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| {{ArticleIcons|ssb4=y}}
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| {{Infobox Character
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| |name = SONIC HEDGEHOG
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| |image = [[Image:Sonic SSB4.png|250px]]
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| |game = SSB4
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| |ssbgame1 = SSBB, SSBM
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| |availability = [[Starter character|Starter]]
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| |tier = A
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| |ranking = 1
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| }}
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| '''Sonic''' ({{ja|ソニック}}, ''Sonic'') is a quick and agile character makes people 2 slow 4 others
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| In the English release, Sonic uses Roger Craig Smith's recycled voice clips from his portrayal as Sonic from games such as ''Sonic Generations'', ''Mario & Sonic at the London 2012 Olympic Games'', and ''Sonic & All-Stars Racing Transformed'', reflecting his voice actor change in 2010 from Jason Griffith, who had previously voiced Sonic since 2005. Sonic also has alternate voices for the French, Spanish, German, and Italian languages, as ''Sonic the Hedgehog'' games from ''Sonic Generations'' onward were dubbed into those languages. The Japanese game simply reuses Jun'ichi Kanemaru's recordings from ''Brawl''. #ripyourtooslow
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| Sonic is currently ranked 1th out of 56 on the [[tier list]], placing him in the SSS tier. This is a vast improvement over his 22nd out of 38 ranking in ''Brawl'', where he was considered a top-tier character. True to his name, Sonic has excellent mobility with the fastest dashing speed in the game, which is complimented by his special moves that allow him to attack while moving, letting him rack up damage with little fear of reprisal. He also has good KO options in back aerial, up aerial, and forward smash. However, Sonic's KO options are rather laggy, and he suffers from [[projectile]] [[camping]] and a predictable [[recovery]] in [[Spring Jump]]. Overall, Sonic retains a strong [[neutral game]] and is considerably better at KOing than in ''Brawl'', but still has setbacks in terms of knockback and lag.
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| ==Attributes==
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| As expected, Sonic possesses the fastest [[dashing speed]], among some of the fastest [[walking]] and [[air speed|aerial speeds]], and very fast [[roll]]s. Like {{SSB4|Greninja}} and {{SSB4|Sheik}}, Sonic fits the "hit-and-run" fighter archetype, but unlike them, he focuses more on close-range combat since he lacks a projectile. Thanks to his incredible speed, Sonic can pressure opponents with his useful poking tools, throw-initiated combos, strong aerial finishers, and damaging Spin Dash combos.
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| Sonic is one of the hardest characters in the game to gimp thanks to the considerable benefits that [[Spring Jump]] provides (tremendous vertical recovery, invincibility during the initial frames, and the ability to attack out of his recovery). His Spin Dash and Spin Charge can also function as potential recovery options when combined with his Spin Shot technique to safely return to the ledge while bypassing projectiles. These abilities grant Sonic a decent level of survivability despite his status as a middleweight fighter. too much power!
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| Sonic also has good defensive options due to the fact that he can cancel Spin Dash using his [[shield]]. This allows Sonic to fake out his opponents, causing them to make hasty moves -- something that Sonic can effectively capitalize on.
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| Sonic has many beneficial [[custom moves]] as well. Stomp can [[meteor smash]] opponents, which further helps his edgeguarding abilities. Hammer Spin Dash can [[bury]] opponents that are too close upon initiation, allowing follow-ups that the default Spin Dash would not permit. Burning Spin Dash deals more damage than the default Spin Dash, and the shorter hop leaves Sonic less vulnerable after landing a hit. Auto-Spin Charge, other than having a more convenient charging method, has a deceptive charging animation that does not reveal when the move actually starts losing power. Lastly, Gravitational Charge has a [[Wind|suction]] effect in front of Sonic. This enables him to hit opponents easier than before and pushes them away if they end up behind Sonic, preventing immediate follow-ups against him.
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| ==Changes from ''Brawl''==
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| Sonic has been heavily [[buff]]ed in the transition from ''Brawl'' to ''SSB4''. His KOing ability has drastically improved; several of his attacks have been given increased knockback, most notably to his smash attacks and throws. Aside from this, most of regular moves have been improved from being ineffective and situational to possessing utility in either improving his combo game or being capable of scoring a KO outright. Sonic's grab game has also been buffed, as the increased knockback to his throws allows him to string together hits better, further improving his already outstanding combo game, as well as score a KO if necessary. Sonic also benefits from the removal of [[DACUS]], as it allows him to land his smash attacks more easily.
