List of updates (SSB4)/1.1.5 changelog: Difference between revisions
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==Ganondorf== | ==Ganondorf== | ||
*{{buff|Neutral attack | *{{buff|Neutral attack damage|4%/7%/10%|6%/8%/10%.}} | ||
*{{buff| | *{{buff|Neutral attack start-up|8 frames|7.}} | ||
*{{buff|Wizard Foot | *{{buff|Neutral attack ending lag|35 frames|29.}} | ||
*{{buff|Grounded [[Flame Choke]] and [[Flame Wave]] grabbox increased by 2 units.}} | |||
*{{buff|Grounded [[Wizard's Foot]] (clean) damage|12%|14%}} | |||
*{{buff|Grounded Wizard's Foot (late) damage|10%|12%}} | |||
*{{buff|Grounded [[Wizard's Dropkick]] (clean) damage|9%|11%}} | |||
*{{buff|Grounded Wizard's Dropkick (late) damage|7%|9%}} | |||
*{{buff|Grounded [[Wizard's Assault]] (clean) damage|10%|12%}} | |||
*{{buff|Grounded Wizard's Assault (late) damage|9%|11%}} | |||
==Greninja== | ==Greninja== |
Revision as of 02:39, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
—
Charizard
—
Cloud
- Up aerial deals 1% less damage.
- Finishing Touch knockback decreased.
Corrin
—
Ganondorf
- Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
- Neutral attack start-up: 8 frames → 7.
- Neutral attack ending lag: 35 frames → 29.
- Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
- Grounded Wizard's Foot (clean) damage: 12% → 14%
- Grounded Wizard's Foot (late) damage: 10% → 12%
- Grounded Wizard's Dropkick (clean) damage: 9% → 11%
- Grounded Wizard's Dropkick (late) damage: 7% → 9%
- Grounded Wizard's Assault (clean) damage: 10% → 12%
- Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
—
Mega Man
- Neutral attack (sweetspot) damage: 2 → 3.
- Forward smash ending lag increased.
- Neutral aerial (sweetspot) damage: 2 → 4.
Meta Knight
—
Mewtwo
- Weight slightly increased: 72 → 74
Mr. Game & Watch
- B-air landing hitbox damage: 3.5 → 4.5%
Palutena
—
Samus
—
Sheik
- Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
- Forward throw has more knockback growth: 65 → 72.
- Forward throw's angle has been altered (70° → 72°).
- Down throw's angle has been altered (80° → 77°).
- Down throw has more knockback growth: 75 → 90.
- Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
- Needle Storm has reduced range.
- Down smash's knockback scaling increased (155 -> 165).
Zelda
—
Zero Suit Samus
- Up aerial deals less damage (8 -> 6.5), with knockback compensated.
- Neutral aerial deals less damage (10 -> 8), with knockback compensated.
- Down Throw deals less damage (7 -> 5), with knockback compensated.
- Plasma Whip (Sweetspot) deals more damage (6 -> 7), making it slightly stronger.
External Links
SmashBoards 1.1.5 Community Patch Notes
Super Smash Bros. 4 updates | |
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List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |