0.752 → 0.99), going from being tied for the third slowest in ''Brawl'' to being slightly below average in ''SSB4'', allowing him to string aerial attacks more effectively.}}
*{{nerf|Meta Knight's [[falling speed]] is faster (1.39 → 1.66), making him more susceptible to combos.}}
*{{nerf|Meta Knight's [[falling speed]] is faster (1.39 → 1.66), making him more susceptible to combos.}}
*{{nerf|Meta Knight's [[gravity]] is higher (0.0956 → 0.11), making him more susceptible to combos while not noticeably improving his vertical endurance.}}
*{{nerf|Meta Knight's [[gravity]] is higher (0.0956 → 0.11), making him more susceptible to combos while not noticeably improving his vertical endurance.}}
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