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Infernal Climax: Difference between revisions

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==Description==
==Description==
Bayonetta activates Witch Time across the entire stage, and Bayonetta must attack opponents to fill the Climax Gauge at the bottom of the screen. If she succeeds, she summons Gomorrah to attack all fighters she damaged while in Witch Time. If any one target's damage is raised above 100% by Gomorrah, they are instantly KO'd at the end of the attack; otherwise, they receive a large amount of knockback, similarly to the behavior of a [[Danger Zone]].
Bayonetta yells, "Smashing!", before activating Witch Time across the entire stage. Bayonetta must attack opponents to fill the Climax Gauge at the bottom of the screen. If she succeeds, she summons Gomorrah to attack all fighters she damaged while in Witch Time. Gomorrah will chew up the fighters, dealing a total of 47% damage. If any one target's damage is raised above 100% by Gomorrah, they are instantly KO'd at the end of the attack; otherwise, they receive a set amount of knockback, similarly to the behavior of a [[Danger Zone]]. Those who were not damaged by Bayonetta in Witch Time won't be attacked by Gomorrah.  


==Origin==
==Origin==

Revision as of 01:22, January 31, 2016

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Infernal Climax
File:InfernalClimaxWiiU.png
Infernal Climax in Super Smash Bros. for Wii U.
User Bayonetta
Universe Bayonetta

Infernal Climax is Bayonetta's Final Smash.

Description

Bayonetta yells, "Smashing!", before activating Witch Time across the entire stage. Bayonetta must attack opponents to fill the Climax Gauge at the bottom of the screen. If she succeeds, she summons Gomorrah to attack all fighters she damaged while in Witch Time. Gomorrah will chew up the fighters, dealing a total of 47% damage. If any one target's damage is raised above 100% by Gomorrah, they are instantly KO'd at the end of the attack; otherwise, they receive a set amount of knockback, similarly to the behavior of a Danger Zone. Those who were not damaged by Bayonetta in Witch Time won't be attacked by Gomorrah.

Origin

Official Artwork of Gomorrah, Devourer of the Divine, from Bayonetta 2.

This attack is based off of Bayonetta's main way of finishing off large opponents. The Climax Gauge is modeled after the one seen in Bayonetta 2, where it fills up for button prompts and quick time events (QTEs) rather than the damage she deals as in Super Smash Bros. 4. The Megaton/Gigaton/Infiniton score system used in the Bayonetta series is also absent.

Gomorrah, Devourer of the Divine, is one of Bayonetta's Infernal Demons. He is used to finish off large enemies through out the series. He was her go-to for most enemies in the first game, however in Bayonetta 2, Gomorrah breaks free from her control and fights her atop a skyscraper. It is his betrayal that causes Jeanne to lose her soul, and the start of Bayonetta's journey to save it. After the defeat of Aesir, the God of Chaos, Gomorrah would return to being one of Bayonetta's loyal demons once again, his betrayal being a result of Aesir's influence.

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