1,515
edits
(→Trivia) |
(→Moveset: ...So nobody even questioned the structure of these two?) |
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|ssdefname=Dragon Lunge | |ssdefname=Dragon Lunge | ||
|ssdefdmg=15%/8%/7% (spear, tip/mid/close) 12% (kick, clean), 7% (kick, late) | |ssdefdmg=15%/8%/7% (spear, tip/mid/close) 12% (kick, clean), 7% (kick, late) | ||
|ssdefdesc=Corrin jumps, | |ssdefdesc=Corrin jumps and, after transforming his arm into a spear, strikes diagonally down. If it hits any terrain during the move, Corrin's arm will remain there, pinning any opponent caught in place. From there, it can be cancelled into either a kick that deals enough knockback to KO at 130% or a jump. It can also be cancelled entirely, which can be useful for reading the opponent's [[floor recovery]]. | ||
|ssc1name=N/A | |ssc1name=N/A | ||
|ssc1dmg= | |ssc1dmg= | ||
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|ssc2desc= | |ssc2desc= | ||
|usdefname=Draconic Ascent | |usdefname=Draconic Ascent | ||
|usdefdmg=4% ( | |usdefdmg=4% (hit 1), 1% (hits 2-5), 3% (hit 6) | ||
|usdefdesc=Corrin grows | |usdefdesc=Corrin grows wings and leaps upwards. A multi-hit move that can be angled by approximately 45°, similarly to Roy's [[Blazer]]. It covers a moderate amount of distance and deals enough knockback to KO at 140%. | ||
|usc1name=N/A | |usc1name=N/A | ||
|usc1dmg= | |usc1dmg= |