Corrin (SSB4): Difference between revisions

178 bytes removed ,  9 years ago
→‎Moveset: ...So nobody even questioned the structure of these two?
(→‎Moveset: ...So nobody even questioned the structure of these two?)
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|ssdefname=Dragon Lunge
|ssdefname=Dragon Lunge
|ssdefdmg=15%/8%/7% (spear, tip/mid/close) 12% (kick, clean), 7% (kick, late)
|ssdefdmg=15%/8%/7% (spear, tip/mid/close) 12% (kick, clean), 7% (kick, late)
|ssdefdesc=Corrin jumps, and then after pressing B, Corrin's hand turns into a spear of sorts. Depending on the delay on the input, Corrin will either go into the ground (or pin a character if one is in the way) or poke at someone. If a character is pinned, Corrin can do a Left Kick, Right Kick, Jump or Cancel. The kicks have nice knockback and are great for kills at high percentages while jumping and cancelling can be used for various combos.
|ssdefdesc=Corrin jumps and, after transforming his arm into a spear, strikes diagonally down. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be cancelled into either a kick that deals enough knockback to KO at 130% or a jump. It can also be cancelled entirely, which can be useful for reading the opponent's [[floor recovery]].
|ssc1name=N/A
|ssc1name=N/A
|ssc1dmg=
|ssc1dmg=
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|ssc2desc=
|ssc2desc=
|usdefname=Draconic Ascent
|usdefname=Draconic Ascent
|usdefdmg=4% (first hit), 1% (1-6 hits), 3% (final hit)
|usdefdmg=4% (hit 1), 1% (hits 2-5), 3% (hit 6)
|usdefdesc=Corrin grows dragon wings and begins to fly. Deals 6 hits during the flight, and the flight can be angled a bit like [[Roy]]'s [[Blazer]]. The overall distance covered is a mid range amount but it is still significantly useful for recovery. The 6th hit of the attack is also useful as a kill move, making it a good option as a combo finisher.
|usdefdesc=Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's [[Blazer]]. It covers a moderate amount of distance and deals enough knockback to KO at 140%.
|usc1name=N/A
|usc1name=N/A
|usc1dmg=
|usc1dmg=