Spike: Difference between revisions

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*1) Falco's Dair.
*1) Falco's Dair.
*2) Marth's Dair.
*2) Marth's Dair.
*3) Ganondorf's Aerial Down+B
*3) Ganondorf's Dair
*4) Captain Falcon's [[Nipple Spike]] (Hitting with the upper half of his body during the dair)
*4) Captain Falcon's [[Nipple Spike]] (Hitting with the upper half of his body during the dair)
*5) Roy's smashup (wildly unnoticeable and hard to hit)[when hit with the proper part of sword sends people down to the ground or off stage]
*5) Roy's Up Smash (Must be hit against an airborne Character with the tip of the sword)
 
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover. Regardless of this, recovery tends to be impossible at percentages near or above 40%. The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover. Regardless of this, recovery tends to be impossible at percentages near or above 40%. The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.



Revision as of 13:28, November 17, 2007

A spike is an an attack that sends the opponent downward until the hitlag wears off. A spike is not to be confused with a Meteor Smash, which also sends the opponent downwards, but can be Meteor Canceled before the hitlag depletes. Few characters have spikes; currently there are 5 characters who have a known spike, and are as follows:

  • 1) Falco's Dair.
  • 2) Marth's Dair.
  • 3) Ganondorf's Dair
  • 4) Captain Falcon's Nipple Spike (Hitting with the upper half of his body during the dair)
  • 5) Roy's Up Smash (Must be hit against an airborne Character with the tip of the sword)

Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover. Regardless of this, recovery tends to be impossible at percentages near or above 40%. The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.

See also

  • Meteor smash – a spike that can be recovered from through a meteor cancel.
  • Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.