Template:UpdateList/1.0.4: Difference between revisions

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|Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}}
|Rosalina=*{{nerf|Luma takes longer to respawn (9 seconds →13 seconds).}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown and during grabs.}}
*{{nerf|Lumas can no longer attack if Rosalina is being thrown and during grabs.}}
*{{nerf|Down tilt has one frame more start up, making its hitbox last shorte (frame 4-8 → hits on 5-8). It also has less range 3.5/3 (hirbox 1/2) → 3.2/2.5.}}
*{{nerf|Down tilt has one frame more start up, making its hitbox last shorter (frame 4-8 → hits on 5-8). It also has less range 3.5/3 (hitbox 1/2) → 3.2/2.5.}}
*{{nerf|Forward smash has slightly less knockback scaling (115 → 111).}}
*{{nerf|Forward smash has slightly less knockback scaling (115 → 111).}}
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}}
*{{nerf|Up smash has less knockback scaling (100 → 90). It also has less range (5.0 → 4.0).}}

Revision as of 11:25, May 5, 2016

  • Change For vertical knockback, directional influence has been reverted to its Melee and Brawl forms, where holding perpendicular to an attack's knockback results in the most trajectory change, and holding towards or against the knockback has no effect. Vectoring still applies for horizontal knockback.
  • Change DACUS has been removed, making up smashes slightly less versatile.