Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

Self-destruct: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
Self-destruct (also known as SD) is when a player kills himself. Most often, a SD is involuntary, and almost always implies player's failure, like a bad-timing recover move or to step on a mine. Sometimes is a game glitch which causes the player to SD, but this is very rare, and the experienced players know where are the main glitches and avoid them (or use them in advantage).
A '''self-destruct''' (abbreviated "SD") is the name for a "suicide" in ''[[Super Smash Bros. Melee]]'' and occurs when a [[character]] dies on his or her own without offensive interference by an opponent. (Interference by environment damage, however, such as cars, can still cause a self-destruct).  Self-destructs carry various penalties in the different game modes.  In [[Time mode]], self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points. In [[Bonus mode]], the player's [[bonus points|score]] is lowered by 500 points.


Also, a self-destruct can be voluntary, like in time match mode, when a player with high [[Damage Percent|damage]] self-destructs for reborn at 0% damage and avoid any other rival to KO him; but this is considered  a dirty strategy. [[Melee]] (and presumably [[Brawl]] too) provides a way (in advanced options menu) to discount more points for players who SD.
Killing a teammate also counts as a self-destruct.


[[Category:Techniques]]
Self-destructs are more difficult to get in [[Super Smash Bros. Brawl]], as various KOs that would have been a self-destruct in [[Super Smash Bros. Melee|Melee]] count as regular KOs in Brawl.
 
==See also==
 
*[[KO]]
 
[[category:Terms]]

Revision as of 16:32, August 3, 2008

A self-destruct (abbreviated "SD") is the name for a "suicide" in Super Smash Bros. Melee and occurs when a character dies on his or her own without offensive interference by an opponent. (Interference by environment damage, however, such as cars, can still cause a self-destruct). Self-destructs carry various penalties in the different game modes. In Time mode, self-destructs subtract one point by default from a player's score; this penalty can be changed to zero or two points. In Bonus mode, the player's score is lowered by 500 points.

Killing a teammate also counts as a self-destruct.

Self-destructs are more difficult to get in Super Smash Bros. Brawl, as various KOs that would have been a self-destruct in Melee count as regular KOs in Brawl.

See also