Super Smash Bros.
Super Smash Bros. Melee
Super Smash Bros. Brawl
Super Smash Bros. 4

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[[File:GameOverSSE.png|200px|left|thumb|The Continue screen from The SSE.]]
[[File:GameOverSSE.png|200px|left|thumb|The Continue screen from The SSE.]]
[[File:GameOverSSE2.png|200px|right|thumb|The Game Over screen from The SSE.]]
[[File:GameOverSSE2.png|200px|right|thumb|The Game Over screen from The SSE.]]
When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options: Back to Map, Exit, and Get Up. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Solo menu.  
When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Exit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Solo menu.  
 
If the player chooses "Get Up" in the Subspace Emissary, they can gain an extra set of lives in stock; and these events occur:


If the player chooses "Get Up" in the Subspace Emissary, these events occur:
*The number of stickers and trophies (counting ones obtained via [[Trophy Stand]]) collected on that stage is halved. Anything attained from Golden Boxes, however, is not lost.
*The number of stickers and trophies (counting ones obtained via [[Trophy Stand]]) collected on that stage is halved. Anything attained from Golden Boxes, however, is not lost.
*The player will have to start all over again from the first door where he/she lost all of his/her stock.
*The player will have to start all over again from the first door where he/she lost all of his/her stock.

Revision as of 22:18, November 29, 2016

"Game Over" redirects here. For the tournament, see Game Over (tournament).
The Continue screen in SSB.
The Game Over screen in SSB.

In all four games, when the player loses in a one player match such as 1P Game, Classic, Adventure, or All-Star Mode, he/she must trade coins to get an extra set of lives in stock and continue playing. This is known as a Continue. Continues can occur in Classic Mode, Super Smash Bros.’s 1P Game, All Star Mode (except in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U), Super Smash Bros. Melee’s Adventure Mode and Brawl’s Adventure Mode: The Subspace Emissary. The player is not allowed to continue in Boss Battles Mode and get an extra number of lives in stock and continue playing. If they are KO'd they have to start over again. This is because Boss Battles Mode is a Stadium game.

In Classic, One Player, Adventure, or All-Star

When the player runs out of stocks, they are faced with a screen with the Announcer asking them whether they wish to continue or not. The player will not have a choice to continue if they do not have enough coins to pay; they will be brought straight to "Game Over". If they have sufficient coinage, then the player can choose whether or not to continue. If the player chooses "No", a Game Over occurs; if they choose "Yes", then the game continues (but the player loses coins and points). As the original game does not have a currency system, the player is able to continue as many times as necessary. Continuing the game in all four games will cut the total score the player earned in half; however, they also gain one point for each continue. In addition, Melee and Brawl continues will cause the player to lose a fixed amount of coins, dependent on the difficulty.

The two games use different amounts of coins; Melee also uses different values for different modes.
In Melee (for Classic Mode and Adventure Mode), the values are:

  • Very Easy: 1 coin
  • Easy: 2 coins
  • Normal: 3 coins
  • Hard: 5 coins
  • Very Hard: 10 coins

In All Star Mode in Melee, continuing always costs 10 coins regardless of difficulty.

In Brawl (on both Classic Mode and All Star Mode), these are the values:

  • Easy: 10 coins
  • Normal: 20 coins
  • Hard: 30 coins
  • Very Hard: 50 coins
  • Intense: 100 coins

If the player cleared the game on any difficulty in Classic Mode, Adventure Mode, or All-Star Mode by using continues, the "Continuation" bonus in Melee or the "Used a Continue bonus" in Brawl is given and is worth −20,000 points.

In Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, continuing is not possible in All-Star Mode, but only in Classic Mode. Unlike in Melee and Brawl, these games do not let the player use coins to continue. Instead, it halves the score, might remove some rewards, and drops the intensity by 0.5; however, the intensity cannot drop under 2.0.

Subspace Emissary

The Continue screen from The SSE.
The Game Over screen from The SSE.

When the player runs out of stock, they are faced with a similar choice whether to continue or not. However, there are now three options; Get Up, Back to Map, and Exit. If the player chooses "Back to Map", then they exit the level and can choose another. If they chose "Exit", they get to save and automatically return to the Solo menu.

If the player chooses "Get Up" in the Subspace Emissary, they can gain an extra set of lives in stock; and these events occur:

  • The number of stickers and trophies (counting ones obtained via Trophy Stand) collected on that stage is halved. Anything attained from Golden Boxes, however, is not lost.
  • The player will have to start all over again from the first door where he/she lost all of his/her stock.
  • The amount of coins for clearing that stage is reduced.

Gallery

Videos

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