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However, as mentioned, Ganondorf also received noteworthy nerfs. His forward smash no longer has extra reach when pivoted, and while [[Warlock Punch]] was improved overall, it is much weaker unless reversed or performed in the air. Despite being infamous for his poor recovery, Ganondorf is even easier to edgeguard due to the removal of [[launch resistance|grab armor]] and slower [[air speed]]. His down air is also significantly weaker, lasts shorter, and no longer [[auto cancel]]s in a [[short hop]], weakening its utility dramatically despite having significantly less landing lag and greater reach. The biggest nerf Ganondorf received was to his staple in ''Brawl'': Flame Choke, as it not only lost its grab armor, but when grounded, it can now be [[tech]]ed before Ganondorf can act, enforcing unreliable hard reads, and if Ganondorf reads incorrectly, his slow attack speed will ensure he can get punished. In addition to his nerfs, almost all of his glaring flaws from ''Brawl'' outside of the universal changes were not addressed, the only issue being fixed was his unusually low attack power in spite of his character archetype. | However, as mentioned, Ganondorf also received noteworthy nerfs. His forward smash no longer has extra reach when pivoted, and while [[Warlock Punch]] was improved overall, it is much weaker unless reversed or performed in the air. Despite being infamous for his poor recovery, Ganondorf is even easier to edgeguard due to the removal of [[launch resistance|grab armor]] and slower [[air speed]]. His down air is also significantly weaker, lasts shorter, and no longer [[auto cancel]]s in a [[short hop]], weakening its utility dramatically despite having significantly less landing lag and greater reach. The biggest nerf Ganondorf received was to his staple in ''Brawl'': Flame Choke, as it not only lost its grab armor, but when grounded, it can now be [[tech]]ed before Ganondorf can act, enforcing unreliable hard reads, and if Ganondorf reads incorrectly, his slow attack speed will ensure he can get punished. In addition to his nerfs, almost all of his glaring flaws from ''Brawl'' outside of the universal changes were not addressed, the only issue being fixed was his unusually low attack power in spite of his character archetype. | ||
Overall, Ganondorf is generally agreed to have objectively improved from ''Brawl'', | Overall, Ganondorf is generally agreed to have objectively improved from ''Brawl'', although this has barely helped his tier standing. Despite this, he is considered a much better and more rewarding character overall, as his matchups with the rest of the cast, while still generally poor, are not as abysmal as they were in ''Brawl'' (where Ganondorf was even occasionally placed in his own tier at the very bottom). Ganondorf's custom moves help address a few of his glaring flaws, but it is very debatable whether they make him as viable as he was in ''Melee''. | ||
Aside from a few minor animation changes and different [[Character customization|custom moves]], Ganondorf's still remains a [[semi-clone]] of {{SSB4|Captain Falcon}}. Ganondorf was slightly recloned in [[1.1.3]] with the first hit of his neutral aerial functioning almost exactly like Captain Falcon's, albeit with no set knockback. | Aside from a few minor animation changes and different [[Character customization|custom moves]], Ganondorf's still remains a [[semi-clone]] of {{SSB4|Captain Falcon}}. Ganondorf was slightly recloned in [[1.1.3]] with the first hit of his neutral aerial functioning almost exactly like Captain Falcon's, albeit with no set knockback. |
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