Template:UpdateList/1.1.3: Difference between revisions
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Serpent King (talk | contribs) m (So I don't have to have __noeditsection__) |
Serpent King (talk | contribs) m (This is going to be a pain in the posterior.) |
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*{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}} | *{{nerf|Aerial Electroshock/Electrocut Arm knockback growth decreased|60|58.}} | ||
|Ganondorf=*{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}} | |Ganondorf=*{{buff|Down smash's second hit's angle changed|130°|50°, now pushing shielding opponents away rather than towards him. The first hit now flips non-shielding opponents, leaving the launch angle against them unchanged.}} | ||
*{{buff|Neutral aerial first hit | *{{buff|Neutral aerial first hit base knockback 0 → 20 and knockback growth 130/90 → 30, allowing it combo into the second hit more effectively, similar to {{SSB4|Captain Falcon}}'s.}} | ||
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing | *{{buff|Neutral aerial first hit has gained a hitbox on the foot with high knockback (30 base/110 growth), which knocks opponents away and out of the combo but is useful as a spacer.}} | ||
*{{nerf|The drastically reduced knockback on neutral aerial's first hit makes the move less safe on hit and on landing and less effective as a spacer unless hitting with the foot, while completely removing its KOing capabilities.}} | |||
*{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}} | *{{nerf|Neutral aerial first hit (clean) damage|12%|7%.}} | ||
*{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}} | *{{nerf|Neutral aerial first hit (late) damage|8%|4.5%.}} | ||
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*{{buff|Dark Dive throw damage|7%|9%.}} | *{{buff|Dark Dive throw damage|7%|9%.}} | ||
*{{buff|Dark Dive throw knockback growth|82|90.}} | *{{buff|Dark Dive throw knockback growth|82|90.}} | ||
*{{change|Weight slightly increased|112|113}} | |||
|Greninja=*{{buff|Forward smash knockback growth|99|101.}} | |Greninja=*{{buff|Forward smash knockback growth|99|101.}} | ||
*{{buff|Up smash second hit sweetspot knockback growth|103|104.}} | *{{buff|Up smash second hit sweetspot knockback growth|103|104.}} | ||
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*{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}} | *{{buff|Shadow Sneak/Strike back hit knockback growth|101|103.}} | ||
*{{buff|Shadow Dash knockback growth|90|92.}} | *{{buff|Shadow Dash knockback growth|90|92.}} | ||
*{{change|Weight slightly increased|77|79.}} | |||
|King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}} | |King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}} | ||
*{{change|Facing restriction for [[Super Dedede Jump]] modified.}} | *{{change|Facing restriction for [[Super Dedede Jump]] modified.}} | ||
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|Marth=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | |Marth=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | ||
|Meta Knight=*{{change|Facing restriction set to zero on unknown subroutine hitboxes.}} | |Meta Knight=*{{change|Facing restriction set to zero on unknown subroutine hitboxes.}} | ||
|Mewtwo=*{{buff|Mewtwo walk speed|1. | |Mewtwo=*{{buff|Mewtwo walk speed|1.1|1.2.}} | ||
*{{buff|Mewtwo dash speed|1.696|1.9}} | *{{buff|Mewtwo dash speed|1.696|1.9}} | ||
*{{buff|Mewtwo's air speed is faster|1.15|1.25.}} | *{{buff|Mewtwo's air speed is faster|1.15|1.25.}} | ||
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*{{buff|Forward smash hitbox size|2.0|3.0.}} | *{{buff|Forward smash hitbox size|2.0|3.0.}} | ||
*{{buff|Neutral air landing lag|16|13.}} | *{{buff|Neutral air landing lag|16|13.}} | ||
*{{buff|Forward air startup| | *{{buff|Forward air startup|7 frames|6.}} | ||
*{{buff|Forward air landing lag|18|14.}} | *{{buff|Forward air landing lag|18|14.}} | ||
*{{buff|Back air x-axis offset|5.1|5.5.}} | *{{buff|Back air x-axis offset|5.1|5.5.}} | ||
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*{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.}} | *{{buff|Both hits of down aerial deal more damage: 5.0%/7.0% (hit 1) → 6.0%/7.5%, 10.0% (hit 2)/9.0% → 11.5%/10.5%.}} | ||
*{{buff|Down aerial landing lag|25|23.}} | *{{buff|Down aerial landing lag|25|23.}} | ||
|Sonic=*{{change|Weight slightly decreased|95|94}} | |||
|Villager=*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}} | |Villager=*{{nerf|[[Pocket]]ing and throwing a teammate's projectile now deals half damage.}} | ||
|Additions=*{{SSB4|Cloud}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. | |Additions=*{{SSB4|Cloud}} can be downloaded from the Nintendo eShop, with the new Mii Fighter costumes. |
Revision as of 20:28, April 10, 2016
No universal changes were made in this update.