Talk:Frame: Difference between revisions
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Playing on a native N64 there's no way that SSB is 60 FPS I believe, not only does it slow down often but I think it caps out at 30 or 40. Ignore emu speeds, after all Conker's Bad Fur Day can run 60 FPS if you have the right emulator.--[[User:ZestyLemon|ZestyLemon]] ([[User talk:ZestyLemon|talk]]) 15:49, 21 February 2013 (EST) | Playing on a native N64 there's no way that SSB is 60 FPS I believe, not only does it slow down often but I think it caps out at 30 or 40. Ignore emu speeds, after all Conker's Bad Fur Day can run 60 FPS if you have the right emulator.--[[User:ZestyLemon|ZestyLemon]] ([[User talk:ZestyLemon|talk]]) 15:49, 21 February 2013 (EST) | ||
:Maybe it can't display at 60FPS, but its physics run at 60FPS. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 17:19, 21 February 2013 (EST) | :Maybe it can't display at 60FPS, but its physics run at 60FPS. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Labbie 17:19, 21 February 2013 (EST) | ||
:: I'm gonna need to see a source. I've done tests with ssb64 hitbox mode looking at 1 frame parrys and I haven't seen any of these blue frames dropped | :: I'm gonna need to see a source. I've done tests with ssb64 hitbox mode looking at 1 frame parrys on console and I haven't seen any of these blue frames dropped | ||
Fair enough, but there's no maybe about the display of the game, only a few games on the N64 are 60 FPS, such as F-Zero X. SSB is not one of those. --[[User:ZestyLemon|ZestyLemon]] ([[User talk:ZestyLemon|talk]]) 17:08, 1 March 2013 (EST) | Fair enough, but there's no maybe about the display of the game, only a few games on the N64 are 60 FPS, such as F-Zero X. SSB is not one of those. --[[User:ZestyLemon|ZestyLemon]] ([[User talk:ZestyLemon|talk]]) 17:08, 1 March 2013 (EST) |
Revision as of 14:02, November 20, 2015
Is Super Smash Bros. really 60 frames per second? On my Project 64 Emulator, it says 60 FPS. --Posted by Pikamander2 (Talk) at 00:18, 19 May 2008 (UTC)
- FPS = Frames Per Second. WTF are you talking about? FyreNWater - (Talk • Contributions ) 00:20, 19 May 2008 (UTC)
- I think Super Smash Bros. 64 runs at 60 FPS Majorabrawl (talk) 01:44, 19 December 2008 (UTC)
Playing on a native N64 there's no way that SSB is 60 FPS I believe, not only does it slow down often but I think it caps out at 30 or 40. Ignore emu speeds, after all Conker's Bad Fur Day can run 60 FPS if you have the right emulator.--ZestyLemon (talk) 15:49, 21 February 2013 (EST)
- Maybe it can't display at 60FPS, but its physics run at 60FPS. Toomai Glittershine The Labbie 17:19, 21 February 2013 (EST)
- I'm gonna need to see a source. I've done tests with ssb64 hitbox mode looking at 1 frame parrys on console and I haven't seen any of these blue frames dropped
Fair enough, but there's no maybe about the display of the game, only a few games on the N64 are 60 FPS, such as F-Zero X. SSB is not one of those. --ZestyLemon (talk) 17:08, 1 March 2013 (EST)
You know
I like the frame rate higher than that on one of those games. They are linear with 60fps and higher.--Brandondorf 11:41, 3 October 2011 (EDT)
How does 50fps work?
Melee can be run at 50 fps. Does the game store data in 60fps and display it at 50fps? – Smiddle 06:55, 20 November 2014 (EST)