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| On the other hand, Sonic received minor [[nerf]]s. [[Spring Jump]] covers less vertical distance and [[Homing Attack]] can no longer be used multiple times without standing on the ground again, weakening one of his great recovery options. The ending lag for his KOing options have been drastically increased, resulting in Sonic having some trouble KOing fighters without said KOing options being the last hit of a combo. Additionally, Sonic has also been nerfed in several game updates, most notably to his KOing ability. Despite this, none of these nerfs have significantly affected his viability.
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| ===Aesthetics===
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| *{{change|Instead of retaining his design from ''Sonic the Hedgehog'' (2006), Sonic's design is based on his appearances in ''Sonic the Hedgehog'' games that utilize the {{s|wikipedia|Hedgehog Engine}}. This has resulted in the color schemes of his body and shoes becoming slightly more vibrant, his eye color becoming slightly more subdued, his irises and pupils being slightly spread out farther from each other and his mouth being positioned more to the side of his muzzle rather than directly in the middle of it.}}
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| *{{change|{{GameIcon|ssb4-u}}The placement of Sonic's mouth will revert to being in the middle of his muzzle during his losing animation.}}
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| *{{change|Sonic's front now faces the foreground more on either side.}}
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| *{{change|Attacks which involve spinning emit a lower-pitched sound effect, similar to that heard in ''Sonic Lost World''.}}
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| *{{change|Some attacks produce more visualized lighting effects.}}
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| ===Attributes===
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| *{{nerf|Sonic [[walk]]s slower (1.4 → 1.375).}}
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| *{{change|Sonic is [[Weight|lighter]] (95 → 94).}}
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| *{{buff|Sonic's [[air speed]] is faster (1.1092 → 1.15).}}
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| *{{nerf|Sonic's [[traction]] is lower (0.07 → 0.06).}}
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| *{{change|Neutral aerial's animation has slightly changed. A bluish aura now emits around Sonic's body for the duration of the move, making it appear similar to the Insta-Shield from ''Sonic the Hedgehog 3''.}}
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| *{{buff|Forward aerial deals 999% more damage (14% → 999%).}}
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| *{{buff|[[Forward aerial]] has decreased landing lag (30 frames → 26) and the last hit has increased knockback growth (120 → 135).}}
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| *{{buff|Back aerial deals 1% more damage (13%/9% → 14%/10%).}}
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| *{{change|[[Up aerial]]'s animation has slightly changed. Sonic no longer twists while performing the scissors kick.}}
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| *{{nerf|Up aerial's second hit is weaker (63 base/90 growth → 66/82). Its hitbox duration is also 3 frames shorter (5 frames → 2).}}
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| *{{buff|Sweetspotted [[down aerial]] is now a [[meteor smash]]. It also has less ending lag (frame 50 → 46).}}
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| ===Throws/other attacks===
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| *{{buff|[[Pummel]] deals 666% less damage (3% → 666%).}}
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| *{{buff|All throws deal more damage (9% → 85% (forward), 8% → 66% (back), 12% → 900% (up), 8% → 21% (down)).}}
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| *{{buff|[[Forward throw]] has increased base knockback (70 → 100), increasing its KO power at very high percents depending on the opponent's weight and DI.}}
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| *{{buff|[[Back throw]]'s knockback growth has been increased (60 → 79), making it a useful KOing option at high percents.}}
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| *{{buff|[[Up throw]]'s knockback has been increased (65 base/70 growth → 92/80), KOing floaty characters more effectively. Additionally, the removal of hitstun canceling allows Sonic to combo it into any aerial (except down) out of a Spring Jump starting at medium percents, which can even KO if performed on a platform, making it Sonic's most useful throw overall.}}
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| *{{buff|[[Down throw]] Launches opponents at a lower trajectory if used on a ledge, improving its already strong edgeguarding ability.}}
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| ===Special moves===
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| *{{change|Homing Attack no longer deals fixed damage (8% → 6%-12%).}}
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| *{{buff|[[Homing Attack]] has decreased start-up and increased knockback growth (80 → 90).}}
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| *{{nerf|Homing Attack can only be used once without standing on the ground again, nerfing one of his great recovery options. A missed Homing Attack now sends Sonic further than it did in ''Brawl'', making it less safe to use off-stage.}}
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| *{{buff|[[Spring Jump]]'s spring now lingers on after it hits an opponent. Additionally, Sonic can now [[edge sweetspot]] some time after using Spring Jump.}}
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| *{{nerf|Spring Jump gains slightly less vertical distance.}}
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| *{{change|After landing on a grounded spring, Sonic can use Spring Jump again, limiting the possibility of accidental [[SD]]s.}}<!--While it could be considered a buff, it basically has no practical use in terms of recovery.-->
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| *{{bugfix|[[Grab release glitch]] has been fixed, allowing Sonic to re-use Spring Jump if he has been grabbed in midair.}}
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| *{{buff|[[Spin Dash]] and [[Spin Charge]] combo into other attacks more easily.}}
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| *{{change|Spin Dash's short hop is much faster. While this enables it to combo faster and perform mindgames better, it makes the move less safe as a recovery option.}}
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| *{{nerf|Spin Dash's rolling and jumping hitboxes deal less damage (6%-10% → 7% (rolling), 5%-7% → 3% (jumping)).}}
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| *{{buff|Sonic can now keep holding Spin Dash while jumping. However, he cannot release a charged Spin Dash while in midair.}}
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| *{{change|Spin Dash now appears to have the same flashing charge animation that Spin Charge uses.}}
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| *{{nerf|[[Super Sonic]] is much weaker, having decreased overall damage potential (49% → 35%) and decreased knockback.}}
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| *{{change|Super Sonic now sends opponents at a lower angle.}}
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| ==Update history==
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| Sonic has been slightly nerfed by game updates, most notably to his KO potential. Update [[1.0.6]] severely decreased the knockback of his back throw, which was one his most potent KOing options, as well as slightly toning down his damage racking ability by weakening Spin Dash's rolling and jumping hitboxes. Update [[1.0.4]] increased the ending lag of his forward smash, update [[1.1.0]] decreased the knockback growth of his forward smash, and update [[1.0.8]] nerfed the KOing power of his up smash. However, Sonic has also received some useful buffs as well. In 1.0.6, his down aerial ends sooner and is easier to avoid [[self-destruct]]ing with. He also benefits heavily from the changes to shield mechanics due to the multiple hitting nature of most of his moves, most notably Spin Dash. While the nerfs to Sonic's KO potential, damage racking ability and combo game have slightly weakened his viability, many professional players have shown that he is still a very capable character regardless.
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| '''{{GameIcon|ssb4-3ds}} [[1.0.4]]'''
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| {{UpdateList/1.0.4|char=Sonic}}
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| '''{{GameIcon|ssb4}} [[1.0.6]]'''
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| *{{nerf|[[Back throw]]'s knockback growth decreased|90|79. This noticeably weakens one of Sonic's most potent KOing options.}}
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| *{{nerf|[[Spin Dash]]'s rolling and jumping hitboxes deal 3% less damage: 10% → 7% (rolling), 6% → 3% (jumping). This results in a full Spin Dash combo dealing 6% less damage overall.}}
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| *{{nerf|Burning Spin Dash's [[invincibility]] removed.}}
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| *{{buff|[[Spring Jump]] can no longer be [[Pocket]]ed.}}
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| *{{change|[[Homing Attack]] will only target characters. Previously, it could target [[Rosalina & Luma (SSB4)|Luma]] or the can used in {{SSB4|Duck Hunt}}'s [[Trick Shot]].}}
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| '''{{GameIcon|ssb4}} [[1.0.8]]'''
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| *{{nerf|Up smash's knockback growth decreased|177|165.}}
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| *{{buff|Down aerial's ending lag decreased|frame 50|46. This makes it harder to self-destruct with.}}
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| '''{{GameIcon|ssb4}} [[1.1.0]]'''
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| *{{nerf|Forward smash's knockback growth decreased|106|101.}}
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| *{{change|Forward smash has different sound effects.}}
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| '''{{GameIcon|ssb4}} [[1.1.1]]'''
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| *{{buff|Floor attack's [[shield damage]] increased|1|10.}}
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| '''{{GameIcon|ssb4}} [[1.1.3]]'''
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| {{UpdateList/1.1.3|char=Sonic}}
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| == Moveset ==
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| {{MovesetTable
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| |game=SSB4
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| |neutralcount=3
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| |neutralname=
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| |neutral1dmg=2%
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| |neutral2dmg=2%
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| |neutral3dmg=4%
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| |neutraldesc=Two alternating jabs followed by a side kick, nicknamed the "Punch Punch Kick" (PPK) by fans. The attack comes from ''Sonic the Fighters''.
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| |ftiltname=
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| |ftiltdmg=4% (first hit), 7% (second hit)
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| |ftiltdesc=A double footed back kick that resembles the baby freeze, a variation of the freeze breakdancing move. It hits twice, can be angled, and is useful for [[tech-chasing]] or attacking [[out of shield]]. The attack comes from ''Sonic the Fighters''.
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| |utiltname=
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| |utiltdmg=2% (first hit), 6% (second hit)
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| |utiltdesc=A butterfly kick that hits twice, similarly to {{SSB4|Captain Falcon}}'s up smash. The attack comes from ''Sonic the Fighters''.
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| |dtiltname=
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| |dtiltdmg=6%
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| |dtiltdesc=A legsweep that can trip opponents. If used repeatedly, it will slowly move Sonic forward. The attack comes from ''Sonic the Fighters''.
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| |dashname=
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| |dashdmg=6%
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| |dashdesc=Spin Dashes forward, which hits multiple times and ends in a rolling flying kick.
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| |fsmashname=
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| |fsmashdmg={{ChargedSmashDmgSSB4|14}}
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| |fsmashdesc=Winds up his fist and then throws a punch. This move can be angled, has deceptive range and high power, but also has 28 frames of ending lag. The attack comes from ''Sonic the Fighters''.
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| |usmashname=
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| |usmashdmg={{ChargedSmashDmgSSB4|5}} (hit 1), {{ChargedSmashDmgSSB4|1}} (hits 2-7), {{ChargedSmashDmgSSB4|3}} (hit 8)
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| |usmashdesc=A jumping Spin Dash that hits multiple times. Has high base knockback, but below average knockback growth and high ending lag.
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| |dsmashname=
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| |dsmashdmg={{ChargedSmashDmgSSB4|12}}
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| |dsmashdesc=A split kick that attacks on either side, similarly to {{SSB4|Fox}} and {{SSB4|Falco}}'s down smashes. A [[semi-spike]] with very fast start-up, but very high ending lag and below average power.
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| |nairname=
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| |nairdmg=12% (clean), 8% (late) 5% (latest)
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| |nairdesc=Curls up into a ball and spins while slightly undulating up and down. The attack comes from ''Sonic the Fighters'', though it also highly resembles the Insta-Shield, a simultaneously offensive and defensive technique that debuted in ''Sonic the Hedgehog 3''.
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| |fairname=
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| |fairdmg=0.8% (hits 1-5), 3% (hit 6)
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| |fairdesc=Spins in a horizontal corkscrew to perform a drilling headbutt. Functions similarly to {{SSB4|Pikachu}} and {{SSB4|Falco}}'s forward aerials. The attack comes from ''Sonic the Fighters''.
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| |bairname=
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| |bairdmg=14% (clean), 10% (late)
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| |bairdesc=A back kick. Useful for edge-guarding and one of Sonic's most viable KOing options. However, it has slow startup and high langing lag.
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| |uairname=
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| |uairdmg=3% (first hit), 6% (second hit)
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| |uairdesc=A scissors kick. Its very large [[auto-cancel]] window makes it a deceptively safe move. Often used in conjunction with Spring Jump in order to KO opponents off the upper blast line.
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| |dairname=
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| |dairdmg=8% (clean), 7% (late)
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| |dairdesc=A diagonal flying kick. It is a [[stall-then-fall]] that can [[meteor smash]]. It is difficult to use as such, however, since the meteor hitbox is present only after frame 19. The attack comes from ''Sonic the Fighters'' and resembles the Sonic Rocket from ''Sonic Battle''.
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| |grabname=
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| |grabdesc=Clinches the opponent. Sonic's grab range is relatively average.
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| |pummelname=
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| |pummeldmg=2%
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| |pummeldesc=Knee strikes the opponent.
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| |fthrowname=
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| |fthrowdmg=7%
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| |fthrowdesc=Stretch kicks the opponent diagonally upward. KOs at 170%. This attack resembles the Top Kick from ''Sonic Battle''.
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| |bthrowname=
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| |bthrowdmg=7%
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| |bthrowdesc=A high-speed, multiple flipping version of the {{rollover|{{s|wikipedia|tomoe nage}}|Circle throw|?}}, a Judo throw. Its knockback was nerfed in update 1.0.6, resulting in it now KOing at 160%.
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| |uthrowname=
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| |uthrowdmg=6%
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| |uthrowdesc=Heaves the opponent upward and sharpens his quills to stab them. Depending on the percent, it can be followed up with any aerial attack. KOs at 180%.
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| |dthrowname=
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| |dthrowdmg=1% (hits 1-3), 4% (throw)
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| |dthrowdesc=Pins the enemy down, then Spin Dashes into them. Great for tech-chasing and a reliable edgeguard set-up. The attack comes from ''Sonic the Fighters''.
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| |floorfname=
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| |floorfdmg=6%
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| |floorfdesc=Performs a Spin Dash sweep.
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| |floorbname=
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| |floorbdmg=7%
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| |floorbdesc=A legsweep.
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| |floortname=
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| |floortdmg=5%
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| |floortdesc=Spin kicks all around himself.
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| |edgename=
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| |edgedmg=7%
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| |edgedesc=Gets up onto the stage with a Spin Dash. This move resembles his cliffhanger flip attack from ''Sonic the Hedgehog Spinball''.
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| |nsdefname=Homing Attack
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| |nsdefdmg=6%-12%
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| |nsdefdesc=Curls up into a spiky ball while ascending, aims for the nearest target, and then crashes into them. Pressing the special button will execute the move earlier.
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| |nsc1name=Stomp
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| |nsc1dmg=5%
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| |nsc1desc=Instead of homing towards an opponent, Sonic dives straight down and meteor smashes them. Based on the attack of the same name that debuted in ''Sonic Unleashed''.
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| |nsc2name=Surprise Attack
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| |nsc2dmg=8%
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| |nsc2desc=A faster variation, albeit with less power and range, as well as more ending lag. If it does not lock on, Sonic will launch himself upward instead of downward.
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| |ssdefname=Spin Dash
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| |ssdefdmg=5%-7%
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| |ssdefdesc=Curls up into a spiky ball, performs a short hop, then starts rolling towards the opponent at high speed. It can be followed up with any aerial attack. It can also be shield-cancelled, which can be used to trick the opponent.
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| |ssc1name=Hammer Spin Dash
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| |ssc1dmg=7% (first hit), 5% (second hit), 3% (late)
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| |ssc1desc=Has a larger hop at the beginning, with the descent of the arc being capable of [[bury]]ing opponents.
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| |ssc2name=Burning Spin Dash
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| |ssc2dmg=12% (first hit), 7% (second hit)
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| |ssc2desc=The hop is non-existent and hops out of the move are shorter, but the move deals more damage and has a [[flame]] effect. It is reminiscent of the Flame Somersault from ''Sonic Adventure 2''.
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| |usdefname=Spring Jump
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| |usdefdmg=4%
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| |usdefdesc=Pulls out a spring from the ''Sonic the Hedgehog'' games and uses it to springboard into the air. The spring itself can also be used to [[gimp]] recovering opponents underneath Sonic.
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| |usc1name=Double Spring
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| |usc1dmg=2% (first hit), 2% (second hit)
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| |usc1desc=Sonic can pull out two springs, but each spring deals less damage and the move grants much less distance overall.
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| |usc2name=Springing Headbutt
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| |usc2dmg=3% (grounded), 7% (late air hit) 1% (early air hit)
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| |usc2desc=Grants slightly shorter distance and the spring does not stay behind, but enables Sonic to hit opponents on the way up. This move deals the most damage if Sonic hits the opponent at the end of this move instead of at the start.
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| |dsdefname=Spin Charge
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| |dsdefdmg=2% (per hit)
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| |dsdefdesc=Very similar to Spin Dash, but the move deals multiple hits, has more momentum, has no hop at the beginning and cannot be shield-cancelled. It also has different aesthetics and a different way of powering up, requiring repeated presses of the special button.
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| |dsc1name=Auto-Spin Charge
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| |dsc1dmg=2% (per hit)
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| |dsc1desc=Removes the need to repeatedly press the special button in order to charge. Its altered aesthetics also make it more deceptive than the default, which can enable mindgames.
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| |dsc2name=Gravitational Charge
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| |dsc2dmg=2% (per hit)
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| |dsc2desc=Pulls opponents in front of Sonic towards him and pushes opponents behind Sonic away from him.
