Equipment: Difference between revisions

79 bytes added ,  8 years ago
m
→‎Equipment bonus effects: Updated with the Vampire effect's interactions against NPCs.
(→‎Equipment bonus effects: The Double Final Smasher effect can stack. The percentages found have been tested, and are at least close to accurate.)
m (→‎Equipment bonus effects: Updated with the Vampire effect's interactions against NPCs.)
Line 381: Line 381:
|Moon Launcher||Improved launch ability||1.3x attack power when launching enemies upward.||1.3x up-launch power||1.4x||1.5x||-29||It is unclear what the exact conditions of this effect are.
|Moon Launcher||Improved launch ability||1.3x attack power when launching enemies upward.||1.3x up-launch power||1.4x||1.5x||-29||It is unclear what the exact conditions of this effect are.
|-
|-
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted.||Heals 0.5x damage dealt||0.65x||0.8x||-43||Activates 50% of the time.
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted.||Heals 0.5x damage dealt||0.65x||0.8x||-43||Activates 50% of the time.<br/>Only heals for 1-2%, depending on the move's strength, against enemy NPCs.
|-
|-
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33x damage taken while charging||1.2x||1.1x||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user.
|No-Flinch Smasher {{NTSC}}<br/>Solid Smasher {{PAL}}||No-flinch charged smashes||You cannot be launched by standard attacks when charging a smash attack.||1.33x damage taken while charging||1.2x||1.1x||-30||Grants [[armor]] while charging, although it appears to be limited, with strong enough attacks still able to launch the user.
57

edits