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Multi-Man mode: Difference between revisions

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(Added strategies)
(Undid edit by Dark Prelate Mohandar: SmashWiki is not a strategy guide.)
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*[[15-Minute mode|'''15-Minute''']] ('''''Melee''''' and '''''Brawl''''' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[15-Minute mode|'''15-Minute''']] ('''''Melee''''' and '''''Brawl''''' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[Rival mode|'''Rival''']] ('''''SSB4''''' only) - challenges one player to defeat more opponents than their Rival (an AI clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4''.
*[[Rival mode|'''Rival''']] ('''''SSB4''''' only) - challenges one player to defeat more opponents than their Rival (an AI clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4''.
*[[Endless mode|'''Endless''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time.  Some records have reached in the hundreds.
*[[Endless mode|'''Endless''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but the opponents now have extremely high handicaps, increased aggressiveness, and a high [[AI]] level. Additionally, a high knockback modifier is applied to the player and no items will appear. This is unarguably the most difficult Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but the opponents now have extremely high handicaps, increased aggressiveness, and a high [[AI]] level. Additionally, a high knockback modifier is applied to the player and no items will appear. This is unarguably the most difficult Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes.
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*In ''Melee'', [[Event 37: Legendary Pokémon]] is a match versus four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]]. Poké Balls are the only items that appear, holding Legendary Pokémon or [[Wobbuffet]].
*In ''Melee'', [[Event 37: Legendary Pokémon]] is a match versus four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]]. Poké Balls are the only items that appear, holding Legendary Pokémon or [[Wobbuffet]].
*In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.{{clr}}
*In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.{{clr}}
==Strategies==
While being one of the least-played gamemodes of the series, it is rather unique as most strategies don't apply to this mode.
===General Information to Note===
* Some multi-hit moves don't land all hits because of the rather high handicaps the CPUs have (save Cruel smash).  Take [[Captain Falcon]]'s up smash, the first hit is already enough to send the CPUs flying (but not enough to kill), and usually the following hits will be useless.  Not all multi-hit moves apply to this oddity, it is mainly the ones that do diagonal or vertical knockback.
* Constantly moving is a good strategy, and allows for you to bait the mob of CPUs into a potentially powerful attack.
* While the common CPUs are rather dumb (with the exception of Cruel Smash), they can jab spam you to rack damage up fast.  This can lead to your death if you are being careless, and particularly if there are normal/giant characters (only Brawl and SSB4).
* Try to [[shield]] more often instead of [[sidestep]]ing because the CPUs will sometimes sit for a while and bait out a sidestep.  [[Air dodge]]s still works since most of the CPUs go for one aerial attack on you and not much more.
===The Best Character(s)===
Generally, you should play your main when starting this mode for the first time.  Since you know your main better than most characters, you can work from there to establish strategies on Multi-Man Smash. 
* Know your character's kill moves, and know when to use them.  A poorly timed smash attack may just be free damage for the CPU army.
* Make use of long-lasting hitboxes and attacks, such as [[R.O.B.]]'s [[Arm Rotor]] which will knock aside enemies like a train.
* Characters that lack kill moves outside of smash attacks, such as [[Mr. Game & Watch]] are not suitable for this mode, but may still do fairly well if aerials and tilts are used properly.
* Don't rely on [[reflector]]s to save you.  Most CPUs will try to jab or attack you with tilts.
* Damage is key in this mode, especially in endless.  Arguably the best character for this mode is [[Robin]] because of his powerful smash attacks and aerials, and most importantly he can lower his damage with [[Nosferatu]].
===The Good Moves, The Bad Moves, and The Off-Limit Ones===
What makes multi-man smash so unique is the lack of combos, since it is basically you (or maybe up to three of your friends) fighting an endless army.  Learning combos isn't a bad thing, since not every move can kill.  However, going for combos can be risky if you ignore the other CPUs who are not being comboed at the moment.
* Chargeable projectiles such as [[Samus]]' [[Charge Shot]] or [[Robin]]'s [[Thunder]] are not very practical since to avoid being mobbed by the CPUs you need to stay moving.
* Smash attacks are the way to go, since even uncharged they can kill.  There are very few exceptions to this general rule of thumb.  Unique smash attacks such as [[Palutena]]'s up smash will hit a lot of opponents, and others such as [[Cloud]]'s forward smash have long range and are multi-hit, allowing for more enemies being hit.
* Grabs should not be your way of killing, since you grab one CPU and kill them with a throw.  They are easily punishable, and damage is something to avoid when playing this mode.
* Tilt attack's kill power and usefulness vary per character.  For example, [[Villager]]'s down tilt is a good kill move since it has a large hitbox and deals high damage and knockback.  On the other hand, [[Ganondorf]]'s up tilt is rather risky to use since it has longer startup lag than a smash attack, but guarantees a kill within the large blast radius.
* Specials also vary per character.  As stated above, R.O.B.'s Arm Rotor is great for clearing out crowds.  Also stated above, chargeable projectiles aren't the best idea since Moves such as [[Ike]]'s [[Eruption]] are practically worthless since if you get hit once your charge is interrupted and likely you'll be jab spammed and take lots of damage. 
* Counters are not a very reliable way of attacking, since the CPUs will bait it out after a couple of untriggered counters.
* [[Wind]] moves such as [[Greninja]]'s [[Hydro Pump]] can still deal fairly high knockback, and since the CPUs never use their recovery moves, it may be useful in desperate situations.
===Items===
''Note: Items don't appear in Cruel Smash.''
* You are not alone!  Items will periodically appear on platforms that traverse from the horizontal ends of the stage.
* The [[POW Block]]s are especially useful, since they can KO anyone assuming they are on the stage.
* Having a [[Ray Gun]] makes you have a little time to breath, since you can just attack from a long distance and KO anyone who goes into the line of fire.
* Using the [[Smart Bomb]] is risky, since CPUs may hit the bomb before you grab it and it'll explode in your face.  It also can be poorly thrown, and you may be knocked into the large explosion.


