Water (type): Difference between revisions
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[[File:SquirtleUsmash.png|right|thumb|250px|Squirtle's up smash is an example of a water attack.]] | [[File:SquirtleUsmash.png|right|thumb|250px|Squirtle's up smash is an example of a water attack.]] | ||
{{for|other uses|Water (disambiguation)}} | {{for|other uses|Water (disambiguation)}} | ||
There are a few attacks in the [[Super Smash Bros. (series)|Smash Bros. series]] that are '''water'''-based. {{SSBB|Squirtle}}, {{SSB4|Greninja}}, and {{SSB4|Corrin}} are the only characters with attacks that can deal water damage, not counting Kirby copying such an attack or moves that do no damage. | There are a few attacks in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] that are '''water'''-based. {{SSBB|Squirtle}}, {{SSB4|Greninja}}, and {{SSB4|Corrin}} are the only characters with attacks that can deal water damage, not counting Kirby copying such an attack or moves that do no damage. | ||
There is both a Water [[type]] and a Water [[effect]], which are not bound to each other. | There is both a Water [[type]] and a Water [[effect]], which are not bound to each other. | ||
*The Water type is what causes attacks to be powered up by water [[sticker]]s. | *The Water type is what causes attacks to be powered up by water [[sticker]]s. | ||
*The Water effect is what causes [[type effectiveness]]; that is, it deals 1.1x [[knockback]] to {{SSBB|Charizard}} and 0.9x knockback to {{SSBB|Ivysaur}} (''Brawl'' only), Blue Pikmin are immune to it, and certain enemies have resistance or weakness to it. | *The Water effect is what causes [[type effectiveness]]; that is, it deals 1.1x [[knockback]] to {{SSBB|Charizard}} and 0.9x knockback to {{SSBB|Ivysaur}} (''Brawl'' only), [[Blue Pikmin]] are immune to it, and certain enemies have resistance or weakness to it. | ||
The distinction between these two states is a result of the separation of "attacks that use water to deal damage" and "attacks that should be involved in type effectiveness"; this seems to be done so that certain moves will not participate in type effectiveness without being excluded from being powered up by water stickers (for example, so weak fixed-knockback moves are no easier or harder to escape). | The distinction between these two states is a result of the separation of "attacks that use water to deal damage" and "attacks that should be involved in type effectiveness"; this seems to be done so that certain moves will not participate in type effectiveness without being excluded from being powered up by water stickers (for example, so weak fixed-knockback moves are no easier or harder to escape). | ||
Out of all the effects in ''Brawl'', water is one of the most useful in the [[Subspace Emissary]] | Out of all the effects in ''Brawl'', water is one of the most useful in the [[Subspace Emissary]]—it deals extra damage to fire-based enemies, some mechanical enemies (particularly the [[R.O.B. Squad]]), and about half of the bosses. | ||
==List of water attacks in ''Brawl''== | ==List of water attacks in ''Brawl''== |
Revision as of 04:22, February 6, 2016
There are a few attacks in the Super Smash Bros. series that are water-based. Squirtle, Greninja, and Corrin are the only characters with attacks that can deal water damage, not counting Kirby copying such an attack or moves that do no damage.
There is both a Water type and a Water effect, which are not bound to each other.
- The Water type is what causes attacks to be powered up by water stickers.
- The Water effect is what causes type effectiveness; that is, it deals 1.1x knockback to Charizard and 0.9x knockback to Ivysaur (Brawl only), Blue Pikmin are immune to it, and certain enemies have resistance or weakness to it.
The distinction between these two states is a result of the separation of "attacks that use water to deal damage" and "attacks that should be involved in type effectiveness"; this seems to be done so that certain moves will not participate in type effectiveness without being excluded from being powered up by water stickers (for example, so weak fixed-knockback moves are no easier or harder to escape).
Out of all the effects in Brawl, water is one of the most useful in the Subspace Emissary—it deals extra damage to fire-based enemies, some mechanical enemies (particularly the R.O.B. Squad), and about half of the bosses.
List of water attacks in Brawl
Character | Move | Type | Effect |
---|---|---|---|
Kirby | Can copy Water Gun | (uncharged) (charged) | |
Mario | F.L.U.D.D. | ||
Squirtle | Up smash | ||
Down smash | |||
Neutral air | |||
Water Gun | (uncharged) (charged) | ||
Waterfall | |||
Hydro Jyk | n/a |
List of water attacks in SSB4
The Water type is the only type from Brawl that does not seem to be used in SSB4, though there is no evidence either way as to whether it remains functional.
Character | Move | Type | Effect |
---|---|---|---|
Corrin | Counter Surge | ||
Torrential Roar | |||
Mario | F.L.U.D.D. (default and custom 2) | ||
Greninja | Neutral aerial | ||
Pummel | |||
Hydro Pump | |||
Down taunt | |||
Pac-Man | Fire Hydrant (water shots) | ||
Villager | Timber (watering can) |
Trivia
- There are no stickers that provide resistance to water-effect attacks, meaning that unless Battering-resistance stickers cover both effects (seeing as they use some of the same visual effects), Hydro Jyks are the only enemy whose attack cannot be guarded against by stickers.