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CPU mode: Difference between revisions

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{{Merge|List of CPU modes|Having both as separate articles is largely redundant; if we need any differentiation between non-debug and debug-only modes, we could just split List of CPU modes into 2 separate tables/sections, then merge this article into the non-debug section}}
A '''CPU mode''' ''(labeled CP/CPU in-game)'' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU. Two additional CPUs of the same character from ''Melee'' onward can be added, and all three will behave under the selected mode. Computer players can also be manipulated with an extended set of modes via the {{SSBM|debug menu}}
A '''CPU mode''' ''(labeled CP/CPU in-game)'' is an action that a [[AI|computer player]] can be set to perform in [[Training mode]]. Types of actions include standing still, [[walk]]ing, [[dash]]ing, [[jump]]ing, [[attack]]ing, and allowing another player to control the CPU. Two additional CPUs of the same character from ''Melee'' onward can be added, and all three will behave under the selected mode. Computer players can also be manipulated with an extended set of modes via the {{SSBM|debug menu}}



Revision as of 07:44, January 4, 2016

Merge.png It has been suggested that this article or section be merged with List of CPU modes.
The reason given for the merge is: Having both as separate articles is largely redundant; if we need any differentiation between non-debug and debug-only modes, we could just split List of CPU modes into 2 separate tables/sections, then merge this article into the non-debug section. (Discuss)

A CPU mode (labeled CP/CPU in-game) is an action that a computer player can be set to perform in Training mode. Types of actions include standing still, walking, dashing, jumping, attacking, and allowing another player to control the CPU. Two additional CPUs of the same character from Melee onward can be added, and all three will behave under the selected mode. Computer players can also be manipulated with an extended set of modes via the debug menu

List of modes

  • Stop: Causes a CPU to stand idle without inputting any action to defend itself from attacks. The CPU will still jump and attempt to recover offstage, perform a floor recovery after entering a fallen position, make an input to get off a revival platform, and perform a ledge jump when on a ledge. Players can freely practice and test out stages, items, and the player's character moveset without the CPU bothering them. It is the default mode when Training mode is started.
  • Walk: Causes a CPU to walk from one end of the stage to the other. The CPU will still perform similar inputs to those listed in stop mode. In the debug menu, it is known as WALK. Super Smash Bros. Melee's Event 19: Peach's Peril has Peach set to the walk command.
  • Jump: Causes a CPU to jump repeatedly in place. This allows for the testing of aerial attacks, as well as the knockback and falling speed of the jumping character. In the debug menu, it is known as JUMP.
  • Evade (Run in Super Smash Bros. Brawl and Super Smash Bros. 4): Causes a CPU to run away from the player. Will rarely attack unless using a recovery. In Melee's debug mode, it is known as ESCAPE.
  • Attack: Causes a CPU to attack the player. The level of the CPU is chosen at the character select screen, and can only be adjusted afterwards in Brawl. Allows the player to practice fighting against other CPUs. Since they are on one team, CPUs cannot attack each other.
  • Control (Human in Melee, nonexistent in Super Smash Bros. and Super Smash Bros. for Nintendo 3DS): Allows players to control CPUs using separate controllers. Active players can control up to a maximum of 3 CPUs (P2-P4). Like attack mode, CPUs cannot hit each other. This mode is useful for doing things that would be unconventional to perform in a normal Smash match. Known as "MAN" or "MANUAL" in debug mode.