==Trivia==
==Trivia==

Revision as of 22:15, April 20, 2016

Ness in the 100-Man Melee.

Multi-Man mode (組み手 Kumi-te, Group Combat) is a Stadium sub-mode appearing in Super Smash Bros. Melee as Multi-Man Melee, Super Smash Bros. Brawl as Multi-Man Brawl, and Super Smash Bros. 4 as Multi-Man Smash. This sub-mode pits the player against multiple consecutive foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team often sustains high knockback, has a low artificial intelligence level, and lacks the ability to perform special moves or grab ledges, making them generally easy to KO.

List of Multi-Man modes

Mario and Sonic in Co-op 3-Minute Brawl.
Ryu and his Rival in Rival Smash in Super Smash Bros. for Nintendo 3DS.

Seven Multi-Man modes are available, with Rival mode replacing 15-Minute mode in SSB4.

In Super Smash Bros. 4, as with any Stadium sub-mode, players are not allowed to use customizations, preventing players from using equipment to augment their characters' power or bypass the game mode's restrictions. As such, excluding the Mii Fighters, fighters are only allowed to use their default special moves.

  • 10-Man - challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final Wire Frame to be fought will always sustain noticeably less knockback than the others.
  • 3-Minute - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
  • 15-Minute (Melee and Brawl only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as spamming a certain move or evading the opponents altogether will generally suffice.
  • Rival (SSB4 only) - challenges one player to defeat more opponents than their Rival (an AI clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in SSB4.
  • Endless - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time.
  • Cruel - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but the opponents now have extremely high handicaps, increased aggressiveness, and a high AI level. Additionally, a high knockback modifier is applied to the player and no items will appear. This is unarguably the most difficult Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes.
Game Max local players Max online players Max enemies on-screen
Super Smash Bros. Melee 1 5
Super Smash Bros. Brawl 2 2 5
Super Smash Bros. for Nintendo 3DS 2 (1 in Rival mode) 4 (1P), 3 (Multiplayer/Rival mode)
Super Smash Bros. for Wii U 4 (1 in Rival mode) 5 (1P), 4 (Multiplayer/Rival mode)

List of Multi-Man enemy teams

Each game in the series features different enemy teams to fight against in Multi-Man modes: in Melee the Fighting Wire Frames, in Brawl the Fighting Alloy Team, and in SSB4 the Fighting Mii Team.

  • Fighting Wire Frames (Melee) - purple-colored male and female wireframe humanoids. Male Wire Frames are based on Captain Falcon, while the Female Wire Frames are based on Zelda. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no fire, electric, or magic effects.
  • Fighting Alloy Team (Brawl) - metallic fighters based on four characters in the game. Red alloys are based on Captain Falcon, Blue Alloys are based on Zelda and Zero Suit Samus, Yellow Alloys are based on Mario, and Green Alloys are based on Kirby and Jigglypuff. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive giant, tiny or flower status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a palette swap of the player's character.
  • Fighting Mii Team (SSB4) - Mii Fighters wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from Miis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can recover by footstool jumping off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a giant character, and the final opponent in 100-Man Smash is a giant version of the player's character.

Items

For balancing reasons, certain items do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode.

Other Multi-Man scenarios

Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.

Trivia

Egg Lay glitch
  • Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in Melee, who weighs the same as Zelda.
  • Clearing 100-Man mode for the first time gives the player the opportunity to unlock a character: Falco in Melee and Brawl and Wario in SSB4.
  • The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on wear them. They also do not change their facial expressions in battle.
  • The Fighting Mii Team can have varied head shapes, so when inflicted with the flower ailment, it sprouts from the back of their necks rather than from their heads.
  • Prior to version 1.0.4, a glitch in Super Smash Bros. for 3DS allowed players to use Egg Lay repeatedly to increase the size of giant opponents.
  • The final boss of the eShop game Kirby Fighters Deluxe, Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself.