Template:UpdateList/1.1.3: Difference between revisions

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m (So I don't have to have __noeditsection__)
m (This is going to be a pain in the posterior.)
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*{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}}
*{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}}
|Ganondorf=*{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}}
|Ganondorf=*{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}}
*{{buff|Neutral aerial first hit has drastically reduced knockback, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
*{{buff|Neutral aerial first hit base knockback 0 → 20 and knockback growth 130/90 → 30, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing until extremely high percentages, less effective as a spacer, and completely removes its KOing capabilities.}}
*{{buff|Neutral aerial first hit has gained a hitbox on the foot with high knockback (30 base/110 growth), which knocks opponents away and out of the combo but is useful as a spacer.}}
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities.}}
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}}
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}}
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}}
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}}
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*{{buff|Dark Dive throw damage|7%|9%.}}
*{{buff|Dark Dive throw damage|7%|9%.}}
*{{buff|Dark Dive throw knockback growth|82|90.}}
*{{buff|Dark Dive throw knockback growth|82|90.}}
*{{change|Weight slightly increased|112|113}}
|Greninja=*{{buff|Forward smash knockback growth|99|101.}}
|Greninja=*{{buff|Forward smash knockback growth|99|101.}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104.}}
*{{buff|Up smash second hit sweetspot knockback growth|103|104.}}
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*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}}
*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}}
*{{buff|Shadow Dash knockback growth|90|92.}}
*{{buff|Shadow Dash knockback growth|90|92.}}
*{{change|Weight slightly increased|77|79.}}
|King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}}
|King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}}
*{{change|Facing restriction for [[Super Dedede Jump]] modified.}}
*{{change|Facing restriction for [[Super Dedede Jump]] modified.}}
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|Marth=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}}
|Marth=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}}
|Meta Knight=*{{change|Facing restriction set to zero on unknown subroutine hitboxes.}}
|Meta Knight=*{{change|Facing restriction set to zero on unknown subroutine hitboxes.}}
|Mewtwo=*{{buff|Mewtwo walk speed|1.0|1.1.}}
|Mewtwo=*{{buff|Mewtwo walk speed|1.1|1.2.}}
*{{buff|Mewtwo dash speed|1.696|1.9}}
*{{buff|Mewtwo dash speed|1.696|1.9}}
*{{buff|Mewtwo's air speed is faster|1.15|1.25.}}
*{{buff|Mewtwo's air speed is faster|1.15|1.25.}}
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*{{buff|Forward smash hitbox size|2.0|3.0.}}
*{{buff|Forward smash hitbox size|2.0|3.0.}}
*{{buff|Neutral air landing lag|16|13.}}
*{{buff|Neutral air landing lag|16|13.}}
*{{buff|Forward air startup|6 frames|5.}}
*{{buff|Forward air startup|7 frames|6.}}
*{{buff|Forward air landing lag|18|14.}}
*{{buff|Forward air landing lag|18|14.}}
*{{buff|Back air x-axis offset|5.1|5.5.}}
*{{buff|Back air x-axis offset|5.1|5.5.}}
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*{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.}}
*{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.}}
*{{buff|Down aerial landing lag|25|23.}}
*{{buff|Down aerial landing lag|25|23.}}
|Sonic=*{{change|Weight slightly decreased|95|94}}
|Villager=*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}}
|Villager=*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}}
|Additions=*{{SSB4|Cloud}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.  
|Additions=*{{SSB4|Cloud}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes.  

Revision as of 20:28, April 10, 2016

No universal changes were made in this update.