Event 9: Hide 'n' Sheik: Difference between revisions
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Serpent King (talk | contribs) (Undid edit by 71.35.159.131: That kind of thing belongs in prose...and oh look it's already there.) |
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|character = Choose (1 stock) | |character = Choose (1 stock) | ||
|allies = | |allies = | ||
|enemies = {{SSBM|Zelda}} x2 ({{rollover|1 stock | |enemies = {{SSBM|Zelda}} x2 ({{rollover|1 stock|level 5, takes 1.30x knockback|y}}) | ||
|stage = [[Great Bay]] | |stage = [[Great Bay]] | ||
|music = ''{{MeleeMusic|Great Bay}}'' | |music = ''{{MeleeMusic|Great Bay}}'' |
Revision as of 18:01, July 28, 2016
Event 9 Hide 'n' Sheik | |
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Official description | Only Sheik KOs count! Wait for the change... |
Character(s) used | Choose (1 stock) |
Opponent(s) | Zelda x2 (1 stock) |
Stage(s) | Great Bay |
Music | Great Bay |
Availability | Starter |
Event Match 9: Hide 'n' Sheik (ゼルダ転身, Zelda Turnover) is the 9th event match of the 51 event matches in Super Smash Bros. Melee. As an available character of their choice, the player must defeat a team of two CPUs who transform between Zelda and Sheik very frequently, but only Sheik KOs count - KOing a Sheik will eliminate the opponent permanently, while KOing a Zelda will only cause her to respawn. The player starts with one stock, and the event takes place on Great Bay, with no time limit. The CPUs in this event are programmed into the EVZELDA state, where the CPU uses her down special more often.
Trivia
- The name of this event, Hide 'n' Sheik, is a pun on the children's game "hide and seek".