Super Smash Bros. Melee
Super Smash Bros. 4

Disable: Difference between revisions

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(pruned origin, shuffled sections. Might still need some reorganization)
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==Overview==
==Overview==
[[File:Disable Reflected.gif|thumb|left|Disable being [[reflect]]ed, demonstrating how it works as a [[projectile]].]]
[[File:Disable Reflected.gif|thumb|left|Disable being [[reflect]]ed, demonstrating how it works as a [[projectile]].]]
Mewtwo shoots out a short beam from its eyes in front of it, and any opponent right in front of Mewtwo that is facing it will be [[dazed]] for a short period. If the move is performed whilst the character is already dazed, he or she will fly off taking 1% damage, but will recover when they land. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback.
Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be [[dazed]] for a short period. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will [[flinch]] but instantly recover after the [[freeze frame]]s, taking no appreciable knockback.


The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, wavedashing into it or jump canceling it, allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it.
The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged [[smash attack]]. For a better use, [[wavedashing]] into it or [[jump cancel]]ing it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a [[projectile]], so alert opponents facing Mewtwo can [[reflect]], [[powershield]], and counter it.


In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.
In ''SSB4'', Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.


Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]].
Disable can be used to perform certain glitches in ''Melee'', including the [[Disable jump]].
<br clear=left>
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==Origin==
As a Normal-type status move, the mechanics of Disable have changed throughout the generations of {{uv|Pokémon}}. In Generation I, Disable inaccurately and randomly disallows the opponent to use one of its moves for a random chosen number of turns. From Generation II onward, it always disables the last move used by the opponent, adding more strategic depth, especially against high-PP recovery moves; in Generation V, it gained 100% accuracy, making it a staple part of many Pokémon's metagames. Disable works differently in Smash Bros., where it prevents the victim from moving entirely, making it more accurate to the move's representation within the Pokémon anime series.
 
The Japanese name of this move is somewhat named after the term ''kanashibari'' (金縛り, lit. gold binding), the Japanese term for sleep paralysis.


==Short Hop Disable==
==Short Hop Disable==
[[File:shdisable.gif|thumb|Mewtwo performing a Short Hop Disable]]
[[File:shdisable.gif|thumb|Mewtwo performing a Short Hop Disable]]
Performing Disable while running will stop Mewtwo in place. However, by [[short hop]]ping first, it can retain its horizontal momentum.
Performing Disable while running will stop Mewtwo in place. However, by [[short hop]]ping first, it can retain its horizontal momentum.
 
{{clrl}}
==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations:
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Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6).
Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6).


==Origin==
[[File:Disable.png|thumb|Disable in {{iw|bulbapedia|Generation VI}}.]]
{{iw|bulbapedia|Disable|move}} is a Normal-type status move introduced in {{iw|bulbapedia|Generation I}}. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. Its depiction in the ''Smash'' series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series. It is part of Mewtwo's starting moveset in every game.
{{clr}}
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Disable.png|Disable in Generation VI Pokémon games.
Disable.jpg|Disable in ''Melee''.
Disable.jpg|Disable in ''Melee''.
File:Disable3DS.jpg|Disable in ''Smash 3DS''.
Disable3DS.jpg|Disable in ''Smash 3DS''.
MewtwoDisable.png|Disable in ''Smash U''.
MewtwoDisable.png|Disable in ''Smash U''.
</gallery>
</gallery>


