Bullet Climax: Difference between revisions
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'''Bullet Climax''' ({{ja|バレットクライマックス| | '''Bullet Climax''' ({{ja|バレットクライマックス|Baretto Luraimakkusu}}, ''Bullet Climax'') is {{SSB4|Bayonetta}}'s neutral special in ''[[Super Smash Bros. 4]]''. Bayonetta fires bullets forward at a slight upward angle either from her hand guns or heel guns (each pose is chosen alternatively). Unlike her Bullet Arts, this attack deals hitstun and the bullets can be seen, meaning that they can be reflected like other projectiles. This move is very useful for edge guarding, as the attack disrupts various recoveries and keeps enemies in place when hit. | ||
The attack can be held to charge up, which results in '''Charge Bullets'''<!--Listed as such by a tip for Bullet Climax--> that deal more damage. While charging the move, Bayonetta can cancel out of it by shielding or air dodging. The move can otherwise be held indefinitely before firing. She can fire up to eight times, with a minimum of two times, though only the first two rounds can become Charge Bullets. The rounds themselves travel about three-quarters the length of [[Final Destination]], and are not likely to hit opponents that are either small or crouching at that range. | The attack can be held to charge up, which results in '''Charge Bullets'''<!--Listed as such by a tip for Bullet Climax--> that deal more damage. While charging the move, Bayonetta can cancel out of it by shielding or air dodging. The move can otherwise be held indefinitely before firing. She can fire up to eight times, with a minimum of two times, though only the first two rounds can become Charge Bullets. The rounds themselves travel about three-quarters the length of [[Final Destination]], and are not likely to hit opponents that are either small or crouching at that range. |
Revision as of 22:00, July 29, 2016
Bullet Climax | |
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User | Bayonetta |
Universe | Bayonetta |
Bullet Climax (バレットクライマックス, Bullet Climax) is Bayonetta's neutral special in Super Smash Bros. 4. Bayonetta fires bullets forward at a slight upward angle either from her hand guns or heel guns (each pose is chosen alternatively). Unlike her Bullet Arts, this attack deals hitstun and the bullets can be seen, meaning that they can be reflected like other projectiles. This move is very useful for edge guarding, as the attack disrupts various recoveries and keeps enemies in place when hit.
The attack can be held to charge up, which results in Charge Bullets that deal more damage. While charging the move, Bayonetta can cancel out of it by shielding or air dodging. The move can otherwise be held indefinitely before firing. She can fire up to eight times, with a minimum of two times, though only the first two rounds can become Charge Bullets. The rounds themselves travel about three-quarters the length of Final Destination, and are not likely to hit opponents that are either small or crouching at that range.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Bullet Climax |
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"Quickly fires a volley from two guns. Can be charged for more power and extended by tapping the button." |
- Bullet Climax: Default.
Like the other DLC characters, Bayonetta lacks custom move variations.
Origin
In Bayonetta and its sequel, Bayonetta can fire her guns at any time with the Action Button, regardless of which weapons are equipped on her arms or legs. This attack is mainly done to preserve the score multiplier in between combos, as well as picking off enemies from a distance. Bayonetta is capable of walking and jumping while firing her guns. The actual Bullet Climax technique varies based on which weapons are equipped, with Bayonetta being able to manually aim her guns from a third person shooter perspective if she is wielding any. Much like in SSB4, she can also perform this technique with her stiletto guns as well.
Charge Bullet is an upgrade in Bayonetta 2, where Bayonetta can charge her bullets for more damage. However, the upgrade only applied to simply firing the guns, and not to the Bullet Climax ability.
External Links
Trivia
- Unlike other chargable specials moves that can be shield cancelled, (ie. Aura Sphere), Bullet Climax's charge can't be stored by shield-cancelling. It is the only Special move with this distinction.