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Flare Blade: Difference between revisions

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==In ''Smash 4''==
==In ''Smash 4''==
In ''Smash 4'', Flare Blade returns as Roy's neutral special move. The move retains its original arcing animation from ''Melee'' whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to, which increases in size as Roy charges the move, beginning from a small explosion to a huge fiery blast. It has increased startup as a tradeoff for the larger hitbox, but also slightly reduced ending lag. Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage, making a connected Flare Blade an incredibly strong move that is useful for punishing bad ledge get-up options.
In ''Smash 4'', Flare Blade returns as Roy's neutral special move. The move retains its original arcing animation from ''Melee'' whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to, which increases in size as Roy charges the move, beginning from a small explosion to a huge fiery blast. It has increased startup as a tradeoff for the larger hitbox, but also slightly reduced ending lag that allows it to be interrupted very soon. Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage, making a connected Flare Blade an incredibly strong move that is useful for punishing bad ledge get-up options.


==Customization==
==Customization==

Revision as of 03:49, April 5, 2016

An icon for denoting incomplete things.
Flare Blade
Roy Screen-7.jpg
Flare Blade in Super Smash Bros. for Wii U.
User Roy
Universe Fire Emblem
When it's fully-charged, Roy's destructive Flare Blade delivers an instant KO.
—Roy's trophy description

Flare Blade (エクスプロージョン, Explosion) is Roy's neutral special move, derived from Marth's Shield Breaker. This attack can be charged for up to five seconds by holding the special button, growing stronger the longer Roy holds it in position. Like Marth's Shield Breaker, the blade may become powerful enough to break a full shield in a single swipe. After five seconds, the move will automatically be unleashed. A fully charged Flare Blade inflicts an explosion that deals 50% damage and a one-hit KO to even the heaviest characters in the game on any normal-sized stage (on large and/or irregular stages such as Temple, the move may not instantly KO.) Roy will also take 10% recoil damage from the explosion, regardless of whether it hits a target or not. A Flare Blade that is not fully charged will not create any explosion and inflict no recoil damage.

In Smash 4

In Smash 4, Flare Blade returns as Roy's neutral special move. The move retains its original arcing animation from Melee whereas Marth's Shield Breaker has been changed to a thrust. It also retains its chargeability, although it now produces a damaging explosion hitbox regardless of what stage it has charged to, which increases in size as Roy charges the move, beginning from a small explosion to a huge fiery blast. It has increased startup as a tradeoff for the larger hitbox, but also slightly reduced ending lag that allows it to be interrupted very soon. Fully charged, the move is still capable of OHKO-ing, although each stage of the move now deals much more knockback and able to KO at low percents if charged up slightly: a second of charging is enough to KO middleweights at the sides of the stage at 95%, and a three-second charge is able to KO at 45% in the middle of the stage, making a connected Flare Blade an incredibly strong move that is useful for punishing bad ledge get-up options.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Flare Blade
RoyNeutral1-SSB4.png
"Swing the sword for a powerful explosion. Deals more damage but hurts the user when fully charged."
  1. Flare Blade: Default.

Like the other DLC characters, Roy lacks custom move variations.

Origin

Roy's critical hit.

In Fire Emblem: The Binding Blade, the titular Binding Blade wielded by Roy is capable of channeling fire when Roy attacks from afar or scores a critical hit. Roy's movements and sword arc when using Flare Blade are also based on his critical while wielding the Binding Blade.

Gallery

Trivia

  • If Roy releases Flare Blade 1 frame before it is fully charged, it will deal 41% damage rather than 50%, but the 41% Flare Blade actually has greater knockback than the fully charged 50% Flare Blade at high percentages (120% or higher). This is most often used during the Home-Run Contest. This situation is somewhat similar to Ike's Eruption.