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| |fsname=Super Sonic
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| |fsdmg=5%-8% (slow), 9%-11% (moderate), 14%, 16% (fast)
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| |fsdesc=Transforms into Super Sonic from the ''Sonic the Hedgehog'' games. Sonic is invincible during its duration and can fly in any chosen direction and ram into opponents depending on where the [[control stick]] is tilted.
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| }}
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|
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| ===[[On-screen appearance]]===
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| {{Appearance
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| |desc=Sonic enters the stage in ball form from the foreground and gives a thumbs-up.
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| |char=Sonic
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| |game=SSB4}}
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|
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| ===[[Taunt]]s===
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| {{Taunt/SSB4
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| |char=Sonic
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| |desc-up=Performs a somersault, then crosses his arms with his index finger pointing out while making a teasing clicking sound, which forms into one of his signature poses.
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| |desc-side=Performs a figure-eight peel out dash, similarly to the Super Peel Out technique from ''Sonic the Hedgehog CD'', while saying "Sonic Speed!" ({{ja|遅すぎだぜ!|Oso sugi da ze!}}, ''You're too slow!'').
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| |desc-down=Says "C'mon!" both in English and Japanese while performing the windmill, a breakdancing move.}}
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|
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| ===[[Idle pose]]s===
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| {{Idle
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| |desc-1=Looks at the camera for a moment while tapping his foot impatiently. This is a reference to his idle animation from the classic ''Sonic the Hedgehog'' games for the Sega Genesis.
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| |desc-2=Turns towards the player, waving his finger in a patronizing manner while grinning. This is similar to an animation he uses after clearing an Act or defeating a boss in ''Sonic the Hedgehog 3''.
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| |image-1=SonicIdlePose1WiiU.jpg
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| |image-2=SonicIdlePose2WiiU.jpg}}
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|
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| ===[[Crowd cheer]]===
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| {{Crowd
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| |char=Sonic
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| |game=SSB4
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| |desc-us=So-nic!
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| |desc-jp=Go! Go! So-nic!
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| |pitch-us=Crowd chant
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| |pitch-jp=Crowd chant}}
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|
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| ===[[Victory pose]]s===
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| {{incomplete|Japanese victory quotes with translations}}
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| {{Victory/SSB4
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| |victory-theme=SonicTheme.ogg
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| |victory-desc=The origin of this theme is from [[wikipedia:Sonic the Hedgehog (2006 video game)|''Sonic the Hedgehog'' (2006)]], which itself is an orchestrated remix of the tune that plays when [[Sonic the Hedgehog|Sonic]] passed an Act in ''{{s|wikipedia|Sonic the Hedgehog 3}}''.
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| |desc-1=Collects the blue [[Chaos Emerald]] and poses with it while saying "Piece of cake!".
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| |desc-2=Sprints off-screen then sprints back on-screen before giving a thumbs up and saying "That was almost too easy!".
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| |desc-3=Breakdances and then does a pose, saying "Let's do that again sometime!". His breakdance is similar to that of Blaze from ''Sonic the Hedgehog (2006)''.
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| |char=Sonic}}
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|
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| ==In competitive play==
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| ===[[Official Custom Moveset Project]]===
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| {{OfficialCustomMoves
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| |char=Sonic
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| |set1=1213
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| |set2=1211
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| |set3=1313
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| |set4=1311
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| |set5=1113
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| |set6=1321
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| |set7=2213
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| |set8=3213
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| |set9=1223
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| |set10=1331
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| }}
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|
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| ===Notable players===
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| <!--If you are planning to add a player you consider to be notable, please provide tournament results in some shape or form in the edit summary (be it a link to a results thread or bracket of placing high in a tournament of other notable players or a video of them beating a notable player). Winning tournaments without notable players present is generally not enough to warrant a spot.-->
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| ====Active====
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| *{{Sm|6WX|USA}}
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| *{{Sm|Camalange|USA}}
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| *{{Sm|Craftis|USA}}
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| *{{Sm|Emm_72k|Mexico}}
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| *{{Sm|Espy|USA}}
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| *{{Sm|Heero|USA}}
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| *{{Sm|Ixis|UK}}
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| *{{Sm|K.I.D. Goggles|USA}}
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| *{{Sm|Kai|USA}}
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| *{{Sm|KEN|Japan}}
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| *{{Sm|Komorikiri|Japan}}
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| *{{Sm|PowPow|USA}}
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| *{{Sm|Seagull Joe|USA}}
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| *{{Sm|SuperGirlKels|Canada}}
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| *{{Sm|True Blue|USA}}
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| *{{Sm|Wonf|Mexico}}
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| *{{Sm|Wrath|USA}}
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| ====Inactive====
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| *{{Sm|Blue|USA}}
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|
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| ==[[List of Super Smash Bros. 4 character trailers#Sonic|Reveal trailer]]==
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| <youtube>T7w5XUPHFoY</youtube>
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|
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| ==Trophies==
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|
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| :'''Sonic'''
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| ::{{flag|North America}} ''The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.''