==Trivia==
==Trivia==
*In ''Melee'', Mewtwo's irises turn yellow while using Disable, while in ''SSB4'', they turn green instead.
*In ''Melee'', Mewtwo's irises turn yellow while using Disable, while in ''SSB4'' they instead turn green.
*Disable is the only down special move used by a Pokémon in the ''Super Smash Bros.'' series that cannot be taught via {{s|bulbapedia|TM}} or {{s|bulbapedia|HM}} in the ''Pokémon'' series.
*Disable is the only down special move used by a Pokémon in the ''Super Smash Bros.'' series that cannot be taught via {{s|bulbapedia|TM}} or {{s|bulbapedia|HM}} in the ''Pokémon'' series.
*The function of Disable in Smash is very different to it's use in the Pokémon games; in the Pokémon games, [http://bulbapedia.bulbagarden.net/wiki/Disable_(move) Disable] prevents the usage of the opponents last move used, not to stun them. Interestingly, the function of Disable in Smash resembles a different Pokémon move altogether; [http://bulbapedia.bulbagarden.net/wiki/Glare_(move) Glare], where the user makes eye contact with the opposing Pokémon to stun ([http://bulbapedia.bulbagarden.net/wiki/Paralysis_(status_condition) paralyse]) them. Mewtwo cannot learn Glare in the Pokémon games, however.
*The Japanese name of this move is related to the term ''kanashibari'' (金縛り, lit. gold binding), the Japanese term for sleep paralysis.
*The function of Disable in Smash resembles a different Pokémon move altogether: {{iw|bulbapedia|Glare|move}}, which consists in the user making eye contact with the opposing Pokémon in order to [[bulbapedia:Paralysis (status condition)|paralyze]] it. However, Mewtwo cannot learn Glare in the Pokémon games.


{{Special Moves|char=Mewtwo}}
{{Special Moves|char=Mewtwo}}

Revision as of 16:45, April 27, 2016

Disable
Disable
Disable in SSB4.
User Mewtwo
Universe Pokémon
Article on Bulbapedia Disable (move)

Disable (かなしばり, Temporary Binding) is Mewtwo's down special move.

Overview

Disable being reflected, demonstrating how it works as a projectile.

Mewtwo shoots out a short flash from its eyes, and any opponent facing Mewtwo and being right in front of it will be dazed for a short period. If the move is performed on a dazed character the target flies off taking 1% damage, but recovers upon landing. The disable will also send foes flying anytime they are in either a dazed state from a shield break or in an aerial tumble. If the move hits an opponent in the air, they will flinch but instantly recover after the freeze frames, taking no appreciable knockback.

The move is often considered impractical due to its short, narrow range (the opponent must be very close, in front of Mewtwo and at approximately eye level), but it can be used to disrupt an advancing enemy or stun them for a charged smash attack. For a better use, wavedashing into it or jump canceling it allows the player to keep their momentum and reach opponents. Also of note is that the effect of the stun will last longer the higher the foe's damage. Surprisingly, the move is also a projectile, so alert opponents facing Mewtwo can reflect, powershield, and counter it.

In SSB4, Mewtwo assumes a lower stance, thus lowering its eye level and allowing for the attack to connect with more enemies that are shorter than Mewtwo.

Disable can be used to perform certain glitches in Melee, including the Disable jump.

Short Hop Disable

Mewtwo performing a Short Hop Disable

Performing Disable while running will stop Mewtwo in place. However, by short hopping first, it can retain its horizontal momentum.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Disable
Disable
"Stuns an enemy you make eye contact with. Has no effect if you're not facing one another."
  1. Disable: Default.

Like the other DLC characters, Mewtwo has no custom move variations (aside from the glitch ones in 1.0.6).

Origin

Disable in Generation VI.

Disable is a Normal-type status move introduced in Generation I. It prevents the target from being able to use a specific move for several turns, though the exact mechanics vary throughout generations. Its depiction in the Smash series, in which it prevents the victim from moving entirely, is closer to how the move works in the Pokémon anime series. It is part of Mewtwo's starting moveset in every game.

Gallery

Trivia

  • In Melee, Mewtwo's irises turn yellow while using Disable, while in SSB4 they instead turn green.
  • Disable is the only down special move used by a Pokémon in the Super Smash Bros. series that cannot be taught via TM or HM in the Pokémon series.
  • The Japanese name of this move is related to the term kanashibari (金縛り, lit. gold binding), the Japanese term for sleep paralysis.
  • The function of Disable in Smash resembles a different Pokémon move altogether: Glare, which consists in the user making eye contact with the opposing Pokémon in order to paralyze it. However, Mewtwo cannot learn Glare in the Pokémon games.