832
edits
m (→In competitive play: read the hidden text) |
|||
Line 70: | Line 70: | ||
*{{buff|[[Forward aerial]] is harder to SDI out of and is easier to combo into. It can now send opponents at the [[autolink angle]], which when combined with fast falling in the middle of the attack can lead into a footstool jump, potentially gimping characters with poor vertical recoveries such as {{SSB4|Little Mac}} and {{SSB4|Donkey Kong}}.}} | *{{buff|[[Forward aerial]] is harder to SDI out of and is easier to combo into. It can now send opponents at the [[autolink angle]], which when combined with fast falling in the middle of the attack can lead into a footstool jump, potentially gimping characters with poor vertical recoveries such as {{SSB4|Little Mac}} and {{SSB4|Donkey Kong}}.}} | ||
*{{nerf|Forward aerial gives a shorter "hover" effect than in ''Brawl''. It has slightly increased start-up (6 → 7) and can no longer [[autocancel]] in a short-hop.}} | *{{nerf|Forward aerial gives a shorter "hover" effect than in ''Brawl''. It has slightly increased start-up (6 → 7) and can no longer [[autocancel]] in a short-hop.}} | ||
*{{change|Back aerial now deals fixed damage: 9/15 → 13%. This makes the move much more consistent in utility by removing its sourspot, though it means there is no longer a more powerful hitbox.}} | *{{change|Back aerial now deals fixed damage: 9/15 → 13%. This makes the move much more consistent in utility by removing its sourspot, though it means there is no longer a more powerful hitbox.}} | ||
*{{nerf|[[Down aerial]]'s final hit no longer weakly meteor smashes with low set knockback, removing its utility against characters with poor vertical recoveries.}} | *{{nerf|[[Down aerial]]'s final hit no longer weakly meteor smashes with low set knockback, removing its utility against characters with poor vertical recoveries.}} |
edits