End of Day: Difference between revisions
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Remember that Olimar's ship always falls at the center of the stage, so is a good idea to pitfall trap the opponents at the center and upper part of the stage. | Remember that Olimar's ship always falls at the center of the stage, so is a good idea to pitfall trap the opponents at the center and upper part of the stage. | ||
Olimar's ship is a [[Meteor Smash]] if it hits a foe in midair. Another possible use of End of Day therefore is to edgeguard by intercepting recovering enemies with the ship. | |||
==External Links== | ==External Links== |
Revision as of 16:46, March 24, 2008
End of Day is Pikmin & Olimar's Final Smash. Captain Olimar takes off in his spaceship (which traps and hurts enemies, doing about 27% damage from entering to take-off) , leaving his opponents alone for Bulborbs (a common Pikmin enemy) to attack them. During the duration of the Bulborb attacks, the opponents receive about 47% damage. Afterwards, the ship crash lands back onto the stage, hurting (34%) anyone in its path.
The Dojo confirmation stated that if more fighters are present the attack does more damage. On the other hand, if more fighters are dueling when this Final Smash is initiated then there's more of a chance that the fighters would steal Olimar's KOs. Masahiro Sakurai stated that this was to balance the move out.
The name refers to the end of a day of Pikmin, when Captain Olimar takes off in his spaceship to rest for the next day. Any Pikmin who haven't made it to the safety of their Onions are devoured by predators during the night.
Remember that Olimar's ship always falls at the center of the stage, so is a good idea to pitfall trap the opponents at the center and upper part of the stage.
Olimar's ship is a Meteor Smash if it hits a foe in midair. Another possible use of End of Day therefore is to edgeguard by intercepting recovering enemies with the ship.
External Links
Template:Pikmin & Olimar Special Moves