Bowser Jr. (SSB4): Difference between revisions

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'''Bowser Jr.''' ({{ja|クッパ Jr.}}, ''Koopa Jr.'') is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. Alongside {{SSB4|Mr. Game & Watch}}, Bowser Jr. was officially revealed during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|Super Smash Bros. for Wii U: 50-Fact Extravaganza]] on October 23, 2014, being the second-to-last newcomer shown by an official source. Prior to that, he was leaked by [[Leak#ESRB leak|ESRB]] on August 29th, 2014 alongside {{SSB4|Shulk}} and {{SSB4|Ganondorf}}. Bowser Jr. was also among the sixth wave of [[amiibo]] figures that are compatible with ''SSB4''. Caety Sagoian reprises her role as Bowser Jr.'s voice actor, albeit via recycled voice clips from various [[Mario (universe)|''Mario'' spin-off games]]. The [[Koopalings]] also use their voice clips from the ''{{s|supermariowiki|New Super Mario Bros.}}'' games, which were voiced by Lani Minella ({{s|supermariowiki|Larry}}, {{s|supermariowiki|Morton}}, {{s|supermariowiki|Wendy}}, and {{s|supermariowiki|Lemmy}}), Mike Vaughn ({{s|supermariowiki|Iggy}} and {{s|supermariowiki|Ludwig}}) and Dan Falcone ({{s|supermariowiki|Roy}}).
'''Bowser Jr.''' ({{ja|クッパ Jr.}}, ''Koopa Jr.'') is a [[newcomer]] in ''[[Super Smash Bros. 4]]''. Alongside {{SSB4|Mr. Game & Watch}}, Bowser Jr. was officially revealed during the [[Nintendo Direct#Super Smash Bros. for Wii U: 50-Fact Extravaganza|Super Smash Bros. for Wii U: 50-Fact Extravaganza]] on October 23, 2014, being the second-to-last newcomer shown by an official source. Prior to that, he was leaked by [[Leak#ESRB leak|ESRB]] on August 29th, 2014 alongside {{SSB4|Shulk}} and {{SSB4|Ganondorf}}. Bowser Jr. was also among the sixth wave of [[amiibo]] figures that are compatible with ''SSB4''. Caety Sagoian reprises her role as Bowser Jr.'s voice actor, albeit via recycled voice clips from various [[Mario (universe)|''Mario'' spin-off games]]. The [[Koopalings]] also use their voice clips from the ''{{s|supermariowiki|New Super Mario Bros.}}'' games, which were voiced by Lani Minella ({{s|supermariowiki|Larry}}, {{s|supermariowiki|Morton}}, {{s|supermariowiki|Wendy}}, and {{s|supermariowiki|Lemmy}}), Mike Vaughn ({{s|supermariowiki|Iggy}} and {{s|supermariowiki|Ludwig}}) and Dan Falcone ({{s|supermariowiki|Roy}}).


Bowser Jr. is currently ranked 34th out of 56 on the [[tier list]], placing him in the F tier. He has one of the best [[neutral game]]s among the cast, with [[Clown Kart Dash]] acting as an excellent approach option and providing an impressive amount of versatility, while [[Mechakoopa]] is a very useful pressure option. Despite being a heavyweight, Bowser Jr. also sports a deceptively good air game, courtesy of his fairly fast aerial mobility and his aerial attacks' follow-up and juggle potentials. Unsurprisingly for a character that relies on weaponry over hand-to-hand combat, Bowser Jr. has [[Hitbox|disjointed hitboxes]]. However, he is the only character whose every attack is disjointed, which enables him to attack from a reasonably safe distance, while many of his attacks are powerful enough to KO under 100%.
Bowser Jr. is currently ranked 34th out of 56 on the [[tier list]], placing him in the F tier. He has one of the best [[neutral game]]s among the cast, with [[Clown Kart Dash]] acting as an excellent approach option and providing an impressive amount of versatility, while [[Mechakoopa]] is a very useful pressure option. Despite being a heavyweight, Bowser Jr. also sports a deceptively good air game, courtesy of his fairly fast aerial mobility and his aerial attacks' follow-up and juggle potentials. Unsurprisingly for a character that relies on weaponry over hand-to-hand combat, Bowser Jr. has [[Hitbox|disjointed hitboxes]]. However, this is especially noteworthy in his case, as he is the only character whose every attack is disjointed, which enables him to attack from a reasonably safe distance. To supplement this, many of Bowser Jr.'s attacks are powerful enough to KO under 100%.


