Meta Knight (SSB4)/Down smash: Difference between revisions

added to overview
(This down smash would be broken if it had less ending lag.)
 
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==Overview==
==Overview==
{{competitive expertise}}
{{competitive expertise}}
Meta Knight slashes around him while spinning. In terms of startup and hitbox intervals, it is the overall fastest smash attack in the game. It is also a [[semi-spike]] with decent range. However, it has very low power and high ending lag, limiting its utility. As such, it is best used for relieving [[pressure]] or in [[edgeguarding]].
Meta Knight slashes around himself while spinning. In terms of start-up and hitbox intervals, it is the overall fastest smash attack in the game, and has decent range. It is tied with his down aerial for the fastest [[semi-spike]] in the game, with the first hit coming out on frame 4, giving very little chance to [[DI]] and segueing well into his potent [[edge-guarding]] ability. The second hit is considerably stronger, KOing at around 110% near the ledge.  
 
However, the first hit has very low power, and the move has high ending lag. Meta Knight has other attacks capable of putting opponents offstage while not carrying as much risk, most notably his down aerial and back throw. As such, down smash is best used for relieving [[pressure]] in tight situations.


==Hitboxes==
==Hitboxes==
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