Super Smash Bros.: Difference between revisions
((wrong year) SSB didn't came out in 1998, it came out in 1999.) |
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Super Smash Bros. is the | [[Image:250px-Supersmashbox.jpg|thumb|right|200px|Boxart]] | ||
'''Super Smash Bros.''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ}}, ''Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu'', '''Nintendo All-Star! Great Fray Smash Brothers''') is the game that started the Super Smash Bros. game series. It is the predecessor of [[Super Smash Bros. Melee]], and the pre-predecessor to [[Super Smash Bros. Brawl]]. It's playable on [[Nintendo 64]] and [[Nintendo iQue]] and may become available on the [[Wii]]'s Virtual Console sometime in the future. | |||
==Characters== | |||
There are 12 [[character]]s in SSB, eight of which are available from the [[Starter character|start]], and four of which are [[unlockable]]. | |||
===Default characters=== | |||
*[[Mario (SSB)|Mario]] | |||
*[[Donkey Kong (SSB)|Donkey Kong]] | |||
*[[Link (SSB)|Link]] | |||
*[[Samus (SSB)|Samus]] | |||
*[[Yoshi (SSB)|Yoshi]] | |||
*[[Kirby (SSB)|Kirby]] | |||
*[[Fox McCloud (SSB)|Fox McCloud]] | |||
*[[Pikachu (SSB)|Pikachu]] | |||
== | ===Secret characters=== | ||
*[[Luigi (SSB)|Luigi]] | |||
*[[Captain Falcon (SSB)|Captain Falcon]] | |||
*[[Ness (SSB)|Ness]] | |||
*[[Jigglypuff (SSB)|Jigglypuff]] | |||
===Non-playable characters=== | |||
*[[Giant DK|Giant Donkey Kong]] | |||
=== | *[[Metal Mario]] | ||
*[[Fighting polygon team|Fighting Polygon Team]] | |||
*[[Master Hand]] | |||
*[[Donkey Kong]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
==Stages== | ==Stages== | ||
===Default Stages=== | |||
*[[Peach's Castle]] | |||
*[[Kongo Jungle N64|Kongo Jungle]]* | |||
*[[Hyrule Castle]] | |||
*[[Planet Zebes]] | |||
*[[Yoshi's Island N64|Yoshi's Island]]* | |||
*[[Dream Land]]* | |||
*[[Sector Z]] | |||
*[[Saffron City]] | |||
<nowiki>*</nowiki> These stages are also available in [[Super Smash Bros. Melee]].<br/> | |||
===Secret Stages=== | |||
*[[Mushroom Kingdom (SSB)|Mushroom Kingdom]] | |||
=== | |||
===Adventure stages=== | |||
*[[Break the Targets]] | |||
*[[Board the Platforms]] | |||
*[[Metal Mario Stage (SSB)|Metal Mario Stage]] | |||
*[[Race to the Finish (SSB)|Race to the Finish]] | |||
*[[Fighting Polygon Stage|Fighting Polygon Stage]] | |||
*[[Master Hand's Residence (N64)|Master Hand's Stage]] | |||
*[[ | ===Non-playable stages=== | ||
*[[ | *[[Tutorial Stage 64|Tutorial Stage]] | ||
*[[ | *[[Kirby Beta Stage 1]] | ||
*[[Kirby Beta Stage 2]] | |||
=== | == Modes == | ||
===1-Player=== | |||
* [[1-Player Game]] | |||
* [[Training mode]] | |||
* [[Target Test|Break the Targets]] | |||
* [[Board the Platforms]] | |||
===Multi-player=== | |||
* [[Versus Mode]] | |||
*[[ | ==Differences from Melee== | ||
:''This is an incomplete list.'' | |||
:''It has been suggested that this list be moved to [[Super Smash Brothers Melee]]. Discuss this [[Talk:Super_Smash_Bros.#Differences_from_Melee|here]] | |||
This list does not include the obvious such as a different button scheme/controller and Melee-only characters and items. | |||
*No [[forward B]] | |||
*No [[pummel]], hitting R while grabbing results in a [[forward throw]] | |||
*No [[up throw]] or [[down throw]] | |||
*Much less [[DI]] | |||
*Slower pace overall | |||
*Comboing is much more effective | |||
*Grabs do more [[damage]] and have more [[knockback]] and [[reach]] | |||
*[[Board the Platforms]] is removed in Melee | |||
*No [[meteor cancel]]ling therefore no [[meteor smash]]es in the [[Melee]] terms | |||
*[[Spike]]s are faster | |||
*No [[air dodge]], [[wavedash]] or [[waveland]] | |||
*[[Donkey Kong]] is only character able to walk with heavy containers | |||
*No [[Wall Jumping|wall jump]] or [[wall tech]] | |||
*Items cannot be picked up in the air | |||
*No [[sidestepping]] | |||
*[[Edgehogging]] only works if the character is on the edge | |||
*No chargeable [[smash attack]]s | |||
* Heart container heals fully in SSB, while it recovers 100% in Melee. [[Maxim Tomato]]es recover 100% in SSB, but only 50% in SSBM. | |||
*No special entrances like pipes for Mario and Luigi or Pokéballs for Pikachu and Jigglypuff. | |||
== | ==[[Tournament]] play== | ||
Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM and SSB online through [[wikipedia:Kaillera|Kaillera]] using the [[Wikipedia:Project 64k|Project64K]] emulator. | |||
Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows: | |||
*Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals) | |||
*Double Elimination | |||
*5 [[stock]] | |||
*10 minute time limit | |||
*[[Items]] are turned off | |||
*[[Handicap]]s are off | |||
*The first match is selected randomly excluding [[Yoshi's Island N64|Yoshi's Island]], [[Sector Z]], [[Planet Zebes]], and [[Mushroom Kingdom 64|Mushroom Kingdom]]. | |||
:*The loser of each match picks the stage for the next match excluding the illegal stages listed above. | |||
:*If [[Saffron City]] is selected on the first round and one of the players is using [[Ness]], he/she may request a repick. | |||
::*However, if the [[Ness]] player wins the match, his/her opponent may counterpick [[Saffron City]]. | |||
:*The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule"). | |||
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand. | |||
*Players may repick [[character]]s after each match. However, the loser of each match gets to pick last (known as slob picks). | |||
[[Category: Super Smash Bros.| ]] | |||
[[Category: Games| ]] | |||
[[Category: Super Smash Bros. universe]] |
Revision as of 18:26, October 12, 2007
Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu, Nintendo All-Star! Great Fray Smash Brothers) is the game that started the Super Smash Bros. game series. It is the predecessor of Super Smash Bros. Melee, and the pre-predecessor to Super Smash Bros. Brawl. It's playable on Nintendo 64 and Nintendo iQue and may become available on the Wii's Virtual Console sometime in the future.
Characters
There are 12 characters in SSB, eight of which are available from the start, and four of which are unlockable.
Default characters
Secret characters
Non-playable characters
Stages
Default Stages
- Peach's Castle
- Kongo Jungle*
- Hyrule Castle
- Planet Zebes
- Yoshi's Island*
- Dream Land*
- Sector Z
- Saffron City
* These stages are also available in Super Smash Bros. Melee.
Secret Stages
Adventure stages
- Break the Targets
- Board the Platforms
- Metal Mario Stage
- Race to the Finish
- Fighting Polygon Stage
- Master Hand's Stage
Non-playable stages
Modes
1-Player
Multi-player
Differences from Melee
- This is an incomplete list.
- It has been suggested that this list be moved to Super Smash Brothers Melee. Discuss this here
This list does not include the obvious such as a different button scheme/controller and Melee-only characters and items.
- No forward B
- No pummel, hitting R while grabbing results in a forward throw
- No up throw or down throw
- Much less DI
- Slower pace overall
- Comboing is much more effective
- Grabs do more damage and have more knockback and reach
- Board the Platforms is removed in Melee
- No meteor cancelling therefore no meteor smashes in the Melee terms
- Spikes are faster
- No air dodge, wavedash or waveland
- Donkey Kong is only character able to walk with heavy containers
- No wall jump or wall tech
- Items cannot be picked up in the air
- No sidestepping
- Edgehogging only works if the character is on the edge
- No chargeable smash attacks
- Heart container heals fully in SSB, while it recovers 100% in Melee. Maxim Tomatoes recover 100% in SSB, but only 50% in SSBM.
- No special entrances like pipes for Mario and Luigi or Pokéballs for Pikachu and Jigglypuff.
Tournament play
Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM and SSB online through Kaillera using the Project64K emulator. Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:
- Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals)
- Double Elimination
- 5 stock
- 10 minute time limit
- Items are turned off
- Handicaps are off
- The first match is selected randomly excluding Yoshi's Island, Sector Z, Planet Zebes, and Mushroom Kingdom.
- The loser of each match picks the stage for the next match excluding the illegal stages listed above.
- If Saffron City is selected on the first round and one of the players is using Ness, he/she may request a repick.
- However, if the Ness player wins the match, his/her opponent may counterpick Saffron City.
- The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule").
- For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
- Players may repick characters after each match. However, the loser of each match gets to pick last (known as slob picks).