Despite his strengths, Bowser Jr. has noticeable flaws. His overall ground mobility is slow, which necessitates using Clown Kart Dash in order to keep up with faster opponents. Lag is another glaring issue, as many of his attacks have among the highest amounts of ending lag, while his grab game suffers from his standing, pivot and dash grabs' overall lag. His grab game is further compounded by very unimpressive throws, with only his back throw being somewhat viable at best as a KOing option. Lastly, Bowser Jr.'s recovery can be problematic despite his good aerial mobility due to [[Abandon Ship!]] being predictable, susceptible to [[gimp]]s due to offering no overhead protection, and being unable to be re-used if he is hit by a weak attack.
Despite his strengths, Bowser Jr. has noticeable flaws. His overall ground mobility is slow, which necessitates using Clown Kart Dash in order to keep up with faster opponents. Lag is another glaring issue, as many of his attacks have among the highest amounts of ending lag, while his grab game suffers from his standing, pivot and dash grabs' overall lag. His grab game is further compounded by very unimpressive throws, with only his back throw being somewhat viable at best as a KOing option. Lastly, Bowser Jr.'s recovery can be problematic despite his good aerial mobility due to [[Abandon Ship!]] being predictable, susceptible to [[gimp]]s due to offering no overhead protection, and being unable to be re-used if he is hit by a weak attack.
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* Play 100 VS Matches.
* Play 100 VS Matches.
* As {{SSB4|Bowser}}, complete Classic mode on [[Intensity]] 6.0 or higher.
* As {{SSB4|Bowser}}, complete Classic mode on [[Intensity]] 6.0 or higher.
After completing one of the two methods, Bowser Jr. must then be fought on [[3D Land]], where defeating him unlocks him.
After completing one of the two methods, Bowser Jr. must then be defeated on [[3D Land]].


Bowser Jr. does not have to be unlocked in {{forwiiu}}.
Bowser Jr. does not have to be unlocked in {{forwiiu}}.


==Attributes==
==Attributes==
Bowser Jr. possesses decent mobility overall; while he has slow [[walking]] and [[dash]]ing speeds, a fast [[falling speed]] and above average [[gravity]], all of which are typical of a heavyweight, he has a surprisingly fast [[air speed]] and above average [[air acceleration]]. Outside of this, Bowser Jr. possesses a few unorthodox, yet noteworthy, traits. Like [[Duck Hunt (SSB4)|Duck Hunt's dog and duck]], he and his [[Junior Clown Car]] have two separate hurtboxes, although this is much more apparent for Bowser Jr. and his Clown Car: attacks that hit the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.<ref>[http://smashboards.com/threads/bowser-jr-s-damage-mitigation-mechanic.369430/]</ref> Another quirk Bowser Jr. possesses is his vast amount of [[disjoint]]s, as he is the only character in the game whose every attack has disjointed hitboxes.
Bowser Jr. possesses decent mobility overall; while he has slow [[walking]] and [[dash]]ing speeds, a fast [[falling speed]] and above average [[gravity]], all of which are typical of a heavyweight, he has a surprisingly fast [[air speed]] and above average [[air acceleration]]. Outside of this, Bowser Jr. possesses a few unorthodox, yet noteworthy, traits. Like [[Duck Hunt (SSB4)|Duck Hunt's dog and duck]], he and his [[Koopa Clown Car#Super Smash Bros. 4|Junior Clown Car]] have two separate hurtboxes, although this is much more apparent for Bowser Jr. and his Clown Car: attacks that hit the Clown Car will deal 0.88x damage, whereas those that hit Bowser Jr. himself will deal 1.15x damage.<ref>[http://smashboards.com/threads/bowser-jr-s-damage-mitigation-mechanic.369430/]</ref> Another quirk Bowser Jr. possesses is his vast amount of [[disjoint]]s, as he is the only character in the game whose every attack has disjointed hitboxes.


[[Clown Kart Dash]] is considered to be Bowser Jr.'s best move overall because of its versatility, with its most apparent benefit being much better movement to make up for his slow dashing speed (which can be made even faster via [[jump-canceling|jump canceling]]) and grants him an excellent approach option. Clown Kart Dash is also integral to Bowser Jr. due to its mindgame and damage racking potentials. It can function either as a strong head-on attack or initiate aerial combos due Bowser Jr. being able to jump during it, which are further improved by jump canceling. Lastly, it can function as a horizontal recovery option, which is boosted with its spin-out, while the move in general provides a minimal amount of [[armor]] that can withstand a maximum of 7%. [[Abandon Ship!]] is another useful move that possesses impressive knockback and grants Bowser Jr. considerable vertical distance. Unlike most recovery moves, Abandon Ship! does not initiate helplessness; this allows Bowser Jr. to not only air dodge if necessary, but also allows him to perform a powerful hammer swing upon pressing the attack button, which is an almost guaranteed KOing option when used in sync with Clown Kart Dash at high percents. [[Mechakoopa]] is a very useful tool for zoning, combos, follow-ups, and even defensive purposes due to its ability to block incoming projectiles like {{SSB4|Link}} and {{SSB4|Toon Link}}'s [[Bomb (Link)|Bombs]] can.
[[Clown Kart Dash]] is considered to be Bowser Jr.'s best move overall because of its versatility, with its most apparent benefit being much better movement to make up for his slow dashing speed (which can be made even faster via [[jump-canceling|jump canceling]]) and grants him an excellent approach option. Clown Kart Dash is also integral to Bowser Jr. due to its mindgame and damage racking potentials. It can function either as a strong head-on attack or initiate aerial combos due Bowser Jr. being able to jump during it, which are further improved by jump canceling. Lastly, it can function as a horizontal recovery option, which is boosted with its spin-out, while the move in general provides a minimal amount of [[armor]] that can withstand a maximum of 7%. [[Abandon Ship!]] is another useful move that possesses impressive knockback and grants Bowser Jr. considerable vertical distance. Unlike most recovery moves, Abandon Ship! does not initiate helplessness; this allows Bowser Jr. to not only air dodge if necessary, but also allows him to perform a powerful hammer swing upon pressing the attack button, which is an almost guaranteed KOing option when used in sync with Clown Kart Dash at high percents. [[Mechakoopa]] is a very useful tool for zoning, combos, follow-ups, and even defensive purposes due to its ability to block incoming projectiles like {{SSB4|Link}} and {{SSB4|Toon Link}}'s [[Bomb (Link)|Bombs]] can.
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==Update history==
==Update history==
Bowser Jr. has been buffed via the game updates. The most notable instance occurred in update 1.1.4, which moderately reduced his smash attacks' ending lag and made his forward and back aerials stronger. The changes to the shield mechanics in [[1.1.0]] and [[1.1.1]] also slightly help him due to some of his moves possessing high damage outputs and hitting multiple times.
Bowser Jr. has been buffed via the game updates. The most notable instance occurred in update 1.1.4, which moderately decreased his smash attacks' ending lag and made his forward and back aerials stronger. The changes to the shield mechanics in updates [[1.1.0]] and [[1.1.1]] also slightly help him due to some of his moves possessing high damage outputs and/or hitting multiple times.


'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
'''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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|uthrowname=&nbsp;
|uthrowname=&nbsp;
|uthrowdmg=7%
|uthrowdmg=7%
|uthrowdesc=The Junior Clown Car throws the opponent upward. Can lead into up aerial at low percents.
|uthrowdesc=The Junior Clown Car throws the opponent upward. Can lead into up aerial at low percentages.
|dthrowname=&nbsp;
|dthrowname=&nbsp;
|dthrowdmg=0.5% (loop), 4% (throw)
|dthrowdmg=0.5% (loop), 4% (throw)
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|nsdefname=Clown Cannon
|nsdefname=Clown Cannon
|nsdefdmg=7% (uncharged), 18% (fully charged)
|nsdefdmg=7% (uncharged), 18% (fully charged)
|nsdefdesc=The Junior Clown Car fires a slow, heavy cannonball from its mouth. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover.
|nsdefdesc=The Junior Clown Car opens its mouth and fires a slow, heavy cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly.
|nsc1name=Piercing Cannon
|nsc1name=Piercing Cannon
|nsc1dmg=4% (uncharged), 10% (fully charged)
|nsc1dmg=4% (uncharged), 10% (fully charged)
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|usdefname=Abandon Ship!
|usdefname=Abandon Ship!
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdefdmg=5% (contact), 13% (explosion), 15%/10% (hammer)
|usdefdesc=Bowser Jr. executes a leaping ejection from the Junior Clown Car. The Car slowly falls to the ground and then explodes when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he can still attack with a hammer, in which it is one of his most powerful attacks and a reliable KOing option.
|usdefdesc=Bowser Jr. performs a leaping ejection from the Junior Clown Car. The Car slowly falls to the ground and then explodes when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he is not rendered [[helpless]] and can still attack with a hammer, which is powerful enough to be a reliable KOing option.
|usc1name=Meteor Ejection
|usc1name=Meteor Ejection
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer)
|usc1dmg=8%/3% (contact), 10% (explosion), 15%/10% (hammer)
|usc1desc=The Junior Clown Car produces a meteor effect upon activation. However, is covers less vertical distance, whereas he seems to cover more horizontal distance after being launched.
|usc1desc=The Junior Clown Car produces a meteor effect upon activation. However, it covers less vertical distance, whereas Bowser Jr. seems to cover more horizontal distance after being ejected.
|usc2name=Koopa Meteor
|usc2name=Koopa Meteor
|usc2dmg=17% (contact), 15%/10% (hammer)
|usc2dmg=17% (contact), 15%/10% (hammer)
|usc2desc=Launches Bowser Jr. high into the air before the Junior Clown Car explodes, firing him downward. Produces a powerful meteor effect upon contact and great knockback on opponents caught near the bottom.
|usc2desc=Launches Bowser Jr. high into the air before the Junior Clown Car explodes, ejecting him downward. Produces a powerful meteor effect upon contact and great knockback on opponents caught near the bottom.
|dsdefname=Mechakoopa
|dsdefname=Mechakoopa
|dsdefdmg=2% (contact), 9% (explosion)
|dsdefdmg=2% (contact), 9% (explosion)
|dsdefdesc=The Junior Clown Car drops a Mechakoopa from its underside hatch. If it reaches a wall, it will turn around and walk in the opposite direction. If it makes contact with an opponent, it will detonate. Finally, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items.
|dsdefdesc=The Junior Clown Car drops a Mechakoopa from its underside hatch. If it reaches a wall, it will turn around and walk in the opposite direction. If it makes contact with an opponent, it will detonate. Lastly, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items either by Bowser Jr. or his opponent.
|dsc1name=Impatient Mechakoopa
|dsc1name=Impatient Mechakoopa
|dsc1dmg=5%
|dsc1dmg=5%
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|dsc2name=Big Mechakoopa
|dsc2name=Big Mechakoopa
|dsc2dmg=15%
|dsc2dmg=15%
|dsc2desc=The Mechakoopa is larger and walks a shorter distance, but it does more damage if thrown.
|dsc2desc=The Mechakoopa is larger and walks a shorter distance, but it deals more damage if it is thrown.
|fsname=Shadow Mario Paint
|fsname=Shadow Mario Paint
|fsdmg=3% (paint), 5% (explosion)
|fsdmg=3% (paint), 5% (explosion)
|fsdesc=Bowser Jr. transforms into his {{s|mariowiki|Shadow Mario}} disguise and paints a giant, orange X on the screen. Anyone caught in the X's hitbox will take damage. The X will clear away with a final burst after some time. The sheer size of the X makes avoiding damage from the Final Smash difficult.
|fsdesc=Bowser Jr. transforms into {{s|mariowiki|Shadow Mario}} and paints a giant, orange X on the screen. Anyone caught in the X's hitbox will take damage. The X will clear away with a final burst after some time. The sheer size of the X makes avoiding damage from this Final Smash difficult.
}}
}}


