Disable: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Disable Reflected.gif|thumb|left|Disable being [[reflect]]ed, demonstrating how it works as a [[projectile]].]] | [[File:Disable Reflected.gif|thumb|left|Disable being [[reflect]]ed, demonstrating how it works as a [[projectile]].]] | ||
Mewtwo shoots out a short | Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be [[dazed]] for a short period. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback. | ||
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, wavedashing into it or jump | The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it. | ||
In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. | In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo. | ||
Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]]. | Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]]. | ||
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==Short Hop Disable== | ==Short Hop Disable== | ||
[[File:shdisable.gif|thumb|Mewtwo performing a Short Hop Disable]] | [[File:shdisable.gif|thumb|Mewtwo performing a Short Hop Disable]] | ||
Performing Disable while running will stop Mewtwo in place. However, by [[short hop]]ping first, it can retain its horizontal momentum. | Performing Disable while running will stop Mewtwo in place. However, by [[short hop]]ping first, it can retain its horizontal momentum. | ||
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==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
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Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6). | Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6). | ||
==Origin== | |||
[[File:Disable.png|thumb|Disable in {{iw|bulbapedia|Generation VI}}.]] | |||
{{iw|bulbapedia|Disable|move}} is a Normal-type status move introduced in {{iw|bulbapedia|Generation I}}. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. Its depiction in the ''Smash'' series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series. It is part of Mewtwo's starting moveset in every game. | |||
{{clr}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Disable.jpg|Disable in ''Melee''. | Disable.jpg|Disable in ''Melee''. | ||
Disable3DS.jpg|Disable in ''Smash 3DS''. | |||
MewtwoDisable.png|Disable in ''Smash U''. | MewtwoDisable.png|Disable in ''Smash U''. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In ''Melee'', Mewtwo's irises turn yellow while using Disable, while in ''SSB4'' | *In ''Melee'', Mewtwo's irises turn yellow while using Disable, while in ''SSB4'' they instead turn green. | ||
*Disable is the only down special move used by a Pokémon in the ''Super Smash Bros.'' series that cannot be taught via {{s|bulbapedia|TM}} or {{s|bulbapedia|HM}} in the ''Pokémon'' series. | *Disable is the only down special move used by a Pokémon in the ''Super Smash Bros.'' series that cannot be taught via {{s|bulbapedia|TM}} or {{s|bulbapedia|HM}} in the ''Pokémon'' series. | ||
*The | *The Japanese name of this move is related to the term ''kanashibari'' (金縛り, lit. gold binding), the Japanese term for sleep paralysis. | ||
*The function of Disable in Smash resembles a different Pokémon move altogether: {{iw|bulbapedia|Glare|move}}, which consists in the user making eye contact with the opposing Pokémon in order to [[bulbapedia:Paralysis (status condition)|paralyze]] it. However, Mewtwo cannot learn Glare in the Pokémon games. | |||
{{Special Moves|char=Mewtwo}} | {{Special Moves|char=Mewtwo}} |
Revision as of 16:45, April 27, 2016
Disable | |
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Disable in SSB4. | |
User | Mewtwo |
Universe | Pokémon |
Article on Bulbapedia | Disable (move) |
Disable (かなしばり, Temporary Binding) is Mewtwo's down special move.
Overview
Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be dazed for a short period. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will flinch but instantly recover after the freeze frames, taking no appreciable knockback.
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged smash attack. For a better use, wavedashing into it or jump canceling it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a projectile, so alert opponents facing Mewtwo can reflect, powershield, and counter it.
In SSB4, Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.
Disable can be used to perform certain glitches in Melee, including the Disable jump.
Short Hop Disable
Performing Disable while running will stop Mewtwo in place. However, by short hopping first, it can retain its horizontal momentum.
Customization
Special Move customization was added in Super Smash Bros. 4. These are the variations:
1. Disable |
---|
"Stuns an enemy you make eye contact with. Has no effect if you're not facing one another." |
- Disable: Default.
Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6).
Origin
Disable is a Normal-type status move introduced in Generation I. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. Its depiction in the Smash series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series. It is part of Mewtwo's starting moveset in every game.
Gallery
Trivia
- In Melee, Mewtwo's irises turn yellow while using Disable, while in SSB4 they instead turn green.
- Disable is the only down special move used by a Pokémon in the Super Smash Bros. series that cannot be taught via TM or HM in the Pokémon series.
- The Japanese name of this move is related to the term kanashibari (金縛り, lit. gold binding), the Japanese term for sleep paralysis.
- The function of Disable in Smash resembles a different Pokémon move altogether: Glare, which consists in the user making eye contact with the opposing Pokémon in order to paralyze it. However, Mewtwo cannot learn Glare in the Pokémon games.