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|
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| ::{{flag|Europe}} ''A certain hedgehog from a certain series you just might have heard of. Unlike most hedgehogs, he's incredibly fast. Like most hedgehogs, however, he can't swim. He's by far the fastest runner of all the fighters, so take advantage of that by making sure no one gets the chance to hit him. (Just try not to end up in the water.)''
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|
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| {{Trophy games|console1=none|game1=Sonic the Hedgehog (06/1991)|console2=WiiU|game2=Sonic Lost World (10/2013)}}
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|
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| :'''Sonic (Alt.)'''
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| ::{{flag|North America}} ''Sonic's up special Spring Jump lets him reach great heights by jumping on a spring, becoming invincible for a moment. He can't use any other specials during the jump, but he can attack or dodge. This move's great for returning from a long launch. Other fighters can use the spring, though!''
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|
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| ::{{flag|Europe}} ''Sonic's Spring Jump up special lets you bounce to great heights and briefly makes you invincible at the start. You can't use other specials while in the air, but you can use normal attacks, dodge and so on. It's great for getting both back to the stage and out of tough spots, but just remember that everyone else can use the spring too!''
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|
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| {{Trophy games|console1=none|game1=Sonic the Hedgehog (06/1991)|console2=WiiU|game2=Sonic Lost World (10/2013)}}
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|
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| :'''Super Sonic'''
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| ::''TOO SLOW!''
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|
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|
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| <center>
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| <gallery>
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| SonicTheHedgehogTrophy3DS.png|Classic (3DS)
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| SonicTheHedgehogAltTrophy3DS.png|Alt. (3DS)
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| SonicTheHedgehogTrophyWiiU.png|Classic (Wii U)
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| SonicTheHedgehogAltTrophyWiiU.png|Alt. (Wii U)
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| SuperSonicTrophyWiiU.png|[[Super Sonic]]
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| </gallery>
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| </center>
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|
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| ==In [[Event Match]]es==
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| ===Solo Events===
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| * '''[[All-Star Battle: Secret]]''': Sonic is one of the opponents fought in this event. All opponents are characters that have been unlockable in previous ''Super Smash Bros.'' games.
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| * '''[[The FINAL Final Battle]]''': The player must defeat Sonic, alongside {{SSB4|Mario}}, {{SSB4|Pac-Man}}, and {{SSB4|Mega Man}}.
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| * '''[[Up to Speed]]''': Sonic must defeat {{SSB4|Fox}}, {{SSB4|Falco}}, and {{SSB4|Captain Falcon}} in a high-speed 1 stock battle.
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|
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| ===Co-op Events===
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| * '''[[Full Speed Ahead]]''': Sonic and {{SSB4|Captain Falcon}} must defeat another Sonic and Captain Falcon. UR2SL0W
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| * '''[[The Ultimate Battle]]''': Two players select a character and must defeat the entire roster. obviously lol
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|
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| ==[[Alternate costume (SSB4)#Sonic|Alternate costumes]]==
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| {|style="margin:1em auto 1em auto;text-align:center"
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| |-
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| |colspan=8|[[File:Sonic Palette (SSB4).png]]
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| |-
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| |{{Head|Sonic|g=SSB4|s=50px}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=Purple}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=Cyan}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=White}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=Black}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=Yellow}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=Green}}
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| |{{Head|Sonic|g=SSB4|s=50px|cl=Red}}
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| |}
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|
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| ==Gallery==
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| <gallery>
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| Sonic Direct.png|Sonic in the Nintendo Direct from April 8th, 2014.
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| Sonic amiibo.png|Sonic's [[amiibo]].
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| Sonic-daily.jpg|Sonic's confirmation image on the [[Super Smash Bros. 4 Official Site|official site]].
