Asleep: Difference between revisions
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[[Image:Sing_sleep.png|300px|right|thumb|{{SSBB|Mario}} falls asleep from {{SSBB|Jigglypuff}}'s [[Sing]].]] | [[Image:Sing_sleep.png|300px|right|thumb|{{SSBB|Mario}} falls asleep from {{SSBB|Jigglypuff}}'s [[Sing]].]] | ||
'''Asleep''' is a status ailment in the ''Smash Bros.'' games which characters enter when they are hit by [[sleep|certain moves]], most famously [[Jigglypuff]]'s [[Sing]] attack. In this state, a character is unable to do anything. Rotating the [[control stick]] back and forth and [[button mashing]] will shorten the effect (except in the original ''[[Super Smash Bros.]]''), waking the character up sooner. In the N64 version, characters sleep longer at lower damages (having the shortest possible duration when damage is 300% or greater), but from ''[[Melee]]'' onward, characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a [[ladder]] are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause [[flinch]]ing) or the ground disappears. | '''Asleep''' is a status ailment in the ''Smash Bros.'' games which characters enter when they are hit by [[sleep|certain moves]], most famously [[Jigglypuff]]'s [[Sing]] attack. In this state, a character is unable to do anything. Rotating the [[control stick]] back and forth and [[button mashing]] will shorten the effect (except in the original ''[[Super Smash Bros.]]''), waking the character up sooner. In the N64 version, characters sleep longer at lower damages (having the shortest possible duration when damage is 300% or greater), but from ''[[Melee]]'' onward, characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a [[Ladder (stage element)|ladder]] are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause [[flinch]]ing) or the ground disappears. | ||
In ''Super Smash Bros.'', only Jigglypuff's Sing had this effect. The animation for asleep characters was also the same as the animation for when [[stun]]ned, except that the sleeping character flashes different colors, emits musical notes (as if they were hypnotized by the song), and uses a different voice clip, such as Mario snoring like in ''Super Mario 64'' instead of constantly saying "Uuh!". From ''Melee'' onward, all characters are given unique animations for this state. For example, [[Donkey Kong]] rocks on his back and puts his thumb on his lips, and [[Fox]] curls up on the ground like his real-world animal counterpart. Sleeping characters also flash magenta, and they also emit stylised "bubbles" from their faces. {{SSBM|Mr. Game and Watch}} in ''Melee'' uniquely had stylized Z's instead of bubbles; this was changed from ''Brawl'' onward, where both the bubbles and the Z's are now shown. | In ''Super Smash Bros.'', only Jigglypuff's Sing had this effect. The animation for asleep characters was also the same as the animation for when [[stun]]ned, except that the sleeping character flashes different colors, emits musical notes (as if they were hypnotized by the song), and uses a different voice clip, such as Mario snoring like in ''Super Mario 64'' instead of constantly saying "Uuh!". From ''Melee'' onward, all characters are given unique animations for this state. For example, [[Donkey Kong]] rocks on his back and puts his thumb on his lips, and [[Fox]] curls up on the ground like his real-world animal counterpart. Sleeping characters also flash magenta, and they also emit stylised "bubbles" from their faces. {{SSBM|Mr. Game and Watch}} in ''Melee'' uniquely had stylized Z's instead of bubbles; this was changed from ''Brawl'' onward, where both the bubbles and the Z's are now shown. |
Revision as of 21:56, May 3, 2016
Asleep is a status ailment in the Smash Bros. games which characters enter when they are hit by certain moves, most famously Jigglypuff's Sing attack. In this state, a character is unable to do anything. Rotating the control stick back and forth and button mashing will shorten the effect (except in the original Super Smash Bros.), waking the character up sooner. In the N64 version, characters sleep longer at lower damages (having the shortest possible duration when damage is 300% or greater), but from Melee onward, characters sleep longer when they have taken more damage. Characters cannot fall asleep unless they are on the ground; any character in the air, on an edge, or on a ladder are immune to sleep attacks. Sleep ends early once the character is hit by any attack (unless it does not cause flinching) or the ground disappears.
In Super Smash Bros., only Jigglypuff's Sing had this effect. The animation for asleep characters was also the same as the animation for when stunned, except that the sleeping character flashes different colors, emits musical notes (as if they were hypnotized by the song), and uses a different voice clip, such as Mario snoring like in Super Mario 64 instead of constantly saying "Uuh!". From Melee onward, all characters are given unique animations for this state. For example, Donkey Kong rocks on his back and puts his thumb on his lips, and Fox curls up on the ground like his real-world animal counterpart. Sleeping characters also flash magenta, and they also emit stylised "bubbles" from their faces. Mr. Game and Watch in Melee uniquely had stylized Z's instead of bubbles; this was changed from Brawl onward, where both the bubbles and the Z's are now shown.
Gallery
Mario sleeping in Smash 64.
Donkey Kong sleeping in Melee.
King Dedede has fallen asleep from Negative Zone, Luigi's Final Smash in Brawl.
Jigglypuff making Charizard and Pikachu fall asleep in Super Smash Bros. 4.
Mr. Game & Watch sleeping.
Trivia
- When carrying a heavy item, such as a Barrel when playing as Donkey Kong, he cannot fall asleep. In Melee, he will fall asleep when carrying an opponent, but he will not in Brawl.