Spinning Kong: Difference between revisions
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The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights [[Mach Tornado]] , making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. | The '''Spinning Kong''' is [[Donkey Kong]]'s [[Up B]] move. Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights [[Mach Tornado]] , making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. | ||
The Spinning Kong does up to 33% damage. | The Spinning Kong does up to 33% damage and has super armor. | ||
{{Donkey Kong Special Moves}} | {{Donkey Kong Special Moves}} |
Revision as of 23:28, November 13, 2008
The Spinning Kong is Donkey Kong's Up B move. Used for vertical recovery this move goes a very short distance and is not reliable, however used for horizontal it goes almost as far as Meta-Knights Mach Tornado , making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback.
The Spinning Kong does up to 33% damage and has super armor.