Super Smash Bros. Melee

Event 21: Ice Breaker: Difference between revisions

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{{ArticleIcons|melee=y}}
{{Infobox Event
|type        =
|number      = 21
|name        = Ice Breaker
|image        = [[File:SSBM event 21.PNG|250px]]
|caption      =
|description  = Your cold mission...is to KO both Nanas.
|character    = Choose (1 stock)
|enemies      = {{SSBM|Ice Climbers}} ({{rollover|1 stock|level 2, gives 0.40x knockback|y}})<br/>{{SSBM|Ice Climbers}} ({{rollover|1 stock|level 1, gives 0.40x knockback|y}})
|stage        = [[Princess Peach's Castle]]
|music        = ''{{MeleeMusic|Princess Peach's Castle}}''
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
 
'''Ice Breaker''' ({{ja|ひとの恋路をジャマするやつは}}, ''I won't forgive who jams my romance'') is the 21st [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]''. The player is set against two {{SSBB|Ice Climbers}}, who will only jump, not attacking unless they are knocked offstage. Additionally, Nana will attack the player when Popo is being attacked. The goal of this event is to [[KO]] both Nanas (KO'ing Popo will result in a failure).
 
There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair.
 
{{Event Melee}}
 
[[Category:Event Matches]]

Revision as of 15:37, January 1, 2016

Event 21
Ice Breaker
SSBM event 21.PNG
Official description Your cold mission...is to KO both Nanas.
Character(s) used Choose (1 stock)
Opponent(s) Ice Climbers (1 stock)
Ice Climbers (1 stock)
Stage(s) Princess Peach's Castle
Music Princess Peach's Castle
Availability Unlockable

Ice Breaker (ひとの恋路をジャマするやつは, I won't forgive who jams my romance) is the 21st event match of the 51 event matches in Super Smash Bros. Melee. The player is set against two Ice Climbers, who will only jump, not attacking unless they are knocked offstage. Additionally, Nana will attack the player when Popo is being attacked. The goal of this event is to KO both Nanas (KO'ing Popo will result in a failure).

There is a slight delay between the time that the player KO's Nana and when the game recognizes his or her success, in order to check that the player has not simply KO'd both climbers of a pair.