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|desc-up=Jumps up, sits on the rim of the Junior Clown Car, and exhales a tiny flame while chuckling.
|desc-up=Jumps up, sits on the rim of the Junior Clown Car, and exhales a tiny flame while chuckling.
|desc-side=Pulls out a hammer and swings it around twice.
|desc-side=Pulls out a hammer and swings it around twice.
|desc-down=The Junior Clown Car turns into its go-kart form, turns angry and performs a donut, then returns to normal.}}
|desc-down=The Junior Clown Car turns into its go-kart form, sports an angry expression while performing a donut, then returns to normal.}}


===[[Idle pose]]s===
===[[Idle pose]]s===
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*Bowser Jr. is the only newcomer to be both a starter and an unlockable in ''SSB4''.
*Bowser Jr. is the only newcomer to be both a starter and an unlockable in ''SSB4''.
*Bowser Jr. was on the brink of being cut as a playable character due to limited time and resources. He barely got in due to the game's staff's diligent work.<ref>[http://www.neogaf.com/forum/showpost.php?p=145444294&postcount=63]</ref>
*Bowser Jr. was on the brink of being cut as a playable character due to limited time and resources. He barely got in due to the game's staff's diligent work.<ref>[http://www.neogaf.com/forum/showpost.php?p=145444294&postcount=63]</ref>
*When Bowser Jr. gets a [[Super Leaf]], the ears will be on his head but the tail will be on the back of his Clown Car.
*When Bowser Jr. gets a [[Super Leaf]], the ears will be on his head but the tail will be on the back of his Junior Clown Car.
**When he uses Abandon Ship!, the tail on the Clown Car disappears.
**When he uses Abandon Ship!, the tail on the Junior Clown Car disappears.
*One of Bowser Jr.'s [[Conquest]] teams is called the "Kooky Kids". "Kooky" is also Ludwig's name in the [[wikipedia:DiC Entertainment|DiC Entertainment]] cartoons ''{{s|mariowiki|The Adventures of Super Mario Bros. 3}}'' and [[mariowiki:Super Mario World (cartoon)|''Super Mario World'']].
*One of Bowser Jr.'s [[conquest]] teams is called the "Kooky Kids". "Kooky" is also Ludwig's name in the [[wikipedia:DiC Entertainment|DiC Entertainment]] cartoons ''{{s|mariowiki|The Adventures of Super Mario Bros. 3}}'' and [[mariowiki:Super Mario World (cartoon)|''Super Mario World'']].
**On the official ''Super Smash Bros.'' Facebook page, Wendy was called "a Kootie-Pie", a reference to her name in the DIC Entertainment cartoons.
**On the official ''Super Smash Bros.'' Facebook page, Wendy was called "a Kootie-Pie", a reference to her name in the DIC Entertainment cartoons.
**On the same Facebook page, Lemmy is put down as "Hip but no Hop", a reference to Lemmy being called Hip and Iggy being called Hop in the cartoons.
**On the same Facebook page, Lemmy is put down as "Hip but no Hop", a reference to Lemmy being called Hip and Iggy being called Hop in the cartoons.
*The pitchfork used in Bowser Jr.'s forward and up tilts has a matching engraving corresponding with the Koopaling being used.
*The pitchfork used in Bowser Jr.'s forward and up tilts is engraved with a matching emblem corresponding with the Koopaling being used.


==References==
==References==
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