Throw: Difference between revisions
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:''This page is about throws performed from a [[grab]]. For information about throwing [[item]]s, see [[Throw (item)|this page]]'' | :''This page is about throws performed from a [[grab]]. For information about throwing [[item]]s, see [[Throw (item)|this page]]'' | ||
A '''throw''' is an attack, performed while [[grab|grabbing]] the target, that ends the grab. | A '''throw''' is an attack, performed while [[grab|grabbing]] the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the [[control stick]] when grabbing the enemy. In ''Melee'' and ''Brawl'', the player can also press up or down on the control stick, triggering two other throws. | ||
A general rule of throws is that the characters that rely on magical or psychic powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't. | A general rule of throws is that the characters that rely on magical or psychic powers ([[Lucario]], [[Ness]], [[Mewtwo]], [[Zelda]], and [[Lucas]]) have better throwing abilities than characters that don't. | ||
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Some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff (Jigglypuff is thrown about twice as fast). | Some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff (Jigglypuff is thrown about twice as fast). | ||
==Appearances== | ==Appearances== | ||
=== In Super Smash Bros. === | ===In ''[[Super Smash Bros.]]''=== | ||
Throws in Super Smash Bros. are usually attacks of high [[knockback]], suited to [[knock-out|knocking out]] enemies or send them off-stage. The main exception to this is Captain Falcon and Jigglypuff, | Throws in Super Smash Bros. are usually attacks of high [[knockback]], suited to [[knock-out|knocking out]] enemies or send them off-stage. The main exception to this is Captain Falcon and Jigglypuff, whose forward throws are both used for combos and have very little knockback. | ||
=== In Super Smash Bros. Melee === | ===In ''[[Super Smash Bros. Melee]]''=== | ||
In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as [[Ness (SSBM)|Ness]]' [[back throw]] and [[Mewtwo]]'s back and up throws). The characters now have four different throw types, up, down, front and back. Many throws, usually down throw, have the capacity to [[combo]] into subsequent attacks, including [[grab]] (repeated use of throw to grab combos are known as [[chain grab]]s). | In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as [[Ness (SSBM)|Ness]]' [[back throw]] and [[Mewtwo]]'s back and up throws). The characters now have four different throw types, up, down, front and back. Many throws, usually down throw, have the capacity to [[combo]] into subsequent attacks, including [[grab]] (repeated use of throw to grab combos are known as [[chain grab]]s). | ||
=== In Super Smash Bros. Brawl === | ===In ''[[Super Smash Bros. Brawl]]''=== | ||
In Brawl, there are even fewer powerful throws than in Melee. For example, [[Peach]]'s [[forward throw]] no longer has KO potential. A couple of throws have still retained their power, such as [[Ness (SSBB)|Ness]]' [[back throw]]. Like in Melee, many throws can be followed up with other attack, and chaingrabs are still fairly frequent (such as Falco and DeDeDe's down throw combos). | In Brawl, there are even fewer powerful throws than in Melee. For example, [[Peach]]'s [[forward throw]] no longer has KO potential. A couple of throws have still retained their power, such as [[Ness (SSBB)|Ness]]' [[back throw]]. Like in Melee, many throws can be followed up with other attack, and chaingrabs are still fairly frequent (such as Falco and DeDeDe's down throw combos). | ||
==Types== | ==Types== | ||
* [[Forward throw]] | *[[Forward throw]] | ||
* [[Back throw]] | *[[Back throw]] | ||
* [[Up throw]] | *[[Up throw]] | ||
* [[Down throw]] | *[[Down throw]] | ||
== See also == | ==See also== | ||
* [[Grab]] | *[[Grab]] | ||
* [[Chain grab]] | *[[Chain grab]] | ||
{{Attacks}} | {{Attacks}} | ||
[[Category: Attacks]] | [[Category: Attacks]] | ||
[[Category: Game Controls]] | [[Category: Game Controls]] |
Revision as of 09:30, August 6, 2010
- This page is about throws performed from a grab. For information about throwing items, see this page
A throw is an attack, performed while grabbing the target, that ends the grab. Throws appear in all installments of Smash. In Super Smash Bros., two types of throws can be performed by pressing left or right on the control stick when grabbing the enemy. In Melee and Brawl, the player can also press up or down on the control stick, triggering two other throws.
A general rule of throws is that the characters that rely on magical or psychic powers (Lucario, Ness, Mewtwo, Zelda, and Lucas) have better throwing abilities than characters that don't.
Some throws have their speeds affected by the grabbed enemy's weight. An easy example is comparing Mario's back throw speed against both Bowser and Jigglypuff (Jigglypuff is thrown about twice as fast).
Appearances
In Super Smash Bros.
Throws in Super Smash Bros. are usually attacks of high knockback, suited to knocking out enemies or send them off-stage. The main exception to this is Captain Falcon and Jigglypuff, whose forward throws are both used for combos and have very little knockback.
In Super Smash Bros. Melee
In Melee, by contrast, throws are rarely powerful attacks (with a few exceptions, such as Ness' back throw and Mewtwo's back and up throws). The characters now have four different throw types, up, down, front and back. Many throws, usually down throw, have the capacity to combo into subsequent attacks, including grab (repeated use of throw to grab combos are known as chain grabs).
In Super Smash Bros. Brawl
In Brawl, there are even fewer powerful throws than in Melee. For example, Peach's forward throw no longer has KO potential. A couple of throws have still retained their power, such as Ness' back throw. Like in Melee, many throws can be followed up with other attack, and chaingrabs are still fairly frequent (such as Falco and DeDeDe's down throw combos).
Types
See also
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |