Up throw Rest: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(somewhat clearer; a combo can't be a counter)
No edit summary
Line 1: Line 1:
The '''Space Animal Slayer''' is a well-known [[Jigglypuff (SSBM)|Jigglypuff]] [[combo]] most often used against a low-[[damage]] [[Fox]] or [[Falco]], i.e. the [[space animals]]. It is performed by using [[up throw]], jumping, and then using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure Jigglypuff can Rest.
The '''Space Animal Slayer''' is a well-known [[Jigglypuff (SSBM)|Jigglypuff]] [[combo]] most often used against a low-[[damage]] [[Fox]] or [[Falco]], i.e. the [[space animals]]. It is performed by using [[up throw]], jumping, and then using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure Jigglypuff can Rest.


To survive such a combo it is possible to Smash [[DI]] to register a [[phantom hit]] or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.
To survive such a combo, it is possible to Smash [[DI]] to register a [[phantom hit]] or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.


Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.
Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.
{{stub}}
{{stub}}
[[Category:Character-specific terminology]]
[[Category:Character-specific terminology]]

Revision as of 02:29, August 3, 2010

The Space Animal Slayer is a well-known Jigglypuff combo most often used against a low-damage Fox or Falco, i.e. the space animals. It is performed by using up throw, jumping, and then using Rest. At medium percentages, an up aerial can be interposed to ensure Jigglypuff can Rest.

To survive such a combo, it is possible to Smash DI to register a phantom hit or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.

Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.

Stub.png