Power Suit Samus: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (Reverted edits by 140.232.180.156 (talk) to last version by Annoying1359.)
No edit summary
Line 2: Line 2:
'''Power Suit Samus''' (sometimes known as Crystal Flash) is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' [[Final Smash]]. She radiates energy, [[vacuum|dragging in]] items and enemies towards her while damaging anyone close enough, then somehow regains her suit. Enemies are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. Speculation suggests that it is similar to the "Crystal Flash" technique from ''[[Super Metroid]]''. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack.
'''Power Suit Samus''' (sometimes known as Crystal Flash) is [[Zero Suit Samus (SSBB)|Zero Suit Samus]]' [[Final Smash]]. She radiates energy, [[vacuum|dragging in]] items and enemies towards her while damaging anyone close enough, then somehow regains her suit. Enemies are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. Speculation suggests that it is similar to the "Crystal Flash" technique from ''[[Super Metroid]]''. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack.


The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range and hard to catch people with.
The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range, and it's hard to catch people with.


===Trophy Info===
===Trophy Info===

Revision as of 16:50, November 23, 2008

Zero Suit Samus using her Final Smash

Power Suit Samus (sometimes known as Crystal Flash) is Zero Suit Samus' Final Smash. She radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then somehow regains her suit. Enemies are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. Speculation suggests that it is similar to the "Crystal Flash" technique from Super Metroid. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack.

The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range, and it's hard to catch people with.

Trophy Info

Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls.

External Links

Final Smash (around 0:48)

Template:Zero Suit Samus Special Moves

Stub.png