Spinning Kong: Difference between revisions

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The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move.  Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights [[Mach Tornado]] , making it a fairly effective recovery move.  When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.
The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move.  Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights [[Mach Tornado]] , making it a fairly effective recovery move.  When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.


The Spinning Kong does up to 33% damage.
The Spinning Kong does up to 33% damage and has super armor.


{{Donkey Kong Special Moves}}
{{Donkey Kong Special Moves}}

Revision as of 23:28, November 13, 2008

Spinning Kong.jpg

The Spinning Kong is Donkey Kong's Up B move. Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights Mach Tornado , making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.

The Spinning Kong does up to 33% damage and has super armor.

Template:Donkey Kong Special Moves