Template:UpdateList/1.1.3: Difference between revisions
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Serpent King (talk | contribs) (That should be all) |
(This is actually missing quite a bit of stuff) |
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*{{buff|All variations of Flying Slam now have [[invincibility frame]]s before Bowser leaves the ground.}} | *{{buff|All variations of Flying Slam now have [[invincibility frame]]s before Bowser leaves the ground.}} | ||
*{{buff|All variations of [[Whirling Fortress]] can now grab ledges from behind.}} | *{{buff|All variations of [[Whirling Fortress]] can now grab ledges from behind.}} | ||
|Charizard=*{{change|Dash attack hitbox 0 angle|70°|50°.}} | |Charizard=*{{change|Dash attack duration|44 frames|39}} | ||
*{{change|Dash attack hitbox 0 angle|70°|50°.}} | |||
*{{change|Dash attack hitbox 1 angle|80°|60°.}} | *{{change|Dash attack hitbox 1 angle|80°|60°.}} | ||
*{{change|Several minor tweaks made to up smash.}} | *{{change|Several minor tweaks made to up smash.}} | ||
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|King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}} | |King Dedede=*{{change|Timing for [[Inhale]] and Taste Test modified.}} | ||
*{{change|Facing restriction for [[Super Dedede Jump]] modified.}} | *{{change|Facing restriction for [[Super Dedede Jump]] modified.}} | ||
|Kirby=*{{buff|Kirby [[dash]] | |Kirby=*{{buff|Kirby [[dash]] speed|1.50|1.568.}} | ||
*{{buff|Forward smash clean hit knockback growth|99|100.}} | *{{buff|Forward smash clean hit knockback growth|99|100.}} | ||
*{{buff|Forward smash late hit knockback growth|66|67.}} | *{{buff|Forward smash late hit knockback growth|66|67.}} | ||
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*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}} | *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}} | ||
*{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | *{{nerf|Aura Sphere charge (including custom variants) hitlag modifier|1x|0.78x, making it less safe on shield.}} | ||
===[[Mega Lucario]]=== | |||
*{{buff|Aura Sphere (including custom variants) base knockback|10|12.}} | *{{buff|Aura Sphere (including custom variants) base knockback|10|12.}} | ||
*{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}} | *{{nerf|Aura Sphere (including custom variants) knockback growth|100|93.}} | ||
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*{{buff|Forward tilt hitbox duration|7-9|7-10.}} | *{{buff|Forward tilt hitbox duration|7-9|7-10.}} | ||
*{{buff|Neutral air looping hits damage|1%|2%.}} | *{{buff|Neutral air looping hits damage|1%|2%.}} | ||
*{{buff|Forward air landing lag|15 frames|12}} | |||
*{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}} | *{{buff|Standing grab and dash grab had their ending lag decreased by 5 frames|50/60|45/55.}} | ||
*{{change|All grabs have sped up animations.}} | *{{change|All grabs have sped up animations.}} | ||
*{{nerf|[[PSI Magnet]] heals half damage from absorbing teammates' projectiles.}} | *{{nerf|[[PSI Magnet]] heals half damage from absorbing teammates' projectiles.}} | ||
|Lucina=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | |Lucina=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | ||
|Mewtwo=*{{buff|Mewtwo | |Marth=*{{buff|Multiple changes to the knockback, hitbox sizes, and damage have made [[Dancing Blade]]/Effortless Blade link better.}} | ||
*{{buff|Mewtwo | |Meta Knight=*{{change|Facing restriction set to zero on unknown subroutine hitboxes.}} | ||
|Mewtwo=*{{buff|Mewtwo walk speed|1.0|1.1.}} | |||
*{{buff|Mewtwo dash speed|1.696|1.9}} | |||
*{{buff|Mewtwo's air speed is faster|1.15|1.25.}} | *{{buff|Mewtwo's air speed is faster|1.15|1.25.}} | ||
*{{buff|Forward smash sourspot damage|15%|16%.}} | *{{buff|Forward smash sourspot damage|15%|16%.}} | ||
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*{{buff|Shadow Ball is slightly increased in size.}} | *{{buff|Shadow Ball is slightly increased in size.}} | ||
*{{change|Shadow Ball deals less recoil.}} | *{{change|Shadow Ball deals less recoil.}} | ||
|Mii Gunner=*{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammates' projectiles.}} | |Mii Gunner=*{{change|Down smash second hit angle|130|50}} | ||
*{{change|Down smash second hit facing restriction set to 4.}} | |||
*{{nerf|[[Absorbing Vortex]] heals half damage from absorbing teammates' projectiles.}} | |||
|Mr. Game & Watch=*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammates' projectiles.}} | |Mr. Game & Watch=*{{nerf|[[Oil Panic]] deals halved damage from absorbed teammates' projectiles.}} | ||
|Ness=*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammates' projectiles.}} | |Ness=*{{nerf|[[PSI Magnet]] heals halved damage from absorbing teammates' projectiles.}} | ||
|Robin=*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0.}} | |Robin=*{{buff|Forward tilt's position changed, size increased: 4.0 → 5.0.}} | ||
*{{buff|Down smash IASA|Frame 62|57}} | |||
*{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.}} | *{{buff|Neutral air's position changed, hitbox 0 and 1 size increased on both hits: 4.0 → 5.0, hitbox 2 size increased on both hits: 3.0 → 5.0.}} | ||
*{{buff|Neutral air landing lag|20|18.}} | *{{buff|Neutral air landing lag|20|18.}} | ||
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*{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.}} | *{{nerf|Down air (Levin) transition from early to middle hitboxes increased: 1 → 2 frames.}} | ||
*{{change|Down air (Levin) non-spiking hitbox 1 angle changed|80°|70°.}} | *{{change|Down air (Levin) non-spiking hitbox 1 angle changed|80°|70°.}} | ||
*{{buff|Down air landing lag|28|26.}} | *{{buff|Down air landing lag|28|26.}} | ||
|Ryu=*{{change|Timer modification made to unknown state.}} | |||
|Shulk=*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}} | |Shulk=*{{buff|Dash attack deals 0.5% more damage|11.0%|11.5%.}} | ||
*{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}} | *{{buff|Forward tilt deals 0.5% more damage on both hitboxes|13.0%/11.5%|13.5%/12.0%.}} |
Revision as of 22:08, February 11, 2016
No universal changes were made in this update.