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|[[Adventure Mode]] | |[[Adventure Mode]] | ||
|Master Hand will fly into the center of {{b|Mushroom Kingdom|Adventure Mode}} (inside the hill just left of the Red [[Koopa Paratroopa]]), and will then get stuck. Using at least some of his attacks will freeze the game. | |Master Hand will fly into the center of {{b|Mushroom Kingdom|Adventure Mode}} (inside the hill just left of the Red [[Koopa Paratroopa]]), and will then get stuck. Using at least some of his attacks will freeze the game. | ||
|While characters normally spawn on the left side of the Mushroom Kingdom stage, Master Hand is programmed to always spawn about halfway between the middle of the stage and the right-side [[blast line]] (here just to the right of the {{SSBM|Yoshi}} [[ambush]]), resulting in his strange spawn position due to the long length of the stage. Master Hand cannot move other than by attacking, so he will be unable to complete the level. | |While characters normally spawn on the left side of the Mushroom Kingdom stage, Master Hand is programmed to always spawn about halfway between the middle of the stage and the right-side [[blast line]] (here just to the right of the {{SSBM|Yoshi}} [[ambush]]), resulting in his strange spawn position due to the long length of the stage. Master Hand cannot move other than by attacking, so he will be unable to complete the level. A few of Master Hand's attacks require an opponent to target. As [[Goomba]]s and other Adventure Mode [[enemies]] aren't considered actual opposing fighters, the game freezes, as Master Hand can't target anything. | ||
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|[[All-Star Mode]] | |[[All-Star Mode]] |
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