Spike: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
== Spike==
A '''spike''' is an attack that sends the opponent downward with little chance of recovery. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly and stun them for a long time.
 
== See also ==
* [[Meteor smash]] – a spike that can be recovered from through a [[meteor cancel]].
* [[Semi spike]] – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
* [[Shine spike]] – a [[Fox]] technique that utilizes the down-b reflector to spike an opponent.


A move that sends the opponent down without them being able to recover from it, unless they [[Wall Tech]]. Used to mainly kill, or set up for combos. Example is Falco's Dair.
*Note: All meteor smashes are spikes; however, not all spikes are meteor smashes.


[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSB)]]

Revision as of 23:07, August 1, 2006

A spike is an attack that sends the opponent downward with little chance of recovery. Most characters possess a spike attack (usually an aerial move), but some are stronger than others; Falco's down-air and Marth's down-air are known to be two of the most effective spikes, because they send the opponent down very quickly and stun them for a long time.

See also

  • Meteor smash – a spike that can be recovered from through a meteor cancel.
  • Semi spike – a move that hits the opponent at a very low angle, minimizing recovery opportunities.
  • Shine spike – a Fox technique that utilizes the down-b reflector to spike an opponent.