Talk:X Bomb: Difference between revisions

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Go into training mode, spawn the max amount of X Bombs allowed, activate one to activate the others and go in their explosions. The sound should just disappear. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 14:27, 27 June 2016 (EDT)
Go into training mode, spawn the max amount of X Bombs allowed, activate one to activate the others and go in their explosions. The sound should just disappear. [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbysCrazyAppetiteSig.png|50x20px]] 14:27, 27 June 2016 (EDT)
:This needs some proof, but here's what I know: Every device has a limit on the number of sounds it is physically able to produce at one time (for the Wii U, I think it's 32 for each channel (mono is 1 channel, stereo is 2, surround is 4)). If the game instructs the system to produce more sounds than the system allows, the old sounds will stop allowing for the new sounds to play. That could be what's happening here, if this trivia is true at all (usually games have methods to prevent this). <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 15:08, 28 June 2016 (EDT)
:This needs some proof, but here's what I know: Every device has a limit on the number of sounds it is physically able to produce at one time (for the Wii U, I think it's 32 for each channel (mono is 1 channel, stereo is 2, surround is 4)). If the game instructs the system to produce more sounds than the system allows, the old sounds will stop (starting with the oldest), allowing for the new sounds to play. That could be what's happening here, if this trivia is true at all (usually games have methods to prevent this). <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 15:08, 28 June 2016 (EDT)

Revision as of 14:09, June 28, 2016

How in blazes are we going to get an image of a Meteos X Bomb explosion? No videos online, I don't have the game... RoyboyX Talk 20:11, 29 December 2013 (EST)

Well maybe in the future there'll be a 3DS update that lets you upload screenshots directly to the internet, like the Wii U can. (As of right now you can only upload to Miiverse, only for games that have a community, only for games that allow you to.) Then I can easily take a screenshot. If all else fails there's emulation; if even that fails there's like a PC/XBox take of the game or something, but I don't know how legit that is. Toomai Glittershine ??? The Quiet 20:49, 29 December 2013 (EST)
Are there 3DS emulators out there that work? RoyboyX Talk 20:50, 29 December 2013 (EST)
It's a DS game. Toomai Glittershine ??? The Irrepressible 21:00, 29 December 2013 (EST)
Right. Well, all DS emulators I used failed when I tried to get pics of Metroid Prime Hunters for Wikitroid. Thankfully we have people who can do that for me. RoyboyX Talk 21:24, 29 December 2013 (EST)

Just gonna note here that I believe I've acquired the means to take such an image. But the X Bomb's an unlockable item (been so long that I'd forgotten) and requires some uncommon Meteos to fuse (plus a rare), so it might take a while. Toomai Glittershine ??? The Spark 19:10, 8 January 2014 (EST)

X Bomb Trivia?

Is it worth noting that when a fighter uses a move that make them flash then holds an X Bomb, the bomb will flash just like when it's about to detonate?


Yin10Dou (talk) 16:47, 17 November 2015 (EST)Yin10Dou

Another X Bomb Trivia

Go into training mode, spawn the max amount of X Bombs allowed, activate one to activate the others and go in their explosions. The sound should just disappear. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 14:27, 27 June 2016 (EDT)

This needs some proof, but here's what I know: Every device has a limit on the number of sounds it is physically able to produce at one time (for the Wii U, I think it's 32 for each channel (mono is 1 channel, stereo is 2, surround is 4)). If the game instructs the system to produce more sounds than the system allows, the old sounds will stop (starting with the oldest), allowing for the new sounds to play. That could be what's happening here, if this trivia is true at all (usually games have methods to prevent this). Serpent SKSig.png King 15:08, 28 June 2016 (EDT)