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Smash Master (talk | contribs) m (→Super Smash Bros. 4 weight values: oops) |
(Added information regarding Mewtwo's recent weight change in SSB4.) Tag: Mobile edit |
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According to the game, weight is the base factor in determining how many powers can be equipped in [[Smash Run]]. There are other factors -- namely a character's [[Walking|speed]] -- so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25. | According to the game, weight is the base factor in determining how many powers can be equipped in [[Smash Run]]. There are other factors -- namely a character's [[Walking|speed]] -- so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25. | ||
Additionally, Patch 1.1.3 slightly decreased the weight value of Sonic and Patch 1.1.4 slightly decreased the weight values of Sheik, Zero Suit Samus, and Rosalina and Luma. While this makes them easier to K.O., it also makes them slightly more resistant to combos. However, | Additionally, Patch 1.1.3 slightly decreased the weight value of Sonic and Patch 1.1.4 slightly decreased the weight values of Sheik, Zero Suit Samus, and Rosalina and Luma. While this makes them easier to K.O., it also makes them slightly more resistant to combos. Furthermore, Patch 1.1.5 increased Mewtwo's weight value by 2 units, granting him slightly higher survivability, but also a slightly vulnerability to combos. However, none of these weight changes have managed to severely change the positions of any of these characrers in the metagame. | ||
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