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| SSB4WiiU-Sonic1.jpg|Sonic blocking {{SSB4|Mario}}'s punch with his palm.
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| SSB4WiiU-Sonic2.jpg|Sonic's side taunt.
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| SSB4WiiU-Sonic3.jpg|Sonic preparing to dodge {{SSB4|Mega Man}}'s attack.
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| SSB4WiiU-Sonic4.jpg|One of Sonic's landing animations.
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| SSB4WiiU-Sonic5.jpg|Sonic using his [[Homing Attack]], damaging both {{SSB4|Pit}} and {{SSB4|Fox}} at once.
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| SSB4WiiU-Sonic6.jpg|Sonic in mid-air.
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| SSB4WiiU-Sonic7.jpg|[[Air dodge|Air dodging]] {{SSB4|Samus}}' forward aerial.
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| SSB4WiiU-Sonic8.jpg|[[Dashing]].
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| SSB4WiiU-Sonic9.jpg|Homing Attack on {{SSB4|Luigi}}.
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| SSB43DS-Sonic1.jpg|Sonic's up taunt.
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| SonicForwardAir.jpg|Sonic's forward aerial.
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| Spin Dash SSB4.png|[[Spin Dash]].
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| Spin Charge.png|[[Spin Charge]].
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| Spring Jump SSB4.png|[[Spring Jump]].
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| Sonic and Mario.jpg|Sonic using his back aerial.
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| SonicDownAerial.png|Sonic's down aerial in {{forwiiu}}.
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| Sonic and Mega Man Spring Jump and Rush.jpg|Sonic and Mega Man using [[Spring Jump]] and [[Rush Coil]], respectively.
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| Mario Sonic and Mega Man.jpg|Mario, Sonic, and Mega Man on {{SSB4|Battlefield}}.
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| Sonic kicks Bowser SSB4.jpg|The final hit of Sonic's neutral attack in {{forwiiu}}.
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| WindyHillSSB4.png|Mario's [[Fireball]] [[priority|colliding]] with Sonic's neutral attack.
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| HomingAttackonBower.jpg|Sonic using Homing Attack on {{SSB4|Bowser}}.
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| Sonic Idle SSB4.jpg|Sonic's idle pose.
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| Sonic Forward Tilt SSB4.jpg|The final hit of Sonic's neutral attack in {{for3ds}}.
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| Sonic dair SSB4.jpg|Sonic's down aerial in ''Super Smash Bros. for 3DS''.
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| Soccer Ball SSB4.jpg|Sonic and {{SSB4|Wii Fit Trainer}} running after a Soccer Ball with Mega Man watching.
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| SSB4 - Ore Club.jpg|Sonic hitting Pit with the [[Ore Club]] while fighting in [[Palutena's Temple]].
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| Sonic_meteor_smash.gif|Sonic meteor smashing {{SSB4|Marth}} with his down aerial.
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| ChargingSpinDash.gif|Sonic charging Spin Dash. Note the flashing animation.
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| </gallery>
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|
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| ==Trivia==
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| [[File:Sonic_double_mouth.jpeg|thumb|Sonic's double mouth glitch.]]
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| *Sonic dashes so fast that if one were to customize him with all speed-based equipment, then combine that with a [[Bunny Hood]] and [[Superspicy Curry]], he can outrun the [[Spirit Train]].
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| **Additionally, an unedited Sonic with Superspicy Curry runs at the exact same speed as the water slide in the Flood Chamber of the [[Kalos Pokémon League]] stage, causing him to run in place.
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| *Sonic is the only third-party character in the series to be present in more than one installment of ''Super Smash Bros.'', as well as the only one to be dubbed into languages other than Japanese and English.
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| *Despite having existing 8-bit sprites from the ''Sonic the Hedgehog'' games released on the {{s|wikipedia|Master System}} and [[wikipedia:Sega Game Gear|Game Gear]], [[Pac-Man]] and [[Duck Hunt]]'s newcomer posters depict Sonic using 16-bit sprites from the Genesis/Mega Drive version of ''Sonic the Hedgehog''.
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| *In {{for3ds}}, there is a bug where Sonic has two mouths instead of one when [[rolling]] backwards or forwards. The glitch does not appear in {{forwiiu}}.
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| **This is slightly reminiscent of [http://embed.gyazo.com/b6de2d889ecfede9928fd96c2ebd6991.gif a similar bug] that Super Sonic had in ''Sonic Lost World''.
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