Spinning Kong: Difference between revisions

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[[File:Donkey Kong Spin SSBB.png|thumb|250px|Spinning Kong in ''Brawl''.]]
[[File:Donkey Kong Spinning Kong SSB.png|thumb|250px|Spinning Kong in ''[[Super Smash Bros.]]''.]][[File:Donkey Kong Spinning Kong SSBM.png|thumb|250px|Spinning Kong in ''[[Melee]]''.]][[File:Donkey Kong Spin SSBB.png|thumb|250px|Spinning Kong in ''[[Brawl]]''.]]
The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move.  When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles which is helpful when recovering.
The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's [[Mach Tornado]], making it a fairly effective recovery move.  When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles which is helpful when recovering.



Revision as of 20:02, August 12, 2009

Spinning Kong in Super Smash Bros..
Spinning Kong in Melee.
Spinning Kong in Brawl.

The Spinning Kong is Donkey Kong's Up B move. In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's Mach Tornado, making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles which is helpful when recovering.

The Spinning Kong does up to 36% damage. In Brawl, the grounded version grants Super Armor just before hitting the opponent and Donkey Kong falls on his back after finishing the move, leaving him vulnerable for a moment. There is also a glitch which if he leaves the ground when using the grounded version, the Super Armor lasts for the entire move.

Template:Donkey Kong Special Moves