Spike: Difference between revisions
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*1) Falco's Dair. | *1) Falco's Dair. | ||
*2) Marth's Dair. | *2) Marth's Dair. | ||
*3) Ganondorf's | *3) Ganondorf's Dair | ||
*4) Captain Falcon's [[Nipple Spike]] (Hitting with the upper half of his body during the dair) | *4) Captain Falcon's [[Nipple Spike]] (Hitting with the upper half of his body during the dair) | ||
*5) Roy's | *5) Roy's Up Smash (Must be hit against an airborne Character with the tip of the sword) | ||
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover. Regardless of this, recovery tends to be impossible at percentages near or above 40%. The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible. | Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover. Regardless of this, recovery tends to be impossible at percentages near or above 40%. The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible. | ||
Revision as of 13:28, November 17, 2007
A spike is an an attack that sends the opponent downward until the hitlag wears off. A spike is not to be confused with a Meteor Smash, which also sends the opponent downwards, but can be Meteor Canceled before the hitlag depletes. Few characters have spikes; currently there are 5 characters who have a known spike, and are as follows:
- 1) Falco's Dair.
- 2) Marth's Dair.
- 3) Ganondorf's Dair
- 4) Captain Falcon's Nipple Spike (Hitting with the upper half of his body during the dair)
- 5) Roy's Up Smash (Must be hit against an airborne Character with the tip of the sword)
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and the spiked opponent can recover. Regardless of this, recovery tends to be impossible at percentages near or above 40%. The spike is almost always devastating to the opponent; because of this, many Falco and Marth players try to integrate it into play as often as possible.
See also
- Meteor smash – a spike that can be recovered from through a meteor cancel.
- Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
- Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.