Ganondorf (SSB4)/Down special: Difference between revisions
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | |||
*{{buff|All variations of [[Wizard's Foot]] deal more [[shield damage]] when performed in midair|10|15.}} | |||
'''{{GameIcon|ssb4}} [[1.1.5]]''' | '''{{GameIcon|ssb4}} [[1.1.5]]''' | ||
*{{buff|Grounded Wizard's Foot deals 2% more damage (12%/10%/10% → 14%/12%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. It's hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).}} | *{{buff|Grounded Wizard's Foot deals 2% more damage (12%/10%/10% → 14%/12%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. It's hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).}} |
Revision as of 21:27, May 30, 2016
Overview
Ganondorf preforms a flying kick covered in dark magic, dealing good damage and knockback and can KO at high percents at the ledge. When used in the air, Ganondorf flies diagonally downward, and can meteor smash on it's start-up and launches opponents vertically on the later hitboxes. It also deals relatively high shield damage and nearly shatter them, making it a dangerous option, and creates a small shockwave on landing, dealing low damage and knockback.
However, it does have it's flaws. The grounded version has high cooldown, the aerial version has a lot of landing lag, and both versions slow down upon hitting anything. It also has later hitboxes that deal less damage, and until 1.1.5 which increased the damage of grounded Wizard's Foot, it was a generally unreliable KOing option, as the low damage made it incapable of KOing until very high percents unless used near the ledge. It's previously low damage also made it less safe on shield and also made it out-prioritized by weaker attacks such as Mega Man's jab.
Update History
All variations of Wizard's Foot deal more shield damage when performed in midair: 10 → 15.
Grounded Wizard's Foot deals 2% more damage (12%/10%/10% → 14%/12%/12%), making it stronger, safer to hit, and allows it out-prioritize weaker attacks. It's hitboxes were also widened, giving it more range (-1/-3/4 → 0/-3/6).
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