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(→List of forward aerials in Super Smash Bros. 4: It has like 34 frames of endlag.) |
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|{{SSB4|R.O.B.}} ||Swings both arms forward in a clobbering strike. Very quick start-up. || 7% | |{{SSB4|R.O.B.}} ||Swings both arms forward in a clobbering strike. Very quick start-up. || 7% | ||
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|{{SSB4|Robin}} ||Uses his | |{{SSB4|Robin}} ||Uses his Bronze Sword or Levin Sword and sweeps the area beneath him, dragging the sword up. The Levin Sword has much more knockback and damage. || Bronze: 6%<br/>Levin: 11% (clean), 5% (late) | ||
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|{{SSB4|Rosalina & Luma}} ||Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.<br/>Luma: Headbutts forward. || Rosalina: 1% (hits 1-3), 4% (hit 4)<br/>Luma: 5% | |{{SSB4|Rosalina & Luma}} ||Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.<br/>Luma: Headbutts forward. || Rosalina: 1% (hits 1-3), 4% (hit 4)<br/>Luma: 5% | ||
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|{{SSB4|Ryu}} || Performs a classic ''Street Fighter'' flying kick, based on Ryu's jumping heavy kick.|| 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot) | |{{SSB4|Ryu}} || Performs a classic ''Street Fighter'' flying kick, based on Ryu's jumping heavy kick.|| 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot) | ||
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|{{SSB4|Samus}} || | |{{SSB4|Samus}} ||Blasts her arm cannon in a downward arc in front of herself. The first four shots have set knockback with the final shot dealing considerable knockback. || 3% (hit 1), 1% (hits 2-4), 5% (hit 5) | ||
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|{{SSB4|Sheik}} ||A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. || 5.5% (arm), 4.8% (body) | |{{SSB4|Sheik}} ||A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. || 5.5% (arm), 4.8% (body) | ||
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*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''. | *[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''. | ||
*[[Villager]]'s forward aerial is a projectile, and as such, can be reflected or pocketed. | *[[Villager]]'s forward aerial is a projectile, and as such, can be reflected or pocketed. | ||
*In [[SSB4]], {{SSB4|Ness}}' | *In [[SSB4]], {{SSB4|Ness}}' forward aerial is infamous for being able to follow after a [[down throw]] and very easily comboing into itself. | ||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
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